app-store-connect | A SDK based on Vapor for App Store Connect API | REST library

 by   Tuluobo Swift Version: Current License: MIT

kandi X-RAY | app-store-connect Summary

kandi X-RAY | app-store-connect Summary

app-store-connect is a Swift library typically used in Web Services, REST applications. app-store-connect has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

An App-Store-Connect-Api implement based on Vapor that is A server-side Swift web framework.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              app-store-connect has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              app-store-connect has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of app-store-connect is current.

            kandi-Quality Quality

              app-store-connect has 0 bugs and 0 code smells.

            kandi-Security Security

              app-store-connect has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              app-store-connect code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              app-store-connect is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              app-store-connect releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of app-store-connect
            Get all kandi verified functions for this library.

            app-store-connect Key Features

            No Key Features are available at this moment for app-store-connect.

            app-store-connect Examples and Code Snippets

            No Code Snippets are available at this moment for app-store-connect.

            Community Discussions

            QUESTION

            Codemagic `Fetch signing files` script exited with status code 9
            Asked 2021-Nov-24 at 13:20

            Hello i'm new at flutter and don't have a mac, i'm use Codemagic, i have the keys been set at the codemagic.yaml but get the error:

            Log:

            ...

            ANSWER

            Answered 2021-Nov-24 at 12:57

            I believe this PR introduces better error handling for such kind of errors. The PR was merged early today and you can run a new build to see detailed error message.

            And from the changes it seems you provided a wrong value for private key.

            Source https://stackoverflow.com/questions/70084885

            QUESTION

            Flutter app using in_app_purchases, what to do before rolling out to production?
            Asked 2021-Oct-21 at 21:02

            I have followed the codelabs to integrate in app purchases in flutter here https://codelabs.developers.google.com/codelabs/flutter-in-app-purchases#0

            Also read the official documentation https://pub.dev/packages/in_app_purchase.

            I have the app working fine in development. The products are properly fetched from both stores (app store and google play) and test payments are being done in both platforms:

            Yet I don't not what else I need to do before rolling the apps into production. I am afraid somehow the test configuration will prevail and actual users will purchase for free on production. I cannot see anywhere a configuration where I could easily turn a switch from test/sandbox to production.

            What am I missing?

            ...

            ANSWER

            Answered 2021-Oct-21 at 21:02

            Calm down, I also had the same fear, the important thing is to be clear that only authorized users as License Verifiers can buy with a test card, other people can not. (Android)

            In the case of iOS is the same only the verifiers that you added will be able to buy with a test card.

            It is recommended to leave this permission only to the trusted team.

            Source https://stackoverflow.com/questions/69667597

            QUESTION

            Codemagic APP_STORE_CONNECT_PRIVATE_KEY Provided value is not valid
            Asked 2021-Oct-10 at 10:35

            I'm trying to sign the iOS build on Codemagic using YAML workflow. Following this document I encrypted and added the following environment variables:

            1. APP_STORE_CONNECT_KEY_IDENTIFIER
            2. APP_STORE_CONNECT_ISSUER_ID
            3. APP_STORE_CONNECT_PRIVATE_KEY
            4. CERTIFICATE_PRIVATE_KEY

            On running the workflow I'm getting error Provided value "VALUE of APP_STORE_CONNECT_PRIVATE_KEY" is not valid. What to make this env variable value valid? I also tried adding base64 encoding for this value, but it still shows the same error.

            Here's my codemagic.yaml file:

            ...

            ANSWER

            Answered 2021-Oct-10 at 10:35

            make sure you downloaded the private API key from App Store Connect in .p8 format and copied the entire contents when paste into environment variable value field.

            Source https://stackoverflow.com/questions/69510841

            QUESTION

            How do I deal with the "App Preview is too large" error in App Store Connect?
            Asked 2021-Mar-23 at 17:13

            I'm having trouble uploading App Previews in App Store Connect. Despite following all of Apple's specifications, App Store Connect rejects the file with messages like:

            • "Your app preview is too large" (despite it being way below the max size of 500MB)
            • "The dimensions of one or more previews are wrong" (despite them being correct)

            This happens either as soon as I start uploading the file or after it has finished processing.

