PickerController | PickerController , can make correlational pick | Datepicker library

 by   xiongxiong Swift Version: Current License: MIT

kandi X-RAY | PickerController Summary

kandi X-RAY | PickerController Summary

PickerController is a Swift library typically used in User Interface, Datepicker applications. PickerController has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

PickerController, can make correlational pick. I love it.
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              PickerController has a low active ecosystem.
              It has 32 star(s) with 10 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              PickerController has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PickerController is current.

            kandi-Quality Quality

              PickerController has no bugs reported.

            kandi-Security Security

              PickerController has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PickerController is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PickerController releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            PickerController Key Features

            No Key Features are available at this moment for PickerController.

            PickerController Examples and Code Snippets

            No Code Snippets are available at this moment for PickerController.

            Community Discussions

            QUESTION

            Don't know where to place saveData to save data with userDefaults in Swift
            Asked 2021-Feb-09 at 19:19

            I'm trying to save my data after being changed by the user, the thing im saving the data from my model also im fetching the data from my model class, I would like to save the data once the viewwilldissappear so all the data will be saved and I can fetch the data from my model(when I init it again), I kinda lost the way with implementing it :\ Here's my VC Code: where i set up my tableView cells + would like to use saveData() there:

            ...

            ANSWER

            Answered 2021-Feb-09 at 14:06

            QUESTION

            Setting constraints to UITableView Footer Swft
            Asked 2021-Feb-02 at 21:02

            I'm trying to place a footer with a UIButton, now I placed it only with frame and when I try it out across apple's iphones the button is not placed well due to the fact that I didn't set any auto-layout, the thing is Im trying to set auto-layout to the footer and it fails all the time also I'm not sure if its possible doing that, would love to get a handy help with that or even hints :). Here's my code of the tableView:

            ...

            ANSWER

            Answered 2021-Feb-02 at 21:02

            First, a tip (based on this and other questions you've posted): Simplify what you're doing. When you post code referencing 5 different cell classes along with code for handling cell action delegates, inserting and deleting, etc... but your question is about Section Footer layout, it gets difficult to help.

            So, here's an example of a simple table view controller, using a default cell class, and a custom UITableViewHeaderFooterView for the section footer:

            Source https://stackoverflow.com/questions/66015877

            QUESTION

            SwiftUI / add photos in circle
            Asked 2020-Dec-25 at 23:49

            When I put a photo as seen in the picture, the same photo comes in 3 circles.

            I want to add separate photos to each circle, so I add them from the camera or gallery with the selector I created. However, the code I made may be wrong, can you show the correct logic? I don't have enough information to correct it sorry.

            ...

            ANSWER

            Answered 2020-Dec-25 at 22:30

            I'm just learning SwiftUI, but it seems to me you are sharing the same @State variables for all 3 images. I bet all 3 closures are firing and installing the picked image in all 3 image views.

            Try setting up separate state variables for each icon. I'd also write a shared functions for setting up the picker and sheet and call them from each icon's tap action. That would avoid all that duplicate code.

            If you upload a working project or SwiftUI playground to Github an post a link we can try to show you how to fix it. (I am at a disadvantage since I only started studying SwiftUI last week, but I've been doing iOS development for quite a few years now.)

            Source https://stackoverflow.com/questions/65451683

            QUESTION

            How can I set up timer in Swift?
            Asked 2020-Dec-01 at 01:34

            I have a pickerController set the hours, minutes and seconds but I don't know how to set up my timer, this is the Code I have, but it doesn't work, how can I change that? Thank's in advance

            ...

            ANSWER

            Answered 2020-Dec-01 at 01:34

            There are a few issues here:

            • Every time onTimerFires is called, it is decrementing timeHours (which does not appear to be set or used anywhere) and then calls timeFunc, which just grabs values from the picker (which are not changing anywhere) to build the string.

            • This pattern of decrementing a counter in a timer makes a big assumption, namely that the timer is invoked exactly at the right time and that it will not ever miss a timer call. That is not a prudent assumption, unfortunately.

            • I would advise against the Selector based timer, as that introduces a strong reference cycle with the target. The block-based rendition with weak references is easier to avoid these sorts of cycles.

            I would suggest a different pattern, namely that you save the time to which you are counting down:

            Source https://stackoverflow.com/questions/65063758

            QUESTION

            How to optimise data inputs for my UIPicker and UICollectionView programmatically Swift iOS
            Asked 2020-Nov-18 at 14:11

            I am a total noob and learning iOS development programmatically and not with storyboards.

            I have created two test controllers

            1. Uses a UIPicker to allow selection of a Job Role using the scroll wheel
            2. Uses a UICollectionView to all selection of a Job Role by tapping an Icon

            I will probably use the UIPicker when a user registers and the UICollectionView to select a role to view its details as a Menu

            I have created arrays in each controller to provide the required data for each

            What I would like to do is be able to use a Data Model to hold eNums that hold the common data used by both.

