trans | a small and fast translator living in macOS menu bar | Menu library

 by   rhinoc Swift Version: v2.2 License: No License

kandi X-RAY | trans Summary

kandi X-RAY | trans Summary

trans is a Swift library typically used in User Interface, Menu applications. trans has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

a small and fast translator living in macOS menu bar.
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              trans has a low active ecosystem.
              It has 79 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 5 have been closed. On average issues are closed in 24 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of trans is v2.2

            kandi-Quality Quality

              trans has 0 bugs and 0 code smells.

            kandi-Security Security

              trans has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              trans code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              trans does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              trans releases are available to install and integrate.

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            trans Key Features

            No Key Features are available at this moment for trans.

            trans Examples and Code Snippets

            Returns the minimum amount of trans transfers .
            javadot img1Lines of Code : 11dot img1no licencesLicense : No License
            copy iconCopy
            public static int minTransfers(int[][] trans) {
                    int[] amounts = new int[30];
                    for (int[] tran : trans) {
                        int from = tran[0], to = tran[1], amount = tran[2];
                        amounts[from] -= amount;
                        amounts[to] += am  

            Community Discussions

            QUESTION

            How to import java.security.KeyStore.PasswordProtection in lucee
            Asked 2022-Mar-24 at 10:26

            I'm trying use JKS XML signature in Lucee, but when test my code ocurring the follow error

            cannot load class through its string name, because no definition for the class with the specified name [java.security.KeyStore.PasswordProtection] could be found caused by (java.lang.ClassNotFoundException:java.security.KeyStore.PasswordProtection;java.lang.ClassNotFoundException:java.security.KeyStore.PasswordProtection;)

            Lucee "createObject" function does not imports java.security.KeyStore.PasswordProtection

            My code:

            ...

            ANSWER

            Answered 2022-Mar-24 at 10:26

            PasswordProtection is an inner class of java.security.KeyStore. To instantiate it in Lucee you need to use a $, so change

            Source https://stackoverflow.com/questions/71594948

            QUESTION

            What is this GHC feature called? `forall` in type definitions
            Asked 2022-Feb-01 at 19:28

            I learned that you can redefine ContT from transformers such that the r type parameter is made implicit (and may be specified explicitly using TypeApplications), viz.:

            ...

            ANSWER

            Answered 2022-Feb-01 at 19:28

            Nobody uses this (invisible dependent quantification) for this purpose (where the dependency is not used) but it is the same as giving a Type -> .. parameter, implicitly.

            Source https://stackoverflow.com/questions/70946284

            QUESTION

            XSLT 3.0 stylesheet compilation error with accumulator
            Asked 2022-Jan-27 at 21:34

            I'm trying to transform my XML so I can easily convert it to JSON in a sap integration process. I'm getting a stylesheet compilation error and I cant figure out why. Here is my XML:

            ...

            ANSWER

            Answered 2022-Jan-26 at 22:04

            You need to declare the schema namespace for the xs prefix that is used for the integer type declaration:

            Source https://stackoverflow.com/questions/70870794

            QUESTION

            Scaling QPolygon on its origin
            Asked 2022-Jan-20 at 00:25

            I'm trying to scale a QPolygonF that is on a QGraphicsScene's QGraphicsView on its origin.

            However, even after translating the polygon (poly_2) to its origin (using QPolygon.translate() and the center coordinates of the polygon received via boundingRect (x+width)/2 and (y+height)/2), the new polygon is still placed on the wrong location.

            The blue polygon should be scaled according to the origin of poly_2 (please see the image below, black is the original polygon, blue polygon is the result of the code below, and the orange polygon is representing the intended outcome)

            I thought that the issue might be that coordinates are from global and should be local, yet this does solve the issue unfortunately.

            Here's the code:

            ...

            ANSWER

            Answered 2022-Jan-20 at 00:25

            Before considering the problem of the translation, there is a more important aspect that has to be considered: if you want to create a transformation based on the center of a polygon, you must find that center. That point is called centroid, the geometric center of any polygon.

            While there are simple formulas for all basic geometric shapes, finding the centroid of a (possibly irregular) polygon with an arbitrary number of vertices is a bit more complex.

            Using the arithmetic mean of vertices is not a viable option, as even in a simple square you might have multiple points on a single side, which would move the computed "center" towards those points.

            The formula can be found in the Wikipedia article linked above, while a valid python implementation is available in this answer.

