WWDC2015 | My WWDC 2015 application

 by   remstos Swift Version: Current License: No License

kandi X-RAY | WWDC2015 Summary

kandi X-RAY | WWDC2015 Summary

WWDC2015 is a Swift library. WWDC2015 has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

My WWDC 2015 application
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              WWDC2015 has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WWDC2015 is current.

            kandi-Quality Quality

              WWDC2015 has no bugs reported.

            kandi-Security Security

              WWDC2015 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              WWDC2015 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              WWDC2015 releases are not available. You will need to build from source code and install.

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            WWDC2015 Key Features

            No Key Features are available at this moment for WWDC2015.

            WWDC2015 Examples and Code Snippets

            No Code Snippets are available at this moment for WWDC2015.

            Community Discussions

            QUESTION

            Swift 5: Implement generic array operations on structs implementing Equatable with protocol
            Asked 2020-Oct-08 at 00:25

            I have 2 simple structs in my app that are conforming to a protocol, to enable some generic operations I need to apply on both types:

            ...

            ANSWER

            Answered 2020-Oct-08 at 00:25

            It's not quite clear what kind of equality you're looking for. If you want to check for both type equality and value equality, you'd do that this way:

            Source https://stackoverflow.com/questions/64251841

            QUESTION

            How to align a node in the SceneKit scene editor
            Asked 2018-Oct-08 at 10:04

            I am new to SceneKit, and I am trying to move nodes around the scene. How do I align a node to the node adjacent to it by making it 'snap into place'?

            This is what it currently looks like when moving a node, it does not show ANY guide:

            I do not want to manually change the values, as sometimes it shows multiple, as well as this being inconvenient and slow:

            I can see there is an ability to make the node align (I assume using the keyboard or in some settings?) as seen on the WWDC 2015 Enhancements to SceneKit at 6m 20s.

            Notice - it 'snaps' into place next to the other wooden box:

            How am I able to achieve this? What other keyboard shortcuts/settings do I need to know? (I only know about the ⌥ (option) key which duplicates nodes)

            Did Apple use some 3rd-party app?

            If you have any questions, please ask!

            ...

            ANSWER

            Answered 2018-Oct-08 at 10:04

            Snapping is enabled by holding the command key (⌘) while dragging the object.

            Source https://stackoverflow.com/questions/52683559

            QUESTION

            iOS Metal double-buffering at 120 fps
            Asked 2018-Jul-13 at 22:00

            Is there a way to get double-buffering at 120Hz (ProMotion) instead of triple buffering? I'm trying to minimize UI latency.

            When I use Xcode's iOS Game template (which renders a rotating cube), I still get triple-buffering at 120hz, despite the trivial amount of work. It's double-buffered at 60hz.

            To reproduce:

            1. Create a new project in Xcode using File → New → Project
            2. Select iOS → Game
            3. Select Swift / Metal
            4. In GameViewController add mtkView.preferredFramesPerSecond = 120
            5. Product → Profile
            6. Select Metal System Trace
            7. Observe: triple buffering (3 colors for frames):

            Looking at the graph, it seems the GPU finishes well within the time required for double-buffering.

            Here's a useful video to watch for some background: https://developer.apple.com/videos/play/wwdc2015/233/

            ...

            ANSWER

            Answered 2018-Jul-13 at 22:00

            Apps can control the max number Metal of drawables CAMetalLayer.maximumDrawableCount. Setting this to 2 will force double buffering (3 is the default). Be aware that this makes it more likely -[CAMetalLayer nextDrawable] (or MTKView equivalents) will return nil, forcing you to drop a frame.

            Source https://stackoverflow.com/questions/51138426

            QUESTION

            How Swift Array Bounds Checks Optimization works
            Asked 2017-Nov-06 at 19:21

            I was watching WWDC 2015 session 409 - Optimizing Swift Performance . It mentioned that Swift ensures array access happen in bounds. And Swift can lift checks out of loops. So that O(n) checks become O(1).