            I am not sure how to create arrays for my picker and collection views

            I wanted to use enums as later on when a user has made a selection and I pass the output to my next controllers to act on I felt it would be good to do a switch on the selected item.

            Appreciate any guidance and also if I am totally mad and going about it all wrong.

            Cheers

            JobRoleMenuViewController.swift

            ...

            ANSWER

            Answered 2020-Nov-18 at 14:11

            With regards to storyboards vs. code, I generally find working with code to be cleaner and quicker. Especially when there isn't a complicated design to work out by code. Even if I wanted to set up my entire app graphically, I generally work with View Controllers attached to their own Xib files so as to avoid having a super large storyboard that becomes annoying to work with as it gets too large.

            With regards to your question, if I understood correctly you just want to use your enum to source your picker and your collection view, rather than having to set the information manually each time. You were quite close (you commented out the conformance to the CaseIterable protocol).

            I made some adjustments to your code: For the enum I conformed to CaseIterable which allows you to access a property called allCases on the enum. This just returns all your cases in an array. I also added a variable to the enum that directly provides you with the image saved. I'm force unwrapping it (!) because the image should be there 100% of the time. So I'm not worried of it ever being nil. I also added a numberOfItems variable but this could easily be replaced with allCases.count. Anyway, either one of these will allow your numberOfItemsInSection to automatically reflect the amount of JobRoles you have.

            Source https://stackoverflow.com/questions/64894073

            QUESTION

            How to get UIImage metadata from UIImagePickerController in swift ? like ".location"
            Asked 2020-Oct-22 at 06:42

            Here is code what i tried

            ...

            ANSWER

            Answered 2020-Oct-22 at 06:04

            You need to store the image in PHAsset first then you will get the asset object.

            Source https://stackoverflow.com/questions/64476032

            QUESTION

            one UIImagePickerController for multiple UIImageViews in a single VC
            Asked 2020-Oct-01 at 18:41

            I'm using a single UIImagePickerController to Pick 4 Images in the same viewController i dont know hot to ask this question but if you look to the image down here you may understand what i mean 👇🏼

            for Example: Image(1) will be for Profile Photo And image(2) will be for ID ect

            and this is the result that I come up with when I chose the first image all the other images will show the same one so as the others.

            ...

            ANSWER

            Answered 2020-Oct-01 at 18:41

            You can make an enum to store the possible picker types (profile or ID picture).

            Source https://stackoverflow.com/questions/64160095

            QUESTION

            UIDocumentPickerViewController - does not pick document
            Asked 2020-Aug-07 at 10:35

            I have the following document picker, adapted from here, running on iOS device / simulator.

            ...

            ANSWER

            Answered 2020-Aug-07 at 10:35

            The function documentPicker is never called. Any ideas why?

            Because you declared the delegate method wrong. You have

            Source https://stackoverflow.com/questions/63299650

            QUESTION

            I can't access multiple IndexPath rows textfields
            Asked 2020-Aug-06 at 20:09

            I am new to coding and do not understand how to word things properly and how to clean up my code but here goes.

            I have a view controller. In the view controller I have a view with a view and a tableview. In the view, I have an UIImage with tap gestures enabled and three textfields. In the nav bar, I have a nav UIButton. When the nav UIButton is tapped the information in the text fields as well as the image is sent to my storage database.

            Inside the the table view I have a prototype cell. In the prototype cell I have four text fields. These textfields are constrained by setting a tableviewcell class. That code looks like the following:

            ...

            ANSWER

            Answered 2020-Jul-28 at 09:22

            QUESTION

            Set labels in a custom cell to names from an array using a separate controller
            Asked 2020-Aug-03 at 23:51

            I have a view controller with a table. The view controller has a button that segues to another controller with 4 textfields. There is a name textfield and three others where numbers can be inputed. When a user presses add, an array is appended and the view controller is dismissed while updating the table in the previous view controller. The user is then presented a table with a new cell added. The cell has 4 labels.

            I am trying to figure out how to set each label in a cell to the 4 textfields that are in the view controller that created the new cell. Here is a picture of the view controller with a cell created:

            Here is the view controller when the plus button is pressed that creates the cell by updating the array:

            I would like to be able to set the far left label to represent the name that is added to the array every time. The first time a person clicks the plus button, the textfields view controller will pop up and the the user can put the name in the textfield. When the add button is pressed the label on the left would show the name in the controller that appended the array. The next name that is added through the view controller will be in the cell below the previous name entered and so forth. I need to get the array to show the text properly. I originally wanted the cells to have textfields that the user could put the info in there but the cells data wasn't sending to firebase database properly.

            Here is the code for the first view controller:

            ...

            ANSWER

            Answered 2020-Aug-03 at 23:51

            First of all create a protocol above second VC.

            Source https://stackoverflow.com/questions/63195254

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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