ios-application | secure one-time-password client | Authentication library

 by   raivo-otp Swift Version: build-72 License: Non-SPDX

kandi X-RAY | ios-application Summary

kandi X-RAY | ios-application Summary

ios-application is a Swift library typically used in Security, Authentication, React Native applications. ios-application has no bugs, it has no vulnerabilities and it has medium support. However ios-application has a Non-SPDX License. You can download it from GitHub.

A native, lightweight and secure one-time-password (OTP) client built for iOS; Raivo OTP!
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              ios-application has a medium active ecosystem.
              It has 895 star(s) with 62 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 72 open issues and 179 have been closed. On average issues are closed in 58 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ios-application is build-72

            kandi-Quality Quality

              ios-application has 0 bugs and 0 code smells.

            kandi-Security Security

              ios-application has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ios-application code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ios-application has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              ios-application releases are available to install and integrate.
              It has 70 lines of code, 0 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            ios-application Key Features

            No Key Features are available at this moment for ios-application.

            ios-application Examples and Code Snippets

            No Code Snippets are available at this moment for ios-application.

            Community Discussions

            QUESTION

            Cannot use Mobile FFmpeg and LibVLCSharp together in Xamarin.Forms project
            Asked 2021-Feb-26 at 05:52

            I am adding video stream capture functionality to a Xamarin Forms project. I am trying to use VLC's LibVLCSharp.Forms (https://github.com/videolan/libvlcsharp) package and the Mobile ffmpeg Xamarin wrapper package, Laerdal.Xamarin.FFmpeg.* (https://github.com/Laerdal/Laerdal.Xamarin.FFmpeg.iOS). However, the internal ffmpeg library from VLC is conflicting with the ffmpeg wrapper and is built with different flags which exclude functionality that I need.

            For native development, it looks like you can configure a preferred library with the OTHER_LDFLAGS flag in the Pods-.debug.xcconfig file but I don't see where to do that with Xamarin.Forms. Source: https://github.com/tanersener/mobile-ffmpeg/wiki/Using-Multiple-FFmpeg-Implementations-In-The-Same-iOS-Application

            How can I configure Xamarin iOS builds to prefer the mobile ffmpeg library over the VLC ffmpeg library? If I am able to use the mobile ffmpeg library, will it cause issues with VLC?

            Here is a log message when I try to run commands with ffmpeg. As you can see, ffmpeg's internal library paths reference "vlc":

            ...

            ANSWER

            Answered 2021-Feb-26 at 05:52

            The solution is in one of the link you shared

            For native development, it looks like you can configure a preferred library with the OTHER_LDFLAGS flag in the Pods-.debug.xcconfig file but I don't see where to do that with Xamarin.Forms. Source: https://github.com/tanersener/mobile-ffmpeg/wiki/Using-Multiple-FFmpeg-Implementations-In-The-Same-iOS-Application

            Xamarin.Forms is still native development, so you can do this the same way a Swift iOS developer would.

            • You need to open your native iOS app project in XCode (not the shared project one).
            • Create a xcconfig file. This guide looks good enough with screenshots to help you navigate XCode.
            • A xcconfig look like this. You want to put the mobile-ffmpeg frameworks before the mobilevlckit one.
            • Xamarin.iOS might require some framework as well, so before all this I'd build your app in verbosity diagnostics mode to see what the current OTHER_LDFLAGS value is.

            Source https://stackoverflow.com/questions/66340759

            QUESTION

            Translating Language programmatically
            Asked 2021-Feb-13 at 22:25

            Just hopped into the world a multiLanguage settings in Xcode/Swift. After a good view on this tutorial I found it very easy to setting up multiple language using the Xcode Base Internationalization (Storyboards). The only problem is I have a progammatically UICollectionView which I don't get to see using the language string file. My titles for my UICollectionView is setup through a LET:

            ...

            ANSWER

            Answered 2021-Feb-13 at 22:25

            Go to Project > Info and check Use Base Internationalization.

            Then, in the localization table, add the languages you wish to use. After adding them they should appear like this:

            Now create a new Swift file, and inside there, add all the strings you want to convert like this:

            Source https://stackoverflow.com/questions/66092234

            QUESTION

            Share extension on iOS won't open my react-native app
            Asked 2021-Jan-14 at 09:38

            I have a React Native project and I am trying to build Share extension using Xcode and swift. I have tried using https://github.com/meedan/react-native-share-menu but it won't work for me. I have tried other lib as well but they are not maintained properly so I decided to build one of my own.

            I only want to handle urls and text in my app.

            I first create a Share extension and named it as Share

            Following is my info.plist file for Share extension

            ...

            ANSWER

            Answered 2021-Jan-14 at 09:38

            I figured out the issue. I forgot to add following in my main app's info plist

            Source https://stackoverflow.com/questions/65606643

            QUESTION

            Problem with Repackaging Applications with Frida Gadget on iOS
            Asked 2021-Jan-04 at 08:19

            I've been tinkering with Frida Gadget recently on a Phoenix jailbroken iOS 9.3.6 device and keep running into a problem that prevents my re-packaged application from launching.

