Rectangle | resize windows on macOS with keyboard shortcuts
kandi X-RAY | Rectangle Summary
kandi X-RAY | Rectangle Summary
Rectangle is a window management app based on Spectacle, written in Swift.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Rectangle
Rectangle Key Features
Rectangle Examples and Code Snippets
private Rectangle makePartialRectangle(int l, int h, Rectangle rectangle) {
// Check if we have formed a complete rectangle by seeing if each column
// is in the dictionary
if (rectangle.height == h) {
if (rectangle.isComplete(l, h, groupLi
def area_rectangle(length: float, width: float) -> float:
"""
Calculate the area of a rectangle.
>>> area_rectangle(10, 20)
200
>>> area_rectangle(-1, -2)
Traceback (most recent call last):
...
public static String largestRectanglehistogram(int[] heights) {
int n = heights.length, maxArea = 0;
Stack st = new Stack<>();
for(int i=0;i heights[i]) {
int[] tmp = st.pop();
maxArea = Math.max(maxArea, tmp[1]*(i - tmp[0]));
Community Discussions
Trending Discussions on Rectangle
QUESTION
I'm trying to use imagemagick
to generate PNG images from an SVG for use in a PWA. I'm having trouble working out which image is used when by the PWA. To debug this I'd like to annotate each generated PNG image with an index so I can tell which image the PWA uses in several different scenarios.
Below is an example of the command I'm using to create a 128x128 maskable PNG (10% margin) with white background from a source SVG.
...ANSWER
Answered 2021-Jun-15 at 18:44You can do that in one command line in ImageMagick 7 as follows. Assume the lena image is the result of your command. So I add the following just before the output:
Unix Syntax:
QUESTION
this is my qframe object
...ANSWER
Answered 2021-Jun-15 at 12:27A layout should be an instance attribute, while you're creating only a single layout as a class attribute, which means that the same layout is being shared for every new instance of PlaylistItem
.
The result is that every time a new PlaylistItem is created, the contents of the previous will be reparented to the new. At the end of the for loop, you'll have 9 completely empty QFrames, and the last one will have all the previously created labels and buttons instead. This is also the reason for the big margin on top of the frame: that space is actually the sum of the spacings between the (now) empty frames.
You should be much more careful when using class attributes, since the are always shared amongst all instances (unless they are overwritten by instance attributes).
QUESTION
I would like to draw rectangle on a barchart just like a animation. I only need to draw one rectangle one time (maybe keep it for 0.5 secs) then remove it and draw another rectangle.
Currently all rectangles will be draw on screen! I try to use exit pattern but not work!
...ANSWER
Answered 2021-Jun-15 at 03:42There appear to be two key issues:
Enter/Update/Exit
The exit selection only contains elements when there are selected elements in the DOM which do not have corresponding items in the data array. In your case we have an empty selection with bound data:
QUESTION
Given the following code:
...ANSWER
Answered 2021-Jun-15 at 06:35You can set the value of the Graphics.InterpolationMode
property to the interpolation method that you want to use. This must be done before you call DrawImage
.
QUESTION
Basically there are rectangles (buildings) and circles (people).
The task I need to do is basically, when a function "fg" is called, every circle that is inside a given radius needs to run to the closest rectangle, and after all the circles inside the radius finds a rectangle, I need to report on a .txt file the names of the circles that run to each rectangle sorted alphabetically.
Such as:
Rectangle A: c1 c2 c3
Rectangle B: c7 c11 c20
...
And so on...
I need to store the addresses of the circles that run, on a vector of each rectangle. I tried to use qsort from stdlib.h, but maybe the function that i use to compare is wrong
(EDIT - full code to better understand):
...ANSWER
Answered 2021-Jun-15 at 02:51The third parameter needs to be the size of the actual array elements:
QUESTION
I have a python code that I can add multiple rectangles on a QGraphicsScene.
...ANSWER
Answered 2021-Jun-14 at 18:46There are several options:
setBackgroundBrush():
QUESTION
i am currently a bit stuck in programming a PROCESSING Sketch. Lets say I have a bunch of rectangles that move up the sketch window like bubbles… They have different sizing and color… And I want to let them rotate around its own axis while they move up. I tried using pushMatrix(); and popMatrix(); – and even translate(); but I guess its a bit more complicated because i use OoP and variables in the constructor for X and Y Position of each rectangle…
This is the code to my sketch:
...ANSWER
Answered 2021-Jun-14 at 18:01When rotating something in place, what usually works best is using translate
in such a way that you're drawing it "at the origin". In your case, that means that you want to translate such that the first two parameters of rect()
are both zero. So you translate, then rotate, then draw the rectangle "at the origin".
Solution:
QUESTION
I'm hoping that I can attach a recording of my simulator to this request. I have a list of items that I create a NavigationLink for that call a child view with different data based on a value passed in. The child view is a large horizontal scroll view with pages that support months of the year. DragGesture controls the positioning of the horizontal scroll.
When I transition from the List to the child view it appears almost like it is swooping in from the right and when it transitions back to the parent list view you can see visual from both views appear briefly during the transition.
I believe it has something to do with the GeometryReader and Horizontal Scroll view, but can't figure out how to stabilize it...
The list view is:
...ANSWER
Answered 2021-Jun-14 at 16:02Currently you are using a custom horizontal carousel view(or custom PageTabView etc.), but using TabView with PageTabViewStyle() is easier, unless you want a special animation.
QUESTION
I've tried for the last few days without too much success to rotate, scale and translate shapes on the canvas. I've read everything I could find on internet about similar issues but still I cannot seem to be able to adapt it to my own problem.
If everything is drawn on the same scale, I can still drag and drop. If I rotate the shapes, then the mouseOver
is messed up since the world coordinates don't correspond anymore with the shape coordinates.
If I scale, then it's impossible to select any shape.
I look at my code and do not understand what I'm doing wrong.
I read some really nice and detailed stackoverflow solutions to similar problems.
For example, user @blindman67 made a suggestion of using a setTransform
helper and a getMouseLocal
helper for getting the coordinates of the mouse relative to the transformed shape.
I spent some time with that and could not fix my issue. Here is an example of what I tried. Any suggestion is appreciated.
...ANSWER
Answered 2021-Jun-14 at 02:31If I have time tomorrow I will try to implement the following to your code but I can provide you with a working example of how to get mouse collision precision on a rotated rectangle. I had the same struggle with this and finally found a good explanation and code that I was able to get to work. Check out this website
Now for my own implementation I did not use the method on that website to get my vertices. As you'll see in my code I have a function called updateCorners()
in my Square
class. I also have objects called this.tl.x
and this.tl.y
(for each corner).
The formulas are what I use to get vertices of a translated and rotated rectangle and the corner objects are what are used to determine collision. From there I used the distance()
function (Pythagorean theorem), the triangleArea()
function, and then the clickHit()
function which I renamed to collision()
and changed some things.
Example in the snippet below
QUESTION
In the purpose of my homework, I learned pointer to function and lambda function.
I create a class Rectangle
that contain width and length and calculate area.
One of the question is to create a class MyVector
that is a derived class of stl vector and contain function called func that take in parameter a Boolean function and return true if at least one of the element in the vector is answer to the function otherwise, false will be returned.(I called this boolean function cmp)
In the main, I have to check if at least one rectangle have an area more that 50, if it is the case display all rectangle.
I don't know how to use this pointer function very well, so can you help me understand this through my example
Rectangle class:
...ANSWER
Answered 2021-Jun-14 at 02:10You'll need to make a few changes to the implementation of func():
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