            I modified the formula of that answer in order to accept a sequence of QPoints, while improving readability and performance, but the concept remains the same:

            Source https://stackoverflow.com/questions/70761930

            QUESTION

            Bank account kata with F# MailboxProcessor slow
            Asked 2022-Jan-15 at 13:55

            I've coded the "classical" bank account kata with F# MailboxProcessor to be thread safe. But when I try to parallelize adding a transaction to an account, it's very slow very quick: 10 parallel calls are responsive (2ms), 20 not (9 seconds)! (See last test Account can be updated from multiple threads beneath)

            Since MailboxProcessor supports 30 million messages per second (see theburningmonk's article), where the problem comes from?

            ...

            ANSWER

            Answered 2022-Jan-15 at 13:55

            Your problem is that your code don't uses Async all the way up.

            Your Account class has the method Open, Close, Balance and Transaction and you use a AsyncReplyChannel but you use PostAndReply to send the message. This means: You send a message to the MailboxProcessor with a channel to reply. But, at this point, the method waits Synchronously to finish.

            Even with Async.Parallel and multiple threads it can mean a lot of threads lock themsels. If you change all your Methods to use PostAndAsyncReply then your problem goes away.

            There are two other performance optimization that can speed up performance, but are not critical in your example.

            1. Calling the Length of a list is bad. To calculate the length of a list, you must go through the whole list. You only use this in Transaction to print the length, but consider if the transaction list becomes longer. You alway must go through the whole list, whenever you add a transaction. This will be O(N) of your transaction list.

            2. The same goes for calling (List.sum). You have to calculate the current Balance whenever you call Balance. Also O(N).

            As you have a MailboxProcessor, you also could calculate those two values instead of completly recalculating those values again and again.Thus, they become O(1) operations.

            On top, i would change the Open, Close and Transaction messages to return nothing, as in my Opinion, it doesn't make sense that they return anything. Your examples even makes me confused of what the bool return values even mean.

            In the Close message you return state.Opened before you set it to false. Why?

            In the Open message you return the negated state.Opened. How you use it later it just looks wrong.

            If there is more meaning behind the bool please make a distinct Discriminated Union out of it, that describes the purpose of what it returns.

            You used an option throughout your code, i removed it, as i don't see any purpose of it.

            Anyway, here is a full example, of how i would write your code that don't have the speed problems.

            Source https://stackoverflow.com/questions/70655627

            QUESTION

            Why Reader implemented based ReaderT?
            Asked 2022-Jan-11 at 17:11

            https://hackage.haskell.org/package/transformers-0.6.0.2/docs/src/Control.Monad.Trans.Reader.html#ReaderT

            I found that Reader is implemented based on ReaderT using Identity. Why don't make Reader first and then make ReaderT? Is there specific reason to implement that way?

            ...

            ANSWER

            Answered 2022-Jan-11 at 17:11

            They are the same data type to share as much code as possible between Reader and ReaderT. As it stands, only runReader, mapReader, and withReader have any special cases. And withReader doesn't have any unique code, it's just a type specialization, so only two functions actually do anything special for Reader as opposed to ReaderT.

            You might look at the module exports and think that isn't buying much, but it actually is. There are a lot of instances defined for ReaderT that Reader automatically has as well, because it's the same type. So it's actually a fair bit less code to have only one underlying type for the two.

            Given that, your question boils down to asking why Reader is implemented on top of ReaderT, and not the other way around. And for that, well, it's just the only way that works.

            Let's try to go the other direction and see what goes wrong.

            Source https://stackoverflow.com/questions/70630098

            QUESTION

            Apply different functions to columns of a dataframe selecting functions by name
            Asked 2021-Dec-21 at 00:14

            Let's say I've got a dataframe with multiple columns, some of which I want to transform. The column names define what transformation needs to be used.

            ...

            ANSWER

            Answered 2021-Dec-19 at 11:52

            One way can be to use lapply:

            Source https://stackoverflow.com/questions/70410408

            QUESTION

            Unity shader glitches according to the Dark Mode on iOS 15
            Asked 2021-Dec-09 at 12:36

            I'm using a shader (code below) which allows me to turn an image color into a grayscale (with transparency if needed).

            Everything was perfect until I updated my device to iOS 15. Since that update, my shaders glitch as soon as the scene is rendered. After a lot of days searching for a solution, I noticed that this is related to the iPhone Dark Mode.

