horizon | Futureland

 by   tmm Swift Version: v1.1.3 License: No License

kandi X-RAY | horizon Summary

kandi X-RAY | horizon Summary

horizon is a Swift library. horizon has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Futureland macOS write-only app
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            kandi-support Support

              horizon has a low active ecosystem.
              It has 10 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              horizon has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of horizon is v1.1.3

            kandi-Quality Quality

              horizon has no bugs reported.

            kandi-Security Security

              horizon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              horizon does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              horizon releases are available to install and integrate.

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            horizon Key Features

            No Key Features are available at this moment for horizon.

            horizon Examples and Code Snippets

            No Code Snippets are available at this moment for horizon.

            Community Discussions

            QUESTION

            In R Shiny, why do my functions not work when using the render UI function but work fine when not using render UI?
            Asked 2021-Jun-14 at 22:51

            When running the first "almost MWE" code immediately below, which uses conditional panels and a "renderUI" function in the server section, it only runs correctly when I comment out the 3rd line from the bottom, observeEvent(vector.final(periods(),yield_input()),{yield_vector.R <<- unique(vector.final(periods(),yield_input()))}). If I run the code with this line activated, it crashes and I get the error message Error in [: subscript out of bounds which per my research means it is trying to access an array out of its boundary.

            ...

            ANSWER

            Answered 2021-Jun-14 at 22:51

            Replace the line you commented out with this

            Source https://stackoverflow.com/questions/67975316

            QUESTION

            Upgrading Laravel 7 to 8
            Asked 2021-Jun-12 at 04:47

            I'm using Laravel 7.3 and need to update to 8 because of plugins needings

            I'm reading the documentation but as I'm a noob as in English like in computing I have some errors and problems

            First of all, I followed this :

            Update the following dependencies in your composer.json file:

            ...

            ANSWER

            Answered 2021-Jun-12 at 04:47

            Conclusion: don't install cviebrock/eloquent-sluggable 7.0.2 (conflict analysis result)

            https://github.com/cviebrock/eloquent-sluggable

            It clearly states in the package doc's that you need version 8 of the package for laravel 8.

            So change

            Source https://stackoverflow.com/questions/67945595

            QUESTION

            How to view an ArrayList in a horizonal scrollbar?
            Asked 2021-Jun-11 at 20:24

            I have this mEpisodeList which is an ArrayList inside this class TvShowEpisodeLoader I also have another class named TvShowEpisodeDetailsFragment I want to access mEpisodeListfrom TvShowEpisodeDetailsFragment I want to get mEpisode (which is the number of the episodes of a season of a tv show) and display all available episode numbers in a horizonal scrollbar in episode_details layout and upon tapping on a number it will switch to that episode

            here is TvShowEpisodeLoader , TvShowEpisodeDetailsFragment

            mEpisodeList

            here is the code

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:24

            I solved the problem by importing the ArrayList from another class called TvShowEpisode instead of GridEpisode and Initialized properly Huge thanks to [AntiqTech]

            here is what I did

            the Arraylist was ready to be called so all I needed was

            Source https://stackoverflow.com/questions/67829190

            QUESTION

            Guzzle/Nexmo Issues After Upgrading to Laravel 8
            Asked 2021-Jun-09 at 23:48

            I recently performed a rather large update to this web app, and for the most part it went off without a hitch... Until the app tries to send an SMS notification from staging/production.

            The upgrade from laravel 7.x to 8.x was quite simple and straightforward. At the same time we also installed Laravel Horizon. Everything went according to plan, and all works fine locally.

            When we deploy to staging/production however, queued SMS notifications fail with the following exception:

            ReflectionException: Class Http\Adapter\Guzzle6\Client does not exist in /home/forge/dev.example.com/releases/20210609194554/vendor/laravel/framework/src/Illuminate/Container/Container.php:836

            Looking in the stack trace we can see that Nexmo is the culprit:

            #5 /home/forge/dev.example.com/releases/20210609194554/vendor/nexmo/laravel/src/NexmoServiceProvider.php(150): Illuminate\Foundation\Application->make()

            However in our composer.json file we are requiring Guzzle 7 with the following:

            "guzzlehttp/guzzle": "^7.3",

            It is worth mentioning again at this point, I have no issues sending SMS locally, the main difference between local and staging environments is that locally I use Laravel Valet and Staging uses Laravel Envoyer.

            What I've tried so far:

            • Changing "guzzlehttp/guzzle": "^7.3" to "guzzlehttp/guzzle": "^6.5|^7.3"
            • Running php artisan horizon:purge and php artisan horizon:terminate both manually and in a deployment hook.
            • Restarting the laravel horizon daemon on forge.
            • trying php artisan queue:restart
            • running composer dump-autoload and composer dump-autoload -o
            • deleting composer.lock and the vendor/ directory from current/ then running composer install
            • Restarting PHP, Nginx, and eventually the entire server :(

            and more...

            Any help is greatly appreciated

            UPDATE Below:

            Complete composer.json:

            ...

            ANSWER

            Answered 2021-Jun-09 at 23:40

            I see that the NexmoServiceProvider is trying to use the defined http_client in the config, so can you share what the .env has for NEXMO_HTTP_CLIENT ? I am pretty sure you have something wrong there or even not defined.

