Finite | Finite is a simple , pure Swift finite state machine

 by   vknabel Swift Version: 4.0.0 License: MIT

kandi X-RAY | Finite Summary

kandi X-RAY | Finite Summary

Finite is a Swift library typically used in User Interface applications. Finite has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

It operates on a given type, where each value represents an internal state of the machine. A StateMachine is defined by providing all allowed state transitions. It is possible to provide callbacks, that will be called once certain transitions will happen. Once the StateMachine has been set up, you may trigger all transitions you have declared above.
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              Finite has a low active ecosystem.
              It has 17 star(s) with 3 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Finite has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Finite is 4.0.0

            kandi-Quality Quality

              Finite has 0 bugs and 0 code smells.

            kandi-Security Security

              Finite has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Finite code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Finite is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Finite releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 7617 lines of code, 0 functions and 32 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Finite Key Features

            No Key Features are available at this moment for Finite.

            Finite Examples and Code Snippets

            No Code Snippets are available at this moment for Finite.

            Community Discussions

            QUESTION

            Haskell lazy evaluation and let-in notation with infinite lists
            Asked 2022-Mar-20 at 15:36

            Let pack be the function [a] -> [[a]] which takes a list and groups consecutive repeated elements into sublists.

            Here are two implementations of pack in Haskell.

            ...

            ANSWER

            Answered 2021-Nov-12 at 17:17

            foldl :: Foldable f => (b -> a -> b) -> b -> f a -> b will for a given function f, and a base value z for a list [x1, x2, …, xn] produce the result of:

            Source https://stackoverflow.com/questions/69946475

            QUESTION

            How to automate legends for a new geom in ggplot2?
            Asked 2022-Jan-30 at 18:08

            I've built this new ggplot2 geom layer I'm calling geom_triangles (see https://github.com/ctesta01/ggtriangles/) that plots isosceles triangles given aesthetics including x, y, z where z is the height of the triangle and the base of the isosceles triangle has midpoint (x,y) on the graph.

            What I want is for the geom_triangles() layer to automatically provide legend components for the height and width of the triangles, but I am not sure how to do that.

            I understand based on this reference that I may need to adjust the draw_key argument in the ggproto StatTriangles object, but I'm not sure how I would do that and can't seem to find examples online of how to do it. I've been looking at the source code in ggplot2 for the draw_key functions, but I'm not sure how I would introduce multiple legend components (one for each of height and width) in a single draw_key argument in the StatTriangles ggproto.

            ...

            ANSWER

            Answered 2022-Jan-30 at 18:08

            I think you might be slightly overcomplicating things. Ideally, you'd just want a single key drawing method for the whole layer. However, because you're using a Stat to do the majority of calculations, this becomes hairy to implement. In my answer, I'm avoiding this.

            Let's say I'd want to use a geom-only implementation of such a layer. I can make the following (simplified) class/constructor pair. Below, I haven't bothered width_scale or height_scale parameters, just for simplicity.

            Class

            Source https://stackoverflow.com/questions/70916440

            QUESTION

            Python package installs globally but fails within virtual environment
            Asked 2021-Dec-29 at 01:40

            I am new to Python and struggling to understand the different ways to install packages. I am on MacOS Catalina.

            I tried installing the Python package CytoPy (https://github.com/burtonrj/CytoPy) in the terminal:

            ...

            ANSWER

            Answered 2021-Dec-20 at 20:18

            Your env is python3 and pip on mac is python2. I think. Try and use pip3 for the install or run your env in python2. Might be using different python verions.

            Source https://stackoverflow.com/questions/70427388

            QUESTION

            How can I dynamically allocate cyclic data?
            Asked 2021-Dec-24 at 10:14

            For the sake of example let's define a toy automaton type:

            ...

            ANSWER

            Answered 2021-Dec-24 at 00:37

            Laziness to the rescue. We can recursively define a list of all the sub-automata, such that their transitions index into that same list:

            Source https://stackoverflow.com/questions/70468552

            QUESTION

            Haskell - Checking if a list contains an element atleast N times
            Asked 2021-Dec-21 at 19:22

            I am writing a function that checks if a list containts an element at least N times

            ...

            ANSWER

            Answered 2021-Dec-21 at 13:01

            Here are a few possible alternative approaches:

            • Define your function recursively, without ever trying to inspect the full list but only the needed prefix.

            • Start by filtering the list so to keep only the elements you want to count. Then, use drop (n-1) xs to drop n-1 elements (if any), and check if the resulting list is not empty (use null). Note that dropping more elements than those in the list is not an error, and it will result in an empty list.

            Source https://stackoverflow.com/questions/70435776

            QUESTION

            Getting the last element of a lazy Seq in Raku
            Asked 2021-Dec-12 at 15:33

            I want to get the last element of a lazy but finite Seq in Raku, e.g.:

            ...

            ANSWER

            Answered 2021-Dec-04 at 19:49

            What you're asking about ("get[ing] the last element of a lazy but finite Seq … while keeping the original Seq lazy") isn't possible. I don't mean that it's not possible with Raku – I mean that, in principle, it's not possible for any language that defines "laziness" the way Raku does with, for example, the is-lazy method.

