BitmapCanvas | Bitmap offscreen drawing in Swift for OS X
kandi X-RAY | BitmapCanvas Summary
kandi X-RAY | BitmapCanvas Summary
A clear, simple and concise API over a CoreGraphics bitmap context. Loosely inspired by the ImageDraw Python library. Especially useful for easy data visualizations.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of BitmapCanvas
BitmapCanvas Key Features
BitmapCanvas Examples and Code Snippets
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Trending Discussions on BitmapCanvas
QUESTION
I am using a DockPanel to host some image enhancement controls. The image to be enhanced is in the 'center' dock position. I would like to have the image fill the entire area of the DockPanel. I have a custom class that implements the WPF Canvas control and takes a windows.Rect as input. This Rect will set the area for the image render function which I have overridden.
I have tried to get the DockPanel.ActualHeight and .ActualWidth. both are NaN and the DockPanel.Width and Height = 0.
...ANSWER
Answered 2019-Aug-21 at 03:24At the point of the construction of MainWindow
, the child controls within the Window
, in your case BaseDockPanel
has not been loaded yet.
That is why you're getting a 0 for it's ActualWidth
and ActualHeight
.
What you can do is add an EventHandler for the Window's Loaded
event as shown below.
QUESTION
I am working on video editing android application and want to apply filters and watermark together on video. I have been using GPUVideo-android lib for this https://github.com/MasayukiSuda/GPUVideo-android
The problem is in this library I am not able to get both watermark and fliter together.
below is my FRAGMENT_SHADER for one of my filters
...ANSWER
Answered 2019-Apr-27 at 12:27Use GlFilterGroup class. Usage is written read me.
Shouldn’t edit shader.
QUESTION
First I precise that I saw a lot of questions for similar issues, but no one for my exact case, so I have to ask my own question.
I'm trying to create an application that collect strokes when the user touches a view. I created a class named WritingView that extends View. In this class, I overrided the onTouchEvent() method to draw the strokes and collect the coordinates in an ArrayList named currentStroke. It works, until I try to access the content of the array that contains the coords in the MainActivity, when I click a button, where it is always empty.
Here is the code of the WritingView class, I give it all in case but I think the problem comes from onTouchEvent, the rest is here to draw the collecting canvas and the strokes on the screen, which works :
...ANSWER
Answered 2017-Apr-24 at 13:10Seems you have 2 WritingViews. First you have one in your layout file, and you also create a new one in the Activity.
Try this:
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