kandi X-RAY | iOS10 Summary
kandi X-RAY | iOS10 Summary
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QUESTION
I want to build a long time not used project. After updating all possible nuget packages and try to fix the most error on my own I got the following output:
...ANSWER
Answered 2021-May-26 at 10:57Problem solved by removing all nuget packages and reinstall it manual.
QUESTION
I am not new to React Native, have been working on this for a while, but the issue which I am facing right now is pretty much new. I am fed up with this problem. The problem I am facing is, I cannot run the app on the iOS simualator. I have tried almost every way to solve this, but could not.
My Trials:
- Removing
Pods
andPodfile.lock
and then doingpod install
andreact-native
run-ios
- removed
node_modules
andpackage-lock.json
and thenPods
,Podfile.lock
and then doingnpm install
->pod install
->react-native run-ios
- Opening Xcode, cleaning the Build, and then
react-native run-ios
- Running
react-native start --reset-cache
and thenreact-native run-ios
- Doing
pod update
and thenreact-native run-ios
It is still failing, and it throws me a lot of error on the console. I am confused and horrified with this situation. Till morning every thing was working fine, but now nothing works
Error I get:
...ANSWER
Answered 2021-May-01 at 13:50If it's urgent and you don't need to test things on Flipper, try to remove all references to Flipper in iOS side.
It would be commenting this part in AppDelegate.m
QUESTION
I am developing react-native app.
I followed the firebase instruction adding my iOS app to my firebase project.
In my Podfile, I have:
...ANSWER
Answered 2020-Dec-23 at 11:56Make sure that your project's minimum deployment target (the one that referenced in your Podfile
) is at least iOS 9 (see Firebase/Crashlytics release notes)
Unfortunately when cocoapods initially create the Podfile
, doesn't take into account your projects minimum deployment target. Instead adds a default value in a comment.
The first time that you run pod install
you will get a warning about not specified minimum deployment target. Also cocoapods documentation doesn't mention anything regarding this behavior.
So, you have to have to manually edit your Podfile and add something like this:
QUESTION
I can't run my flutter project on an IOS device.
This is what I got after flutter run. I can't understand why. Please have a look at the error below and tell me how to fix this.
...ANSWER
Answered 2020-Sep-18 at 05:51Yes, I also got into this after upgrading to ios 14. So, first, add this to you podfile:
QUESTION
Build failed with the following errors:
...ANSWER
Answered 2020-Oct-27 at 07:46The razor pay pod is not compatible with Xcode 12.
The razor pay pod v1.1.9
is in pre-release(See below image) which is Xcode 12 complied version.
What you can do is just update the razor pay pod version to 1.1.7
to 1.1.9
and give it a try.
Or you can use razor pay pod v1.1.8
(stable release) in lower than Xcode 12 version and when v1.1.9
is available you can move it Xcode 12.
You can do the following to use v1.1.9
...
Comment the razor pay pod from pod file.
QUESTION
Since UILocalNotification was deprecated in iOS10, I'm having trouble understanding how to update the following code to the UNNotificationRequest framework. Im basically letting a user schedule a daily notification at a time of their choosing. For example, if they want to get a notification everyday at 11:00AM. The below code works for iOS versions below iOS10 but since UILocalNotification is deprecated, it no longer works. Any help is greatly appreciated.
...ANSWER
Answered 2020-Oct-05 at 16:46You can't schedule a notification that repeats daily. That notification would happen only once, and then you would have to schedule it again, which means that you would have to open the app again.
There is BGTask API introduces in iOS 13, that can be used to perform some background tasks, but not this one, you can not schedule the task for specific time.This API last only works when app is in the background, not when it is killed. You can only set some time interval that the system will use as a guiding point to determine when to perform you app's code. But in my experience it is pretty unreliable.
The only way to achieve this is to implement remote push notifications. Push notifications also work even when the app is killed.
QUESTION
Since the pod version of earlgrey 2 is quite outdated at this moment, I tried to use a direct copy method and kind of stuck on building AppFramework. So I followed the setup guide here: Earlgrey 2 on Github
...ANSWER
Answered 2020-Sep-24 at 10:53I had the same issue. Have a look at the two files
CommonLib/Config/GREYAppState.m
CommonLib/GREYLogger.m
They are currently not part of the project, but they should be. Add them, and make sure that the target membership is for both set to AppFramework. After that, the AppFramework built correctly on my system.
QUESTION
I downloaded Xcode 12.0 beta 5 and I'm trying to build my project, but I received the following error:
...ANSWER
Answered 2020-Sep-08 at 05:28I had this problem too. I couldn't build for the simulator with exactly the same error and also broke my head thinking it was because of CocoaPods, but I was mistaken.
As of Xcode 12 Beta release notes:
"The Build Settings editor no longer includes the Valid Architectures build setting (VALID_ARCHS), and its use is discouraged. Instead, there is a new Excluded Architectures build setting (EXCLUDED_ARCHS). If a project includes VALID_ARCHS, the setting is displayed in the User-Defined section of the Build Settings editor. (15145028)"
I was able to resolve this issue by manually editing the project file (I opened my .xcworkspace with a text editor) and removing all the lines referring to VALID_ARCHS.
After that, I was able to build for the simulator just fine.
QUESTION
I have a PCL-project with different functions and classes for each platform. I want to implement .net core support now. But I cant use controls like UserControl
because the Microsoft.NET.Sdk.WindowsDesktop
SDK isn't referenced. The .net framework is easy to implement because I only have to reference each assembly... But in .net core, I can't reference the assembly...
ANSWER
Answered 2020-Aug-12 at 08:59I want to implement .net core support now. But I cant use controls like UserControl because the Microsoft.NET.Sdk.WindowsDesktop SDK isn't referenced. The .net framework is easy to implement because I only have to reference each assembly... But in .net core, I can't reference the assembly..
After doing a deep research, I found that Microsoft.NET.Sdk.WindowsDesktop
cannot be used by SDKReference.
As a suggestion, you could create a custom targets file and then import it into your PCL-project to use the Net Core SDK.
1) create a file called custom.targets
in your PCL project folder.
2) Then add these in custom.targets
:
QUESTION
I'm creating a nuget package that is refercing a number of different packages for the platforms.
I don't sem to be able to reference Xam.Forms.Platform. from the various ItemGroups as well as packages I've added via nuget for specific platforms.
I'm using this as a reference : https://docs.microsoft.com/en-us/nuget/guides/create-packages-for-xamarin and my csproj is this
...ANSWER
Answered 2020-Jul-28 at 03:29try to change your TargetFrameworks
become like this
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