            If particular, when a Seq is lazy in Raku, that "means that [the Seq's] values are computed on demand and stored for later use." Additionally, one of the defining features of a lazy iterable is that it cannot know its own length while remaining lazy – that's why calling .elems on a lazy iterable throws an error:

            Source https://stackoverflow.com/questions/70228056

            QUESTION

            Calculating a binned mean with SciPy: binned_statistic + handling NaNs (ValueError with SciPy and statistic=np.nanmean)
            Asked 2021-Dec-06 at 23:09

            This question is related to this other one (and maybe also this) in which a binned mean is calculated. I tried to do the same, using scipy-v1.5.2 and v1.7.3 but ignoring nan values (if not, some binned_mean values will return as nan values; if I replace nan, e.g., by 0s, the x-axis will be correct but the mean won't).

            The reason behind this is dealing with data (containing nan values) like the represented in this scatter plot:

            My problem is that whenever I compute a binned mean (also tweaking bins) the results are mainly nan values because my data contains intervals of nans that I don't really want to discard. Here's some code that reproduce the problem:

            ...

            ANSWER

            Answered 2021-Dec-06 at 23:09

            The answer to both questions 1 and 2 is to use np.nanmean to ignore the nans in the data. The regression you link to was a bug that I inadvertently introduced and then fixed after it was raised. I'm not sure why you have SciPy 1.5.2 in your environment, it looks like 1.5.4 is the latest 1.5.X version so you probably want to update the environment you're using. However, that backport was applied to version 1.5.0 release versions so there should not be an issue on those versions if you have the latest.

            Also, I set this up with scipy version 1.7.3 and that also works as intended for me. Here are snippets.

            Version 1.5.4

            Source https://stackoverflow.com/questions/70249711

            QUESTION

            Are codatatypes really terminal algebras?
            Asked 2021-Nov-27 at 00:22

            (Disclaimer: I'm not 100% sure how codatatype works, especially when not referring to terminal algebras).

            Consider the "category of types", something like Hask but with whatever adjustment that fits the discussion. Within such a category, it is said that (1) the initial algebras define datatypes, and (2) terminal algebras define codatatypes.

            I'm struggling to convince myself of (2).

            Consider the functor T(t) = 1 + a * t. I agree that the initial T-algebra is well-defined and indeed defines [a], the list of a. By definition, the initial T-algebra is a type X together with a function f :: 1+a*X -> X, such that for any other type Y and function g :: 1+a*Y -> Y, there is exactly one function m :: X -> Y such that m . f = g . T(m) (where . denotes the function combination operator as in Haskell). With f interpreted as the list constructor(s), g the initial value and the step function, and T(m) the recursion operation, the equation essentially asserts the unique existance of the function m given any initial value and any step function defined in g, which necessitates an underlying well-behaved fold together with the underlying type, the list of a.

            For example, g :: Unit + (a, Nat) -> Nat could be () -> 0 | (_,n) -> n+1, in which case m defines the length function, or g could be () -> 0 | (_,n) -> 0, then m defines a constant zero function. An important fact here is that, for whatever g, m can always be uniquely defined, just as fold does not impose any contraint on its arguments and always produce a unique well-defined result.

            This does not seem to hold for terminal algebras.

            Consider the same functor T defined above. The definition of the terminal T-algebra is the same as the initial one, except that m is now of type X -> Y and the equation now becomes m . g = f . T(m). It is said that this should define a potentially infinite list.

            I agree that this is sometimes true. For example, when g :: Unit + (Unit, Int) -> Int is defined as () -> 0 | (_,n) -> n+1 like before, m then behaves such that m(0) = () and m(n+1) = Cons () m(n). For non-negative n, m(n) should be a finite list of units. For any negative n, m(n) should be of infinite length. It can be verified that the equation above holds for such g and m.

            With any of the two following modified definition of g, however, I don't see any well-defined m anymore.

            First, when g is again () -> 0 | (_,n) -> n+1 but is of type g :: Unit + (Bool, Int) -> Int, m must satisfy that m(g((b,i))) = Cons b m(g(i)), which means that the result depends on b. But this is impossible, because m(g((b,i))) is really just m(i+1) which has no mentioning of b whatsoever, so the equation is not well-defined.

            Second, when g is again of type g :: Unit + (Unit, Int) -> Int but is defined as the constant zero function g _ = 0, m must satisfy that m(g(())) = Nil and m(g(((),i))) = Cons () m(g(i)), which are contradictory because their left hand sides are the same, both being m(0), while the right hand sides are never the same.

            In summary, there are T-algebras that have no morphism into the supposed terminal T-algebra, which implies that the terminal T-algebra does not exist. The theoretical modeling of the codatatype Stream (or infinite list), if any, cannot be based on the nonexistant terminal algebra of the functor T(t) = 1 + a * t.

            Many thanks to any hint of any flaw in the story above.

            ...

            ANSWER

            Answered 2021-Nov-26 at 19:57

            (2) terminal algebras define codatatypes.