            The example from the talk looks like this:

            ...

            ANSWER

            Answered 2017-Nov-06 at 19:21

            The example from the talk shows the use of precondition(), but your code doesn’t seem to use precondition()

            Source https://stackoverflow.com/questions/47143883

            QUESTION

            Protocols, Structs, but no concrete type
            Asked 2017-Jul-17 at 23:29

            Ok I have a protocol called Environment

            ...

            ANSWER

            Answered 2017-Jul-17 at 23:25

            Am I even using generics correctly here?

            No, I don't think so. You are saying that getEnvironment will return T which can be any type that the client code specifies, as long as it implements Environment. However, the implementation of the method doesn't do this. It will only return two kinds of Environments, and which type it returns is not determined by the client code. The type returned depends on what retreiveEnvironmentFromLocalStore returns. Hence, generics is not suitable in this case.

            Since the type of environment it returns is decided by the implementation of the method, instead of the client code, you should make use of polymorphism here - make it return an Environment instead:

            Source https://stackoverflow.com/questions/45155005

            QUESTION

            Getting @IBDesignable UIView to draw without crashing Interface Builder
            Asked 2017-May-29 at 04:18

            I'm attempting to configure a custom UIView in interface builder and get the view to render. Every time I attempt to do this with a custom Xib, I can get the xib to look fine in interface builder, but the moment I attempt to drop my MyCustomView into a UIVewController in interface builder, I get all sorts of compiler errors.

            Every tutorial I've looked at goes something like this: "Just add @IBDesignable in front of your class declaration and put @IBInspectable in front of your vars and then watch the magic happen" (example: WWDC 2015 video). Or it's in Objective-C, or it's a 30 minute video in Aramaic with Chinese subtitles, etc.

            My end objective is to be able to drag a UIView in, assign my custom class in identity inspector and have the contents of xib fill the UIView I dragged in and be able to tweak @IBInspectable properties.

            Where I've looked for answers:

            SO Post: @IBDesignable crashing agent

            NS Hipster

            A Medium Post

            Errors I get:

            Base.lproj/Main.storyboard: error: IB Designables: Failed to render and update auto layout status for PlaylistViewController (o1G-QR-OwX): The agent crashed

            Base.lproj/Main.storyboard: error: IB Designables: Failed to update auto layout status: The agent crashed

            Identity Inspector for my CurrentlyPlayingView:

            Storyboard of my view after the I get the aforementioned errors:

            The view that I'm trying to get to appear at the bottom of the above storyboard:

            My code:

            ...

            ANSWER

            Answered 2017-May-29 at 04:18

            I think this is because you are missing your prepareForInterfaceBuilder function.

            Override this function something like this.

            Source https://stackoverflow.com/questions/44234112

            QUESTION

            app rejection due to IPv6 issue
            Asked 2017-Mar-14 at 05:58

            I recently got an iOS app rejected due to lack of IPv6 compatibility. After browsing the internet to investigate on the subject, I decided to view those two videos:

            https://developer.apple.com/videos/play/wwdc2015/719/

            https://developer.apple.com/videos/play/wwdc2016/714/

            Now back to debugging the app, I am trying to follow what I can read here: http://www.brianjcoleman.com/tutorial-how-to-test-your-app-for-ipv6-compatibility/

            At one point in the document we can read:

            14. Once sharing is active, you should see a green status light and a label that says Internet Sharing: On. In the Wi-Fi menu, you will also see a small, faint arrow pointing up, indicating that Internet Sharing is enabled. You now have an IPv6 NAT64 network and can connect to it from other devices in order to test your app.

            This is where I hit a problem. In my case I can indeed see:

            "a green status light and a label that says Internet Sharing: On"

            But I do not see in the Wi-Fi menu:

            "a small, faint arrow pointing up, indicating that Internet Sharing is enabled".

