kandi X-RAY | horizon Summary
kandi X-RAY | horizon Summary
Futureland macOS write-only app
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QUESTION
When running the first "almost MWE" code immediately below, which uses conditional panels and a "renderUI" function in the server section, it only runs correctly when I comment out the 3rd line from the bottom, observeEvent(vector.final(periods(),yield_input()),{yield_vector.R <<- unique(vector.final(periods(),yield_input()))})
. If I run the code with this line activated, it crashes and I get the error message Error in [: subscript out of bounds
which per my research means it is trying to access an array out of its boundary.
ANSWER
Answered 2021-Jun-14 at 22:51Replace the line you commented out with this
QUESTION
I'm using Laravel 7.3 and need to update to 8 because of plugins needings
I'm reading the documentation but as I'm a noob as in English like in computing I have some errors and problems
First of all, I followed this :
Update the following dependencies in your composer.json file:
...ANSWER
Answered 2021-Jun-12 at 04:47Conclusion: don't install cviebrock/eloquent-sluggable 7.0.2 (conflict analysis result)
https://github.com/cviebrock/eloquent-sluggable
It clearly states in the package doc's that you need version 8 of the package for laravel 8.
So change
QUESTION
I have this mEpisodeList
which is an ArrayList inside this class TvShowEpisodeLoader
I also have another class named TvShowEpisodeDetailsFragment
I want to access mEpisodeList
from TvShowEpisodeDetailsFragment
I want to get mEpisode
(which is the number of the episodes of a season of a tv show)
and display all available episode numbers in a horizonal scrollbar in episode_details
layout and upon tapping on a number it will switch to that episode
here is TvShowEpisodeLoader , TvShowEpisodeDetailsFragment
here is the code
...ANSWER
Answered 2021-Jun-11 at 20:24I solved the problem by importing the ArrayList
from another class called TvShowEpisode
instead of GridEpisode
and Initialized properly
Huge thanks to [AntiqTech]
here is what I did
the Arraylist was ready to be called so all I needed was
QUESTION
I recently performed a rather large update to this web app, and for the most part it went off without a hitch... Until the app tries to send an SMS notification from staging/production.
The upgrade from laravel 7.x to 8.x was quite simple and straightforward. At the same time we also installed Laravel Horizon. Everything went according to plan, and all works fine locally.
When we deploy to staging/production however, queued SMS notifications fail with the following exception:
ReflectionException: Class Http\Adapter\Guzzle6\Client does not exist in /home/forge/dev.example.com/releases/20210609194554/vendor/laravel/framework/src/Illuminate/Container/Container.php:836
Looking in the stack trace we can see that Nexmo is the culprit:
#5 /home/forge/dev.example.com/releases/20210609194554/vendor/nexmo/laravel/src/NexmoServiceProvider.php(150): Illuminate\Foundation\Application->make()
However in our composer.json file we are requiring Guzzle 7 with the following:
"guzzlehttp/guzzle": "^7.3",
It is worth mentioning again at this point, I have no issues sending SMS locally, the main difference between local and staging environments is that locally I use Laravel Valet and Staging uses Laravel Envoyer.
What I've tried so far:
- Changing
"guzzlehttp/guzzle": "^7.3"
to"guzzlehttp/guzzle": "^6.5|^7.3"
- Running
php artisan horizon:purge
andphp artisan horizon:terminate
both manually and in a deployment hook. - Restarting the laravel horizon daemon on forge.
- trying
php artisan queue:restart
- running
composer dump-autoload
andcomposer dump-autoload -o
- deleting composer.lock and the vendor/ directory from current/ then running
composer install
- Restarting PHP, Nginx, and eventually the entire server :(
and more...
Any help is greatly appreciated
UPDATE Below:
Complete composer.json:
...ANSWER
Answered 2021-Jun-09 at 23:40I see that the NexmoServiceProvider
is trying to use the defined http_client
in the config, so can you share what the .env
has for NEXMO_HTTP_CLIENT
? I am pretty sure you have something wrong there or even not defined.
And this is what it is defined in the config/nexmo.php
related to that config:
QUESTION
i generate random positions above the horizon(az=0-360,alt=0-90)in az/alt and calculate them withradec_to()
to RA and DEC. to check the result i retransform them.
so what i don't understand is, why i get around half of coordinates back under the horizon?
...ANSWER
Answered 2021-Jun-09 at 16:10You are providing floating point numbers to radec_of()
, and PyEphem interprets floating point numbers as radians, not degrees. Only when numbers are supplied as strings does it interpret them as degrees. So you could try either:
QUESTION
I'm using ggplot and I get those weird horizontal lines out of geom_bar. I cannot provide a minimal working example: the same code works with few observations and it relies on data I am importing and transforming. However, I can show the relevant line of codes and cross my fingers someone ran into this issue:
...ANSWER
Answered 2021-Mar-03 at 01:06I'm guessing the lines are due to a plotting bug between observations that go into each bar. (That could be related to the OS, the graphics device, and/or how ggplot2 interacts with them...)
I expect it'd go away if you summarized before ggplot2, e.g.:
QUESTION
On a normal Plot the crosshair is working very well see screenshot here
But when my plot is embadded in the GUI aka not a seperate window it does not display it. one of the warnings that im getting for the code is "cursor" is not accessedPylance
cursor = Cursor(plot, useblit=True, horizOn=True, vertOn=True, color="green", linewidth=2.0)
My code for the plot part :
...ANSWER
Answered 2021-Jun-04 at 21:48Hard to say without looking at everything, but my guess would be that the Cursor
class isn't imported or you're assigning the cursor variable and never using it.
QUESTION
I'm trying to make a basic FPS game in Unity and I'm having an issue where the projectiles I shoot won't instantiate in the right place. From what I can tell, the projectile instantiates in roughly the same position relative to the player regardless of where I look (that position being a little to the left of the starting angle of the player).
Here's a 20 second video demonstration of what I'm talking about.
Even when I'm facing the exact opposite direction of where the projectile usually instantiates it still spawns in the same place, which means the projectile ends up spawning behind the player and hitting the player.
I tried using Debug.DrawRay() to see if maybe the firepoint itself is wrong (which would be shown by the ray starting somewhere other than the gun barrel). However it seems like the starting point of the ray is correct every time.
I'm not sure if this is related to the issue above, but I have noticed that the ray direction is wrong if I'm looking a little below the horizon. It seems like the projectile's direction is correct regardless though.
Ray directions when looking slightly above the horizon vs. lower
Here's my code for intantiating/shooting the projectile. I think the most relevant parts are probably shootProjectile() and instantiateProjectile(). This script is attached to the player character.
...ANSWER
Answered 2021-Jun-02 at 15:05To solve one first confusion: The method Debug.DrawRay
takes as paramters
- a start position
- a ray direction(!)
You are passing in another position which is not what you want.
This might only work "accidentally" as long as you stand on 0,0,0
so maybe it wasn't that notable but the debt ray definitely points into a wrong direction.
Rather do e.g.
QUESTION
Plot displaying properly
...ANSWER
Answered 2021-Jun-02 at 10:21You need to create the Cursor
instance after creating the canvas:
QUESTION
The sun is still above the horizon. With 7:43 from Baden Austria i try to mention my titel question with some additional example. Following the Window10 environment build 19041.985 Visual Studio Community Version 4.8.04084, the predfined Keys of a Logitech Deluxe 250 Keyboard are not altered with the visual basic method
...ANSWER
Answered 2021-Jun-02 at 09:02It seems like you're asking how to draw boxes on the KeyUp
event. In that case, here's a quick demo of how it should be done:
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