            I provided here some "concept" example in order to show you what currently happens:

            The Grayscale shader is applied onto a red cube.

            • The cube A runs on an iPhone with Dark Mode activated (which is the result I get in Unity, the correct one).
            • The cube B represents the same object with Dark Mode disabled.

            The problem is that I've been using these shaders for a lot of items inside my application and this gives me an inconsistency and ugly UI according to the User's Dark Mode preferences.

            Note: I don't think that the problem is the shader itself, because on the < iOS 15 version it works fine. I think is something about how iOS 15 handles shaders with transparency effects, but It's just a supposition 'cause I still don't know how to work with shaders (I'm a student).

            This is the shader I'm using:

            ...

            ANSWER

            Answered 2021-Dec-07 at 16:04

            "shader works < iOS 15" doesn't mean the shader itself is always correct.

            Some simple shader variable types like float, half, and fixed can give you total different result in different devices and OS.

            "half" and "fixed" variables for better performance, while "float" for less bug.

            It happens mostly on mobile, due to different CPU/GPU specs and also your Graphic APIs option.

            Another key word will be "Color Space", please check Linear & Gamma option in your Unity Build Player settings.

            A broken shader will return pink color. If it's not pink, it must be some math issue in your shader for wrong result. The shader code works very straight forwarding. If the rendering result changes after a while, it seems likely some variables are changed in runtime too. And obviously the plugin which you are using, is also included lots of math calculation between C# and Shader.

            You can imagine this: When the C# code is trying to get variable from Shader, but shader return a wrong variable for your calculation in C#. Then, C# assign the wrong calculation result again to the Shader. This will become infinite loop for wrong result.

            Unity UI Effects(with shader) are not reliable: Sometimes, they are just not updated... You have to force them update via script. Below commands may help sometimes, but not always...

            Source https://stackoverflow.com/questions/70239569

            QUESTION

            Why is replicateM (length xs) m way more efficient than sequenceA (fmap (const m) xs)?
            Asked 2021-Nov-10 at 04:17

            My two submissions for a programming problem differ in just one expression (where anchors is a nonempty list and (getIntegrals n) is a state monad):

            Submission 1. replicateM (length anchors - 1) (getIntegrals n)

            Submission 2. sequenceA $ const (getIntegrals n) <$> tail anchors

            The two expressions' equivalence should be easy to see at compile time itself, I guess. And yet, comparatively the sequenceA one is slower, and more importantly, takes up >10x memory:

            Code Time Memory replicateM one 732 ms 22200 KB sequenceA one 1435 ms 262100 KB

            (with "Memory limit exceeded on test 4" error for the second entry, so it might be even worse).

            Why is it so?

            It is becoming quite hard to predict which optimizations are automatic and which are not!

            EDIT: As suggested, pasting Submission 1 code below. In this interactive problem, the 'server' has a hidden tree of size n. Our code's job is to find out that tree, with minimal number of queries of the form ? k. Loosely speaking, the server's response to ? k is the row corresponding to node k in the adjacency distance matrix of the tree. Our choices of k are: initially 1, and then a bunch of nodes obtained from getAnchors.

            ...

            ANSWER

            Answered 2021-Nov-09 at 22:52

            The problem here is related to inlining. I do not understand it completly, but here is what I understand.

            Inlining

            First we find that copy&pasting the definition of replicateM into the Submission 1 yields the same bad performance as Submission 2 (submission). However if we replace the INLINABLE pragma of replicateM with a NOINLINE pragma things work again (submission).

            The INLINABLE pragma on replicateM is different from an INLINE pragma, the latter leading to more inlining than the former. Specifically here if we define replicateM in the same file Haskells heuristic for inlining decides to inline, but with replicateM from base it decides against inlining in this case even in the presence of the INLINABLE pragma.

            sequenceA and traverse on the other hand both have INLINE pragmas leading to inlining. Taking a hint from the above experiment we can define a non-inlinable sequenceA and indead this makes Solution 2 work (submission).

            Source https://stackoverflow.com/questions/69883964

            QUESTION

            Problem coercing a record with complex type parameters
            Asked 2021-Nov-09 at 16:25

            I have this record:

            ...

            ANSWER

            Answered 2021-Nov-09 at 16:25

            A coercion Coercible A B does not imply a coercion Coercion (h A) (h B) for all h.

            Consider this GADT:

            Source https://stackoverflow.com/questions/69899808

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install trans

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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