            So my guess is that I must have either done something the wrong way or have a configuration not matching what is expected by this document.

            I have also tried several choice for Share your connection from: but to no avail. In the same way, looking at my iPhone does not show any sign of new access point.

            Any suggestion coming from an expert on the subject or someone with some experience would be very much appreciated.

            ...

            ANSWER

            Answered 2017-Mar-14 at 05:58

            I also recently encountered this issue when uploaded my previous apps to appstore. The solution is used is - I recorded a video of app functioning while connected to ipv6 network i.e. connected to any mobile hotspot. You just need to record this video and upload it on internet(generally i use google drive) and make public link from it.

            Then in itunes, prepare for submission link, there is a section called add notes. In this section, you need to tell apple that your app is functioning properly under ipv6 network and tell them to check you video link. For sure, after doing these things as defined, Your app will be approved within 14 hours. I now do these steps everytime i upload my new app. Thanks

            Source https://stackoverflow.com/questions/42759149

            QUESTION

            How is this fixed bottom bar on the UITableView implemented
            Asked 2017-Mar-14 at 03:22

            So I was watching a video from WWDC 2015, in which the presenter showcased a table view that has a fixed bar at the bottom, and he put a progress bar and some label in it. The video is about on-demand resources, so he didn't go into detail on how the bar is implemented. But I'm genuinely intrigued on how it's implemented:

            The view's controller is a subclass of UITableViewController, so the root view of that controller must be a table view. As far as I know, there is no clean way to fix some UI view inside a table view.

            It doesn't look like a toolbar from the navigation controller either, since the label is at the center and the progress bar is across the whole bar. I think you can only put discrete buttons inside the toolbar? Maybe that's not the case, but the from the size of that table view controller, it seems he didn't write much code to implement it.

            I wonder how is this bottom bar implemented? You can see it at this moment of the video.

            (I wonder if it's legal to paste a screenshot of WWDC video here?)

            ...

            ANSWER

            Answered 2017-Mar-11 at 13:51

            Actually, it looks a lot like it's using the toolbar provided by the navigation controller.

            You can add custom views to toolbars and you can center items using the flexible space item. Here is how to do it in just a few lines :

            Source https://stackoverflow.com/questions/42734809

            QUESTION

            How do you get the push token to use without registering for remotes silent notifications?
            Asked 2017-Feb-20 at 18:02

            Reading from WWDC 2015 Session 720 it says:

            Silent notifications are enabled by default. The user does not need to give permission to your app to use them. You can start using them without asking the user for permission

            My question is:

            1. How do you get the push token to use without registering for remotes?
            2. If I still have to register, then what does "default" mean here?

            Does it mean that you don't have to prompt to register, but still you have to register under the hood upon app launch? Which likely means default was a very bad word to choose?

            I read this question but it doesn't answer this.

            ...

            ANSWER

            Answered 2017-Feb-16 at 19:24

            Not. You still need to register for remote notifications. Although they're silent does not mean there not remote, right?

            You register for remote notifications, obtain the token, send it to the server and then send a notification without sound to that token.

            EDIT

            To respond to your edit: YES, the term default might be misleading or read in a wrong ways.

            Silent notifications may be enabled, but you don't have a way to send them to the device. I think they wrote in the the docs so you don't go to the Preferences app and search for the "Silent Notifications" toggle. Sounds more like a end-user explanation.

            So they are enabled, but you need the user-prompt (say: "register for notifications") to obtain the token.

            EDIT II

            Apple could have left out this paragraph entirely.

            Source https://stackoverflow.com/questions/42282075

            QUESTION

            URLSession instance method `downloadTask` error
            Asked 2017-Feb-16 at 04:45

            I've updated the Advanced NSOperations sample app to Swift 3. The only remaining build error is on this snippet of code from the DownloadEarthquakesOperation class.

            ...

            ANSWER

            Answered 2017-Feb-16 at 02:23

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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