Dropper | Customizable Swift Dropdown Menu | Menu library
kandi X-RAY | Dropper Summary
kandi X-RAY | Dropper Summary
Dropper is a simple Dropdown menu for iOS. Built with customizability in mind and is flexible on how it can be used. Also, it is easy to setup and use in your projects. If you are looking for some complex dropdown menu, this is not for you. This was more built to be used as an accessory to a view. For example being able to change your currency in a shopping cart app. Left demo of a basic Dropper menu. Right is how Dropper is used in Outflow.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Dropper
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Trending Discussions on Dropper
QUESTION
I got this problematic SVG image:
...ANSWER
Answered 2021-Apr-01 at 15:37This is a very simple SVG. If we remove the unnecessary parts, it looks like this:
QUESTION
I'm just learning about XDP. During my journey, I came across a case which I could not make any sense of. I was trying some fancy things on certain UDP packets when I noticed nothing was changing. So I tried to reproduce the problem with a minimal example. Here is the minimal example:
...ANSWER
Answered 2021-Mar-28 at 11:12While digging through Google searches, I came across this issue on GitHub: https://github.com/iptraf-ng/iptraf-ng/pull/33
... since XDP doesn't handle outgoing traffic.
As it turns out, XDP does not handle outgoing packets. I have no idea why it took me this long to come across this. Turns out I've been misunderstanding things.
QUESTION
[![I want bottom bar like this][1]][1]
Using below library in android to customize bottom tab bar : https://github.com/Droppers/AnimatedBottomBar
It is quite easy to use and provide many animation. But, I don't want the menu text content to display in bottom bar.
I want only icons to display while it is selected or not selected.
How can I achieve with this library? Or Is there any way to acheive such thing?
...ANSWER
Answered 2021-Feb-16 at 10:12If you see in the description of the repo, you will see there are some attributes regarding the tab appearance
add this app:abb_selectedTabType = "icon"
to the code that you might have already added in the xml like below
QUESTION
I am creating custom web component "upload-widget", and declaring three constants in constructor to be referenced in functions later:
...ANSWER
Answered 2021-Feb-10 at 21:46you need to declare them as class variables, so your constructor
would look like:
QUESTION
I'm looking for an automatic drag and dropper. First, when I click anywhere on the screen, get coordinates, then drag and drop an element with the ID of "ball". using jQuery OR javascript.
I coded a similar script to what I want, but this script got patched when the website's client got updated. This one automatically dragged and dropped when I pressed key 1
(keycode 49),
ANSWER
Answered 2021-Feb-01 at 17:32when I click anywhere on the screen, it gets it's coordinates, then drag and drops an element with the ID of "ball"
Here's a very simple vanilla JavaScript method that will locate an element with the ID of "ball" at the cursor location upon click.
The "ball" will follow the cursor until the next click, then the ball will be dropped at the click location.
QUESTION
I'm getting an error when running npm test. I feel like I have tried every existing suggestion online, but I can not get it to work.
Here is my package.json. I thought the "transformIgnorePatterns": [ "/node_modules/(?!@total/*)", ],
would solve the issue, but it didn't.
ANSWER
Answered 2020-Nov-13 at 16:08Looks like your situation is to be nested twice node_modules
(node_modules/@opt-ui/icons/node_modules/@equinor/eds-icons
), so you might have to set both @opt-ui
and @equinor
to re-transpile.
However, I have an idea which I'm not 100% the following way would work but it's worth trying though:
QUESTION
I'm making a game in Pygame(I´m still new to python and Pygame I know the basics but that's pretty much it) but when I try to spawn to the enemies they appear at different times (they are supposed to appear in a line and go down at the same time)
This is the part that gives me trouble:
...ANSWER
Answered 2020-Oct-07 at 18:34Since you call dropper(blocks_list)
every loop iteration, it's continuously adding enemies to the screen. If you add some in one iteration, then they drop a little bit, and then you add more enemies the next loop iteration, they'll be higher up than the ones created in the previous iteration. if len(blocks_list) <= random.randint(5,10)
means that all the enemies won't necessarily get added in the first iteration; a random amount gets added per iteration.