            And this is what it is defined in the config/nexmo.php related to that config:

            Source https://stackoverflow.com/questions/67911844

            QUESTION

            pyephem problem with alt/az to ra/dec and back
            Asked 2021-Jun-09 at 16:10

            i generate random positions above the horizon(az=0-360,alt=0-90)in az/alt and calculate them withradec_to() to RA and DEC. to check the result i retransform them.

            so what i don't understand is, why i get around half of coordinates back under the horizon?

            ...

            ANSWER

            Answered 2021-Jun-09 at 16:10

            You are providing floating point numbers to radec_of(), and PyEphem interprets floating point numbers as radians, not degrees. Only when numbers are supplied as strings does it interpret them as degrees. So you could try either:

            Source https://stackoverflow.com/questions/67902907

            QUESTION

            How to get rid of horizontal white lines appear out of nowhere in ggplot barplot?
            Asked 2021-Jun-09 at 15:16

            I'm using ggplot and I get those weird horizontal lines out of geom_bar. I cannot provide a minimal working example: the same code works with few observations and it relies on data I am importing and transforming. However, I can show the relevant line of codes and cross my fingers someone ran into this issue:

            ...

            ANSWER

            Answered 2021-Mar-03 at 01:06

            I'm guessing the lines are due to a plotting bug between observations that go into each bar. (That could be related to the OS, the graphics device, and/or how ggplot2 interacts with them...)

            I expect it'd go away if you summarized before ggplot2, e.g.:

            Source https://stackoverflow.com/questions/66448947

            QUESTION

            I have a plot embedded in my Tkinter GUI, Im trying to add to the plot a crosshair that shows where the mouse is
            Asked 2021-Jun-05 at 01:11

            On a normal Plot the crosshair is working very well see screenshot here

            But when my plot is embadded in the GUI aka not a seperate window it does not display it. one of the warnings that im getting for the code is "cursor" is not accessedPylance

            cursor = Cursor(plot, useblit=True, horizOn=True, vertOn=True, color="green", linewidth=2.0)

            My code for the plot part :

            ...

            ANSWER

            Answered 2021-Jun-04 at 21:48

            Hard to say without looking at everything, but my guess would be that the Cursor class isn't imported or you're assigning the cursor variable and never using it.

            Source https://stackoverflow.com/questions/67844221

            QUESTION

            FPS Projectile firing from the wrong place
            Asked 2021-Jun-02 at 15:05

            I'm trying to make a basic FPS game in Unity and I'm having an issue where the projectiles I shoot won't instantiate in the right place. From what I can tell, the projectile instantiates in roughly the same position relative to the player regardless of where I look (that position being a little to the left of the starting angle of the player).

            Here's a 20 second video demonstration of what I'm talking about.

            https://youtu.be/WLVuqUtMqd0

            Even when I'm facing the exact opposite direction of where the projectile usually instantiates it still spawns in the same place, which means the projectile ends up spawning behind the player and hitting the player.

            I tried using Debug.DrawRay() to see if maybe the firepoint itself is wrong (which would be shown by the ray starting somewhere other than the gun barrel). However it seems like the starting point of the ray is correct every time.

            I'm not sure if this is related to the issue above, but I have noticed that the ray direction is wrong if I'm looking a little below the horizon. It seems like the projectile's direction is correct regardless though.

            Ray directions when looking slightly above the horizon vs. lower

            Here's my code for intantiating/shooting the projectile. I think the most relevant parts are probably shootProjectile() and instantiateProjectile(). This script is attached to the player character.

            ...

            ANSWER

            Answered 2021-Jun-02 at 15:05

            To solve one first confusion: The method Debug.DrawRay takes as paramters

            • a start position
            • a ray direction(!)

            You are passing in another position which is not what you want.

            This might only work "accidentally" as long as you stand on 0,0,0 so maybe it wasn't that notable but the debt ray definitely points into a wrong direction.

            Rather do e.g.

            Source https://stackoverflow.com/questions/67796001

            QUESTION

            I have a plot imbedded in my GUI and I want to add a cursor to display the x and y coordinates as I hover over the plot
            Asked 2021-Jun-02 at 10:21

            Plot displaying properly

            ...

            ANSWER

            Answered 2021-Jun-02 at 10:21

            You need to create the Cursor instance after creating the canvas:

            Source https://stackoverflow.com/questions/67802007

            QUESTION

            How to screen a rectangle with a keyup event?
            Asked 2021-Jun-02 at 09:02

            The sun is still above the horizon. With 7:43 from Baden Austria i try to mention my titel question with some additional example. Following the Window10 environment build 19041.985 Visual Studio Community Version 4.8.04084, the predfined Keys of a Logitech Deluxe 250 Keyboard are not altered with the visual basic method

            ...

            ANSWER

            Answered 2021-Jun-02 at 09:02

            It seems like you're asking how to draw boxes on the KeyUp event. In that case, here's a quick demo of how it should be done:

            Source https://stackoverflow.com/questions/67800897

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install horizon

            You can download it from GitHub.

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