            In this example, I have re-packaged my DVIA application using the patch-ipa option that comes with objection. This tool basically automatically re-packages an ipa file with Frida Gadget.

            I have also tried re-packaging manually by following this link.

            In both methods of re-packaging an application with Frida Gadget, I end up with an application that crashes the moment I launch it. It seems that there might be an error with loading a dynamic library but I cannot seem to find any fixes after combing through the internet to see if anyone has experienced anything similar, and am completely lost.

            The full console logs from launching a re-packaged-with-frida-gadget DVIA (Damn Vulnerable iOS Application) with the crash are as follows:

            ...

            ANSWER

            Answered 2021-Jan-04 at 08:19

            iOS fails to load FridaGadget.dylib with the error message no matching architecture in universal wrapper.

            Combining this error message with the knowledge that Frida has dropped iOS 32bit support some months ago (as far as I remember 12.11.x were the last versions with 32bit support) the chance is high that the app you are trying to repackage is a 32 bit app.

            Based on the size of the decompressed version of FridaGadget.dylib you can identify if it is a version with 32bit support or not. If it smaller than 70MB then it is a 64bit only version. If you want the full list of supported architectures use otoool or file command.

            Therefore you have now two options: If possible I would recommend you to change DVIA app to 64bit. Then the recent Frida gadget will work again.

            Alternatively you can try to use an older Frida gadget versions that still has 32bit support. Keep in mind that you also have to use the old Frida python scripts because the Frida 14.x seems to use a modified communication protocol between Frida and the FridaGadget and thus the communication between recent Frida 14.x scripts and old 12.x Frida gadget will not work.

            Source https://stackoverflow.com/questions/65557508

            QUESTION

            Updating/Maintaining SQLite database after each App Release Xamarin Forms
            Asked 2020-Nov-04 at 02:10

            This is my first time working on a Xamarin App and I am new to the app development world so I need some help figuring out this process. Currently I run a php web service that generates some SQL files that I run in DB Browser and I get a database file which I then put into my Assets and Resources Folder. Using each platform's API I copy the database into a writable folder and use that to run my queries.

            I followed this really helpful tutorial and it worked perfectly fine. https://medium.com/@hameedkunkanoor/creating-a-sqlite-databse-and-storing-your-data-in-your-android-and-ios-application-in-xamarin-2ebaa79cdff0 . After the "initial" setup I store a timestamp in a local table and and the next time the user opens the app I pass that timestamp and retrieve data that is older than that timestamp. The I update that timestamp and continue the process. That data is sent back in JSON format and make the updates to the tables.

            My only concern is if a new version were to come out where I add a new table or a new column which is not present in the current version of my Database, how should I take care of those update Web Service calls? Is there a way of monitoring my DB version? I read somewhere where I could just ignore the new data that is not present already, like table or columns, but I'm not really sure how to do that. I also saw that if I call CreateTable on my current tables I could potentially update them?

            Also for future reference each time I develop a new app would I need to regenerate a new database file to store in the assets/resources folder? Is there a more automated process for this? Along with monitoring the version of my database?

            Any Help/Tutorials/Suggestions would be greatly appreciated.

            ...

            ANSWER

            Answered 2020-Nov-04 at 02:10

            You have to remember that CreateTable it's already doing the columns update for you, because internally it calls a method called MigrateTable which you can see here for further clarification: https://github.com/praeclarum/sqlite-net/blob/master/src/SQLite.cs#L562.

            However you could have to handle more advanced modification to your database, like adding triggers or something similar. In that case i suggest you to perform modifications manually.

            In Xamarin Forms i've ended up with this: https://gist.github.com/matpag/b2545cc22c8e22449cd7eaf6b4910396

            Could not be the best strategy ever but seems to work for me.

            Summarizing :
            You have to save the database version in an internal flag of the SQlite database called user_version accessible with PRAGMA keyword. Every time you get the database connection, you have to perform a check and see if the current database version is the same as the app last database version. If not you need to perform a database update and set the new current version.

            Reference here.

            Source https://stackoverflow.com/questions/64671421

            QUESTION

            Reload data of a json file after being updated
            Asked 2020-Jul-06 at 13:05

            after hours of search I need your help. I have setup a program for iOS showing recipes of my private cooking book. The recipes are stored in a json file on my web server. I use another application on my MAC to update the recipes in this json file and to store it on my web server. Unfortunately the updated recipes are not shown in my iOS-application. The iOS-app shows always the old data - I guess they are stored locally on my iPhone/iPad after the first installation of the app?

            How can I enforce that at every launch of the iOS-app on my iPhone/iPad the actual json data from the web server are used and not the old one.

            I retrieve the data via this function I call from the viewDidLoad() and before the reloadData() of the UITableView showing the titles of the recipes

            ...

            ANSWER

            Answered 2020-Jul-06 at 13:05

            Few possibilities:

            1. hope you are not storing the data locally(coredata/plist/any file), and loading it anywhere in your app.
            2. Your web server might be caching the old data, please check once.
            3. See if you have any hardcoded sample data which was used for testing purpose but not removed after actual implementation.

            Hope this helps.

            Source https://stackoverflow.com/questions/62749465

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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