iOS10

 by   Swiftification Swift Version: Current License: MIT

kandi X-RAY | iOS10 Summary

kandi X-RAY | iOS10 Summary

iOS10 is a Swift library. iOS10 has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

iOS10
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    Quality
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            kandi-support Support

              iOS10 has a low active ecosystem.
              It has 9 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              iOS10 has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of iOS10 is current.

            kandi-Quality Quality

              iOS10 has no bugs reported.

            kandi-Security Security

              iOS10 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              iOS10 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              iOS10 releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of iOS10
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            iOS10 Key Features

            No Key Features are available at this moment for iOS10.

            iOS10 Examples and Code Snippets

            No Code Snippets are available at this moment for iOS10.

            Community Discussions

            QUESTION

            Xamarin iOS Building Error: Unpack local framework faild
            Asked 2021-May-26 at 10:57

            I want to build a long time not used project. After updating all possible nuget packages and try to fix the most error on my own I got the following output:

            ...

            ANSWER

            Answered 2021-May-26 at 10:57

            Problem solved by removing all nuget packages and reinstall it manual.

            Source https://stackoverflow.com/questions/67597115

            QUESTION

            React Native Project is not running on iOS Simulator using Apple M1 chip
            Asked 2021-May-03 at 12:00

            I am not new to React Native, have been working on this for a while, but the issue which I am facing right now is pretty much new. I am fed up with this problem. The problem I am facing is, I cannot run the app on the iOS simualator. I have tried almost every way to solve this, but could not.

            My Trials:

            1. Removing Pods and Podfile.lock and then doing pod install and react-native run-ios
            2. removed node_modules and package-lock.json and then Pods, Podfile.lock and then doing npm install -> pod install -> react-native run-ios
            3. Opening Xcode, cleaning the Build, and then react-native run-ios
            4. Running react-native start --reset-cache and then react-native run-ios
            5. Doing pod update and then react-native run-ios

            It is still failing, and it throws me a lot of error on the console. I am confused and horrified with this situation. Till morning every thing was working fine, but now nothing works

            Error I get:

            ...

            ANSWER

            Answered 2021-May-01 at 13:50

            If it's urgent and you don't need to test things on Flipper, try to remove all references to Flipper in iOS side.

            It would be commenting this part in AppDelegate.m

            Source https://stackoverflow.com/questions/67346902

            QUESTION

            CocoaPods could not find compatible versions for pod "Firebase/Crashlytics"
            Asked 2020-Dec-23 at 12:03

            I am developing react-native app.

            I followed the firebase instruction adding my iOS app to my firebase project.

            In my Podfile, I have:

            ...

            ANSWER

            Answered 2020-Dec-23 at 11:56

            Make sure that your project's minimum deployment target (the one that referenced in your Podfile) is at least iOS 9 (see Firebase/Crashlytics release notes)

            Unfortunately when cocoapods initially create the Podfile, doesn't take into account your projects minimum deployment target. Instead adds a default value in a comment.

            The first time that you run pod install you will get a warning about not specified minimum deployment target. Also cocoapods documentation doesn't mention anything regarding this behavior.

            So, you have to have to manually edit your Podfile and add something like this:

            Source https://stackoverflow.com/questions/65422541

            QUESTION

            Flutter : Could not build the precompiled application for the device. Error launching application on iPhone
            Asked 2020-Nov-25 at 16:08

            I can't run my flutter project on an IOS device.

            This is what I got after flutter run. I can't understand why. Please have a look at the error below and tell me how to fix this.

            ...

            ANSWER

            Answered 2020-Sep-18 at 05:51

            Yes, I also got into this after upgrading to ios 14. So, first, add this to you podfile:

            Source https://stackoverflow.com/questions/63948739

            QUESTION

            Failed to build module 'Razorpay' from its module interface
            Asked 2020-Oct-27 at 07:46

            Build failed with the following errors:

            ...

            ANSWER

            Answered 2020-Oct-27 at 07:46

            The razor pay pod is not compatible with Xcode 12.

            The razor pay pod v1.1.9 is in pre-release(See below image) which is Xcode 12 complied version.

            What you can do is just update the razor pay pod version to 1.1.7 to 1.1.9 and give it a try.

            Or you can use razor pay pod v1.1.8(stable release) in lower than Xcode 12 version and when v1.1.9 is available you can move it Xcode 12.

            You can do the following to use v1.1.9...

            • Comment the razor pay pod from pod file.