            It also happens for both supported formats: H.264 and ProRes 422 (HQ). I have tried using about 10 different export presets for the file, and even tried re-converting my (already compliant) video editor output with ffmpeg, but no luck.

            ...

            ANSWER

            Answered 2021-Mar-23 at 17:13

            AppStore Connect often gives the wrong error message (as of March 2021). First, make sure that:

            • Your video file really is 886 x 1920 (for 6.5" phones) or 1080 x 1920 (for 5.5" phones). The former is especially tricky, because screen recordings coming from those devices are 888 x 1920 (i.e. 2 pixels wider).
              • Yes, you'll get the "dimensions [...] are wrong" message even when the resolution is correct. See below for what to do in that case.
            • Your video file is less than 30 seconds long, as per specification. Even one frame over 30 seconds will get the video rejected, and the error message will say "too large" (not "too long").

            Once you know the above is not the problem, I recommend going with iMovie export (official docs). iMovie is free, comes with every Mac, and has a built-in App Preview export capability.

            1. Whatever you use for editing your App Preview (Premiere, After Effects, HitFilm, etc.), export the video in high (maybe even lossless) quality.

            2. Open iMovie.

            3. File > New App Preview.

            4. Drag & drop your video file into the iMovie window, and then into the timeline.

            5. Click the export icon (hidden in the top right corner of the iMovie window)

            6. Select "App Preview"

            7. Export the video

            It's unclear to me how exactly iMovie encodes the video, but it works.

            Source https://stackoverflow.com/questions/66718832

            QUESTION

            How should I fill out the Apple App Privacy in App Store Connect?
            Asked 2020-Dec-26 at 11:06

            I'm about to publish my ios app to the App Store, but I don't know how I should fill out the Apple App Privacy in App Store Connect. I use admob, firebase analytics, firebase crashlytics and firebase authentication in my app. I've found this website that shows how to fill out the app privacy for admob, but I couldn't find one for firebase analytics or firebase crashlytics.

            Do you know any website or tutorial that shows how to do fill out the app privacy for firebase analytics and firebase crashlytics? or if you've published an app to the App Store, can you tell me how you do it for your app?

            ...

            ANSWER

            Answered 2020-Dec-26 at 11:06

            It is up to which Third Party library you will intend to use. For instance, I bring together screenshots of how you will proceed to visualize the process in your mind.

            From left to right; turn by turn you will see these screens. Also, you should be selected Analytics tick at the third screen if you have map functions related to Crashlytics.

            Managing App Privacy Apple Document and Firebase Document

            Source https://stackoverflow.com/questions/65454668

            QUESTION

            ™Release updates during a phased rollout in App Store Connect
            Asked 2020-Nov-02 at 10:25

            How the phased rollout of App Store Connect works in detail? The official Apple documentation is very poor and doesn't mention a lot of things that matter. Let me formulate some questions.

            The situation

            1. The current version of my app is 1.0 and is released to everyone in the App Store. The version I want to release is 2.0 (Build number: 100) and is a major update with breaking changes
            2. I start a phased release for version 2.0
            3. After 2 days the update has reached 2% of my users (randomly selected) with automatic updates turned on. I decide to pause the release because I found a critical bug
            4. I create a version 2.0.1 (Build number: 101) with the bugfix to 2.0
            5. I create a version 1.0.1 (Build number: 102) with intent to rollback to 1.0 in case the major update it's not going well

            Questions

            1. How does the release of an update work during a phased release? Will version 2.0.1 be released only to the same 2% of the users that already received version 2.0? Or it will be delivered to a completely new 2% of my users?

            2. In case it's a new 2% of users:

              2.1 what happens to the 2% of users that are on 2.0 and to the remaining 98% that is still on 1.0?

