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QUESTION
I'm working to incorporate Apple speech synthesis audio unit stuff (works only on macOS, not iOS) into AudioKit and I've built a AKSpeechSynthesizer Class (initially created by wangchou in this pull request) and a demo project both available on the develop branch of AudioKit.
My project is very similar to this Cocoa Speech Synthesis Example but on this project, the rate variable can be changed and varied smoothly between a low number of words per minute (40) up to a high number (300 ish). However, my project starts off at the default rate of 175 and any change slows down the rate to a crawl - except if you change it up to 350, then it goes super fast.
I can't see what I am doing different from this example as both projects rely on
...ANSWER
Answered 2018-Apr-08 at 12:19It seems like the rate, pitch and modulation speech properties need to be integral values, without fractional parts, for everything to work properly.
The CocoaSpeechSynthesis example actually exhibits the same behaviour, but initialises the rate field to an integral value. To reproduce the problem, try setting the rate first to 333, and then 333.3, for instance.
The other pitch and modulation parameters appear to be equally picky about fractional parts and seem to only yield reasonable results when set to integral values as well.
Unfortunately, I could not find any online reference documentation material that confirms these findings, but here is a patch that lets the 3 speech parameters behave in the SpeechSynthesizer example project:
QUESTION
I'm developing an iOS framework that mixes Objective C and Swift code. Build fails at the #import "Example-Swift.h"
line with 'Example-Swift.h' file not found
.
The header file does get generated, I can find it at:
DerivedData/Example/Build/Products/Debug-iphonesimulator/Example.framework/Headers/Example-Swift.h
I tried all of the upvoted solutions on Stack Overflow, none worked. The only fix is manually adding the directory to User Header Search Paths
in build settings.
I must be doing something wrong though if other people don't have to manually add the header path. Also, when users of this framework include it as a pod, they need to do update the build settings as well, which I really want to avoid.
So, is there a solution to this that's not an ugly hack? I'm using XCode 9.0.1. I wish Xcode / iOS had a normal build system... coming from Linux/Android, I like many things about the iOS ecosystem but the build system is just ridiculous.
...ANSWER
Answered 2017-Nov-08 at 00:39I've seen this problem in a mixed Objective-C/Swift framework and my solution was to include the module name as the directory part of the include. In your case it would be
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