            Source https://stackoverflow.com/questions/64373197

            QUESTION

            UNNotificationRequest to send local notification daily at a specific time
            Asked 2020-Oct-06 at 06:29

            Since UILocalNotification was deprecated in iOS10, I'm having trouble understanding how to update the following code to the UNNotificationRequest framework. Im basically letting a user schedule a daily notification at a time of their choosing. For example, if they want to get a notification everyday at 11:00AM. The below code works for iOS versions below iOS10 but since UILocalNotification is deprecated, it no longer works. Any help is greatly appreciated.

            ...

            ANSWER

            Answered 2020-Oct-05 at 16:46

            You can't schedule a notification that repeats daily. That notification would happen only once, and then you would have to schedule it again, which means that you would have to open the app again.

            There is BGTask API introduces in iOS 13, that can be used to perform some background tasks, but not this one, you can not schedule the task for specific time.This API last only works when app is in the background, not when it is killed. You can only set some time interval that the system will use as a guiding point to determine when to perform you app's code. But in my experience it is pretty unreliable.

            The only way to achieve this is to implement remote push notifications. Push notifications also work even when the app is killed.

            Source https://stackoverflow.com/questions/64212375

            QUESTION

            EarlGrey 2 won't build - Undefined symbols
            Asked 2020-Sep-24 at 10:53

            Since the pod version of earlgrey 2 is quite outdated at this moment, I tried to use a direct copy method and kind of stuck on building AppFramework. So I followed the setup guide here: Earlgrey 2 on Github

            ...

            ANSWER

            Answered 2020-Sep-24 at 10:53

            I had the same issue. Have a look at the two files

            CommonLib/Config/GREYAppState.m


            CommonLib/GREYLogger.m

            They are currently not part of the project, but they should be. Add them, and make sure that the target membership is for both set to AppFramework. After that, the AppFramework built correctly on my system.

            Source https://stackoverflow.com/questions/64009194

            QUESTION

            Cannot build project with Xcode 12.0 beta 5
            Asked 2020-Sep-23 at 22:57

            I downloaded Xcode 12.0 beta 5 and I'm trying to build my project, but I received the following error:

            ...

            ANSWER

            Answered 2020-Sep-08 at 05:28

            I had this problem too. I couldn't build for the simulator with exactly the same error and also broke my head thinking it was because of CocoaPods, but I was mistaken.
            As of Xcode 12 Beta release notes:

            "The Build Settings editor no longer includes the Valid Architectures build setting (VALID_ARCHS), and its use is discouraged. Instead, there is a new Excluded Architectures build setting (EXCLUDED_ARCHS). If a project includes VALID_ARCHS, the setting is displayed in the User-Defined section of the Build Settings editor. (15145028)"

            I was able to resolve this issue by manually editing the project file (I opened my .xcworkspace with a text editor) and removing all the lines referring to VALID_ARCHS.
            After that, I was able to build for the simulator just fine.

            Source https://stackoverflow.com/questions/63342162

            QUESTION

            use .net core sdk in MSBuild project
            Asked 2020-Aug-12 at 08:59

            I have a PCL-project with different functions and classes for each platform. I want to implement .net core support now. But I cant use controls like UserControl because the Microsoft.NET.Sdk.WindowsDesktop SDK isn't referenced. The .net framework is easy to implement because I only have to reference each assembly... But in .net core, I can't reference the assembly...

            ...

            ANSWER

            Answered 2020-Aug-12 at 08:59

            I want to implement .net core support now. But I cant use controls like UserControl because the Microsoft.NET.Sdk.WindowsDesktop SDK isn't referenced. The .net framework is easy to implement because I only have to reference each assembly... But in .net core, I can't reference the assembly..

            After doing a deep research, I found that Microsoft.NET.Sdk.WindowsDesktop cannot be used by SDKReference.

            As a suggestion, you could create a custom targets file and then import it into your PCL-project to use the Net Core SDK.

            1) create a file called custom.targets in your PCL project folder.

            2) Then add these in custom.targets:

            Source https://stackoverflow.com/questions/63357404

            QUESTION

            Issues creating a nuget package referening Xamarin Forms
            Asked 2020-Jul-28 at 03:37

            I'm creating a nuget package that is refercing a number of different packages for the platforms.

            I don't sem to be able to reference Xam.Forms.Platform. from the various ItemGroups as well as packages I've added via nuget for specific platforms.

            I'm using this as a reference : https://docs.microsoft.com/en-us/nuget/guides/create-packages-for-xamarin and my csproj is this

            ...

            ANSWER

            Answered 2020-Jul-28 at 03:29

            try to change your TargetFrameworks become like this

            Source https://stackoverflow.com/questions/63119189

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install iOS10

            You can download it from GitHub.

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            gh repo clone Swiftification/iOS10

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            git@github.com:Swiftification/iOS10.git

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