MapKit-Swift

 by   manish-1612 Swift Version: Current License: No License

kandi X-RAY | MapKit-Swift Summary

kandi X-RAY | MapKit-Swift Summary

MapKit-Swift is a Swift library. MapKit-Swift has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

MapKit-Swift
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              MapKit-Swift has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 2 watchers for this library.
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              It had no major release in the last 6 months.
              MapKit-Swift has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MapKit-Swift is current.

            kandi-Quality Quality

              MapKit-Swift has no bugs reported.

            kandi-Security Security

              MapKit-Swift has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MapKit-Swift does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              MapKit-Swift releases are not available. You will need to build from source code and install.

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            MapKit-Swift Key Features

            No Key Features are available at this moment for MapKit-Swift.

            MapKit-Swift Examples and Code Snippets

            No Code Snippets are available at this moment for MapKit-Swift.

            Community Discussions

            Trending Discussions on MapKit-Swift

            QUESTION

            SCNGeometry with polygon as primitiveType
            Asked 2019-Jul-07 at 18:27

            Trying to figure out how I create a SCNGeometry with polygon as primitiveType, My goal is to add polygon shaped node as a child of a sphere node, and make it look like MKPolygon for map kit, like in this example.

            My current code is:

            ...

            ANSWER

            Answered 2019-Jul-07 at 18:27

            You have two problems:

            1. SceneKit (and Metal) only support 32 bit integers as indices (source). So the type of your indices array needs to be [Int32].

            2. SceneKit needs two pieces of information for polygons: The number of points in the polygon and the index of the point in the vertex array. From Apple's documentation on SCNGeometryPrimitiveTypePolygon (which only exists in Objective-C):

            The element’s data property holds two sequences of values.

            • The first sequence has a number of values equal to the geometry element’s primitiveCount value. Each value in this sequence specifies the number of vertices in a polygon primitive. For example, if the first sequence is [5, 3], the geometry element contains a pentagon followed by a triangle.
            • The rest of the data is a sequence of vertex indices. Each entry in the first sequence specifies a corresponding number of entries in the second sequence. For example, if the first sequence includes the values [5, 3], the second sequence includes five indices for the pentagon, followed by three indices for the triangle.

            You need to change your index array to:

            Source https://stackoverflow.com/questions/44922164

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MapKit-Swift

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone manish-1612/MapKit-Swift

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