kandi X-RAY | CircularTransition Summary
kandi X-RAY | CircularTransition Summary
CircularTransition
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QUESTION
I have a view controller with a container view which contains a static UITableViewController
as a menu. The parent view controller is part of a UIPageViewController
.
Whenever the user clicks a row I want to call a function to perform a segue from the PageViewController. To do this, I added didSelectRowAt
inside of the MenuTableViewController
. - This function works fine, since print requests are being executed.
To call a function from the PageViewController, I tried to use delegate, but somehow the function won't be executed.
- RootPageViewController:
ANSWER
Answered 2019-May-25 at 18:02This is how you should use delegate:
MenuTableViewController
QUESTION
The steps that I did were:
- Create the + and x buttons in the Controllers
- Create simple outlets in the Controllers
Create an action in the Controller for the x (dismiss)-button
@IBAction func button_close_pressed(_ sender: Any) { self.dismiss(animated: true, completion: nil) }
Create a segue on the Storyboard from the + button to the targetViewController.
Create the transition class.
...
ANSWER
Answered 2018-Nov-19 at 11:16You need to implement UINavigationControllerDelegate
in your viewController
QUESTION
I am trying to follow a simple tutorial on making a circular transition from one viewController to the secondViewController.
However Xcode gives me an error that isn't encountered in tutorial and not sure how to deal with it.
Variable binding in a condition requires an initializer error
...ANSWER
Answered 2018-Jan-07 at 10:51There are some issues with the animateTransition function.
First the line with the error should be this:
QUESTION
I have a UICollectionView
containing four other subviews. When I tap on the ThumbnailImage it doesn't get pushed, if I tap on the bottom three views it gets pushed any idea why? I have done this all programmatically and I set the class in Storyboard.
My Cell.
...ANSWER
Answered 2017-Dec-26 at 13:01While setting thumbnail image set isUserInterationEnabled = false like
QUESTION
@IBOutlet weak var menuButton: UIButton!
@IBOutlet weak var clubButton: UIButton!
@IBOutlet weak var announcemnetsButton: UIButton!
@IBOutlet weak var eventButton: UIButton!
let transition = CircularTransition()
override func viewDidLoad() {
super.viewDidLoad()
menuButton.layer.cornerRadius = menuButton.frame.size.width / 2
clubButton.layer.cornerRadius = menuButton.frame.size.width / 2
announcemnetsButton.layer.cornerRadius = menuButton.frame.size.width / 2
eventButton.layer.cornerRadius = menuButton.frame.size.width / 2
// Do any additional setup after loading the view.
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let secondVC = segue.destination as! NewViewController
secondVC.transitioningDelegate = self
secondVC.modalPresentationStyle = .custom
let thirdVC = segue.destination as! ClubsViewController
thirdVC.transitioningDelegate = self
thirdVC.modalPresentationStyle = .custom
let fourthVC = segue.destination as! AnnouncementsViewController
fourthVC.transitioningDelegate = self
fourthVC.modalPresentationStyle = .custom
let fifthVC = segue.destination as! EventsViewController
fifthVC.transitioningDelegate = self
fifthVC.modalPresentationStyle = .custom
}
...ANSWER
Answered 2017-Jul-03 at 07:11Every Segue
has a identifier
. You have to set identifier
for segue
In the prepare
you are not checking the segue identifier
. Due to that you are trying to forcefully convert the segue.destination
controller four different controller, which is wrong.
Please see how to set segue identifier
And change your code based on your segue identifier
QUESTION
I am making a simple app in which I've linked one UIViewController
to another through button using Push segue
, but when the button is tapped it gives SIGABRT error
, I can't figure out why ?
I've also checked for any other segues related to this button which I must have deleted by mistake, but no there is no other triggered segue.
This is my UIViewController
code and I have this simple circular animation.
ANSWER
Answered 2017-Mar-06 at 16:48QUESTION
class CircularTransition: NSObject {
var circle = UIView()
var startingPoint = CGPoint.zero {
didSet {
circle.center = startingPoint
}
}
var circleColor = UIColor.whiteColor()
var duration = 0.3
enum CircularTransitionMode:Int {
case present, dismiss, pop
}
var transitionMode:CircularTransitionMode = .present
}
extension CircularTransition:UIViewControllerAnimatedTransitioning {
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return duration
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView
if transitionMode == .present {
if let presentedView = transitionContext.viewForKey(UITransitionContextToViewControllerKey) {
let viewCenter = presentedView.center
let viewSize = presentedView.frame.size
circle = UIView()
circle.frame = frameForCircle(withViewCenter: viewCenter, size: viewSize, startPoint: startingPoint)
circle.layer.cornerRadius = circle.frame.size.height / 2
circle.center = startingPoint
circle.backgroundColor = circleColor
circle.transform = CGAffineTransformMakeScale(0.001, 0.001)
containerView()!.addSubview(circle)
presentedView.center = startingPoint
presentedView.transform = CGAffineTransformMakeScale(0.001, 0.001)
presentedView.alpha = 0
containerView()!.addSubview(presentedView)
UIView.animateWithDuration(duration, animations: {
self.circle.transform = CGAffineTransformIdentity
presentedView.transform = CGAffineTransformIdentity
presentedView.alpha = 1
presentedView.center = viewCenter
}, completion: { (success:Bool) in
transitionContext.completeTransition(success)
})
}
} else {
let transitionModeKey = (transitionMode == .pop) ? UITransitionContextToViewKey : UITransitionContextFromViewKey
if let returningView = transitionContext.viewForKey(transitionModeKey) {
let viewCenter = returningView.center
let viewSize = returningView.frame.size
circle.frame = frameForCircle(withViewCenter: viewCenter, size: viewSize, startPoint: startingPoint)
circle.layer.cornerRadius = circle.frame.size.height / 2
circle.center = startingPoint
UIView.animateWithDuration(duration, animations: {
self.circle.transform = CGAffineTransformMakeScale(0.001, 0.001)
returningView.transform = CGAffineTransformMakeScale(0.001, 0.001)
returningView.center = self.startingPoint
returningView.alpha = 0
if self.transitionMode == .pop {
containerView()!.insertSubview(returningView, belowSubview: returningView)
containerView()!.insertSubview(self.circle, belowSubview: returningView)
}
}, completion: { (success:Bool) in
returningView.center = viewCenter
returningView.removeFromSuperview()
self.circle.removeFromSuperview()
transitionContext.completeTransition(success)
})
}
}
}
func frameForCircle (withViewCenter viewCenter:CGPoint, size viewSize:CGSize, startPoint:CGPoint) -> CGRect {
let xLength = fmax(startPoint.x, viewSize.width - startPoint.x)
let yLength = fmax(startPoint.y, viewSize.height - startPoint.y)
let offestVector = sqrt(xLength * xLength + yLength * yLength) * 2
let size = CGSize(width: offestVector, height: offestVector)
return CGRect(origin: CGPoint.zero, size: size)
}
}
...ANSWER
Answered 2017-Jan-01 at 16:09I solved it.
I simply replaced following,
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