So, in order to have all the enemies drop at the same time, one option is to add them all at once before you start your loop. e.g. move dropper(blocks_list)
to above while not gameover:
.
QUESTION
I am having an issue where the images are rendered with a strange glowing effect around them, pictured here:
It is tough to see from this close but is extremely noticeable when viewing the app. Also, taking these screenshots into a design program and using the color dropper will prove that there is a glow around these images. Each of these images are PDF files, rendered as a template image so that I can change the tintColor
instead of adding more images to my assets folder for each color.
I have read some other articles and questions that says there isn't full support for vector graphics yet (here). However, that is outdated as it specifies iOS 7 as the latest version at the time of writing. Now in iOS 13, I assume there have been changes. Another article I read said to never use vector graphics as they can get messed up when Xcode generates PNGs from the PDFs (here).
Information about the assets in my Images.xcassets
:
Render as: Template Image
Resizing: Preserve Vector Data
Scales: Single Scale
I also tried to implement 3 PNGs at different sizes (@1x, @2x, @3x) for each image but got the same effect.
Creating new images with a smaller border size got rid of the glow but obviously, that doesn't fit the design style style that I want in an app. I designed these Icons in Sketch and used a border size of 3, then exported as PDF.
...ANSWER
Answered 2020-Jul-13 at 21:30So, as I was writing this question I seemed to have found an answer.
It turns out it had nothing to do with anything in Xcode. The problem lies with Sketch. I redesigned each element in Adobe Illustrator, exported them as PDFs, set the same settings in the assets folder like so:
Render as: Template Image
Resizing: Preserve Vector Data
Scales: Single Scale
Here are the updated screenshots:
I am using:
Sketch (Version 52.5)
Adobe Illustrator (Version 24.2.1)
I don't know why this is an issue, but I hope it can help someone who has this issue down the road. If anyone has any more information on this, please write a comment :).
QUESTION
I have a python bot which scrapes a website for data. Once it has the data it's filtered and the names are read clearly; this is list 1. Then, in list 2, I have strings of set names and I'm trying to compare list 2 to list 1 to see if list 1 contains one of any of the strings from list 2, and if it does, list 1 will have a string inserted into it showing that it contains a string from list 2. This is my loop:
...ANSWER
Answered 2020-May-28 at 22:26for s in newbots:
if s in bossbots:
s = s+'bossbot'
else:
continue
# Another possible method with list comprehension.
[s+'bossbot' for s in newbots if s in bossbots]
QUESTION
UPDATE: (5/18/2020) Solution at the end of this post!
I'm attempting to upload big CSV files (30MB - 2GB) from a browser to GCP App Engine running Python 3.7 + Flask, and then push those files to GCP Storage. This works fine on local testing with large files, but errors out immediately on GCP with a "413 - Your client issued a request that was too large" if the file is larger than roughly 20MB. This error happens instantly on upload before it even reaches my custom Python logic (I suspect App Engine is checking the Content-Length
header). I tried many solutions after lots of SO/blog research to no avail. Note that I am using the basic/free App Engine setup with the F1 instance running the Gunicorn server.
First, I tried setting app.config['MAX_CONTENT_LENGTH'] = 2147483648
but that didn't change anything (SO post). My app still threw an error before it even reached my Python code:
ANSWER
Answered 2020-May-17 at 21:28The answer is that you cannot upload or download files larger than 32 MB in a single HTTP request. Source
You either need to redesign your service to transfer data in multiple HTTP requests, transfer data directly to Cloud Storage using Presigned URLs, or select a different service that does NOT use the Global Front End (GFE) such as Compute Engine. This excludes services such as Cloud Functions, Cloud Run, App Engine Flexible.
If you use multiple HTTP requests, you will need to manage memory as all temporary files are stored in memory. This means you will have issues as you approach the maximum instance size of 2 GB.
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