            This is not right, codatatypes are terminal coalgebras. For your T functor, a coalgebra is a type x together with f :: x -> T x. A T-coalgebra morphism between (x1, f1) and (x2, f2) is a g :: x1 -> x2 such that fmap g . f1 = f2 . g. Using this definition, the terminal T-algebra defines the possibly infinite lists (so-called "colists"), and the terminality is witnessed by the unfold function:

            Source https://stackoverflow.com/questions/70128628

            QUESTION

            Round-off error when computing value inside range
            Asked 2021-Nov-16 at 03:27

            For finite values v0, v1 and value r in [0, 1] range, will the value v, computed as below, always belong to [v0, v1] range, or can it be (slightly) outside due to round off errors?

            ...

            ANSWER

            Answered 2021-Nov-15 at 20:01

            Yes, it can be. Here's an example:

            Source https://stackoverflow.com/questions/69979450

            QUESTION

            Infinite maze generating algorithm
            Asked 2021-Nov-15 at 00:54

            I searched and even visited a maze-algorithm-collecting website, but nothing satisfies the following statements I require.
            To make it clear, I need an infinite maze generating algorithm that:

            1. makes a perfect maze , which is to say,
              1. 2d,grid-based
              2. each square is space/wall
              3. every 2 spaces are linked and there's only one path
              4. no 2x2 square is all space/wall
            2. provides an f(s,x,y), where s is used for random seed or something like this
              1. returns type of square at (x,y)
              2. for different s within 0~(32768 or something), gives different results
            3. infinite (probably limited by 64-bit int though)
            4. extra space (I mean in program) is allowed

            Clarification:

            1. meaning of infinite here: something like this
            ...

            ANSWER

            Answered 2021-Nov-04 at 08:53

            The problem seems a bit overwhelming: infinitely many infinite mazes, such that we can restrict ourselves to a multitude of different bounds (say, if we wanted a roughly 1 million x 1 million square) and still have unique paths between any two spaces (and your other conditions). Let's break this down into smaller pieces.

            Suppose we could construct a 7 by 7 square maze-block, and were able to make a border of walls around it, with one or two gates on this border where we wanted. Then all we'd have to do is connect these square blocks in a spiral: a central square with one gate at the top, and a counterclockwise spiral of blocks with two gates each, in the direction of the spiral:

            (Each numbered box is a 7x7 maze)

            There's two general cases:

            • 'Straight' pieces, where the two gates are on opposite sides, and
            • 'Corner' pieces, where the spiral turns and gates are on adjacent sides.

            We want to make these pieces generic, so we can mix and match mazes and have them fit together. To do this, we'll use this template:

            1. Border Rule: The bottom and left sides of each square are all walls, except in the center of each side.
            2. Free space Rule: Unless required by rules 1 or 3, no walls are allowed in the top and right sides of a maze square.
            3. Gate Rule: Where two mazes meet, if the meeting is part of the spiral, both center sides will be open (in other words, crossings happen in the center of the borders). Otherwise, the maze which is below or to the left of the other shall have a wall in the center of this border.

            That's a lot, so let's see an example. Here we have a template for a 'straight' horizontal connector, highlighted in blue (all mazes are 7 by 7). X means wall, O means required to be open (a crossing point/open gate between two mazes). Red X's are the border from rule 1, purple X's are blocked gates from rule 3.

            The center 5 by 5 of each maze is customizable. We must ensure that there are no inaccessible squares or equal 2x2 within our maze only, since the rules above guarantee this is true where mazes meet.

            One possible maze to fit the above template (there are many):

            For an example of a corner piece:

            I've similarly drawn examples of each possible connection to make sure it's always possible: there are many possible ways to do this for each piece type (including the special center piece).

            Now, for how to generate infinitely many infinite mazes based on a seed. Suppose you created at least 2 examples of each connection piece (there are 2 straight connectors and 4 corners), although you can just make one of each and reflect it. (Really you only need 2 different examples of one connection type.)

            Given any seed binary string, e.g. 10110, let this denote our choices of which example piece to use while we make the maze spiral, counting up as in the first picture. A '0' means means use our 1st example for this connector; a '1' means we use the second. You can then repeat this/extend the binary string infinitely (10110 10110 ...). Since this is periodic, we can, using some math, figure out the piece type at any point in the sequence.

            I've left out the math for the pattern of connection types: this is easy to work out for a counterclockwise spiral. Given this pattern, and a convention that the point x,y = (0,0) is the bottom left corner of the spiral-start-maze-block, you can work out 'wall or space' for arbitrary x and y. This maze is infinite: you can also restrict the borders to any full odd square of mazes in the spiral, i.e. (7*(2n+1))^2 cells for positive n.

            This framework pattern for a maze is customizable, but not very difficult to solve, as the regularity means you only need to solve it locally. There's nothing special about 7; any odd number at least 7 should work equally well with the same rules, if you want to make local maze blocks larger and more complex.

            Source https://stackoverflow.com/questions/69825719

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            Install Finite

            Finite has no external dependencies and supports Swift Package Manager, Carthage and CocoaPods.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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