              2.2. is it true that is completely new 2%? Because if they are randomly selected, potentially there could be an intersection between the old 2% and the new 2%.

            3. In case I don't want to proceed with the release of the bugfix 2.0.1 (e.g. I realize that the major update 2.x is not behaving well), what is the strategy to rollback to version 1.x? How can I push 1.0.1 to everyone? Should I cancel the phased released of 2.0 and just submit 1.0.1?

            Thanks in advance for the help! I have read tons of Stackoverflow posts and I have tried to look everywhere on the web, but I didn't find any clear answer about the topic above.

            ...

            ANSWER

            Answered 2020-Nov-02 at 10:25
            1. It will be a different random selection of users

            2.1 Nothing special. They stay on their current version until they update (either automatically or manually).

            2.2 As it is a random selection, there could be some overlap

            1. You can't. Version numbers always increase. You could take your version 1.0 code base and release it as version 2.0.2 or something, but you can't release a new "1.0.x"

            Source https://stackoverflow.com/questions/64642870

            QUESTION

            How to deal with: App Store Connect Operation Error (ERROR ITMS-90744: "Unsupported Xcode or SDK Version.)
            Asked 2020-Aug-12 at 18:14

            I am trying to upload my build to iTunes connect, but from this morning I see this error:

            ERROR ITMS-90744: "Unsupported Xcode or SDK Version. Your app was built with a version of Xcode or SDK that is not yet supported for upload to App Store Connect. For more information about supported versions of Xcode and SDK for Testflight or App Store submissions, view the App Store Connect What's New page (https://developer.apple.com/app-store-connect/whats-new/)."

            I have the latest beta MacOS 11 (Big Sur), and latest Xcode Version 12.0 beta 3 (12A8169g)

            Screenshot

            ...

            ANSWER

            Answered 2020-Aug-12 at 15:55

            You can't upload apps to the App Store that were built using beta versions of Xcode or target beta versions of iOS. You will need to build it with Xcode 11 targeting iOS 13 (or earlier).

            EDIT: I think you can upload beta versions to Test Flight, if Apple has allowed it, but sometimes when new beta versions are released they don't allow it right away. You may just have to wait a day or two in that case.

            Source https://stackoverflow.com/questions/63376131

            QUESTION

            What is a "development-signed version" of an iOS app? How do I run a development-signed version of my app?
            Asked 2020-Apr-10 at 02:55

            I am trying to test in-app purchases on an iOS device. At Create a sandbox tester account it says:

            To connect to your development servers and the test environment for the App Store, run a development-signed version of your app and sign in using a sandbox tester account.

            The problem is, I don't know what a "devepment-signed version" is, or how to run one.

            In Xcode I have one app target, and under "Signing & Capabilities", "All", "Debug" and "Release" have "Automatically manage signing" checked. I cannot find a way to run a "development-signed" version and am not having luck figuring this out by Googling. Does this have to be a physical device, or can it be a simulator?

            ...

            ANSWER

            Answered 2020-Apr-10 at 02:55

            When you connect a device to a mac, then build your app and send it down to that device, you are then running a development-signed version. It can't be done on a simulator.

            Source https://stackoverflow.com/questions/61133318

            QUESTION

            iOS Testflight - How to invite individual testers
            Asked 2020-Feb-27 at 03:24

            I am trying to add individual testers to my app in Testflight, but I am not seeing an "Invite" button described in the documentation. Any ideas?

            Docu: https://help.apple.com/app-store-connect/#devf096f25de

            ...

            ANSWER

            Answered 2020-Feb-27 at 03:24

            After your app review is completed you will be able to invite the reviewers.

            Source https://stackoverflow.com/questions/60425103

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install app-store-connect

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Tuluobo/app-store-connect.git

          • CLI

            gh repo clone Tuluobo/app-store-connect

          • sshUrl

            git@github.com:Tuluobo/app-store-connect.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link