fflate | High performance compression in an 8kB package | Compression library

 by   101arrowz TypeScript Version: 0.8.2 License: MIT

kandi X-RAY | fflate Summary

kandi X-RAY | fflate Summary

fflate is a TypeScript library typically used in Utilities, Compression applications. fflate has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

High performance (de)compression in an 8kB package.
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              fflate has a medium active ecosystem.
              It has 1641 star(s) with 53 fork(s). There are 16 watchers for this library.
              There were 1 major release(s) in the last 6 months.
              There are 3 open issues and 79 have been closed. On average issues are closed in 61 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fflate is 0.8.2

            kandi-Quality Quality

              fflate has no bugs reported.

            kandi-Security Security

              fflate has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fflate is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              fflate releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            fflate Key Features

            No Key Features are available at this moment for fflate.

            fflate Examples and Code Snippets

            No Code Snippets are available at this moment for fflate.

            Community Discussions

            QUESTION

            Mixing zlib and fflate for compression in JavaScript?
            Asked 2021-May-01 at 02:09

            I'm trying to use fflate to decompress data compressed by zlib

            The data was compressed by using a zlib stream, and if I use zlib to inflate the data back, it works.

            ...

            ANSWER

            Answered 2021-May-01 at 02:09

            unzlibSync is almost certainly looking for a zlib stream, but you are giving it a gzip stream. Use gunzipSync instead.

            Source https://stackoverflow.com/questions/67339614

            QUESTION

            Client JavaScript Problem in unzipped Gzip data form webSocket
            Asked 2020-Dec-28 at 04:41

            I have a service that sends me data through WebSocket however the data is gzipped. when I try to ungziped the Blob data I have a problem. I used packages fflate gzip-js pako and zlib all with different error but the funny thing when I write the code for node js Server with package node-gzip which underhood used the zlib package mention above everything is fine and the data will be ungzped.

            Client.js (Problem is unGzip data)

            ...

            ANSWER

            Answered 2020-Dec-27 at 23:06

            There is an obvious difference in between the two examples, no matter the pattern used.
            In case this won't work (because it tries to access instantly, without waiting for the promise):

            Source https://stackoverflow.com/questions/65471252

            QUESTION

            "Streaming" compression/decompression by chunk
            Asked 2020-Oct-04 at 17:33

            I'm working on a JavaScript compression library. I've already created a relatively fast DEFLATE compressor and decompressor, but they require the data to be fully loaded in memory prior to use. I don't think adding streaming support for the compression should be too difficult; I can just compress whatever data is available into a set of full blocks, append the result to the output stream, and avoid setting the BFINAL marker until the final chunk is passed. However, an issue arises with decompression streams.

            Since my code currently needs to read a full chunk to generate an output and does not preserve state, the best I can do is guess how long a chunk is and hope that I reach the end, because if I don't, I've wasted multiple CPU cycles reading the headers, Huffman codes, and length/literal and distance codes of the unfinished block, and I'll have to do that all over again. This seems to be an awful way of solving the problem, and I'm wondering if there's any other way to do this that doesn't involve rewriting my code to preserve state.

            Current decompression code

            ...

            ANSWER

            Answered 2020-Oct-04 at 17:33

            Nope, you'll need to preserve state. Or be prepared to read the entire stream into memory. There is nothing that prevents a deflate stream from consisting of a single long deflate block.

            Source https://stackoverflow.com/questions/64191248

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fflate

            You can download it from GitHub.

            Support

            fflate makes heavy use of typed arrays (Uint8Array, Uint16Array, etc.). Typed arrays can be polyfilled at the cost of performance, but the most recent browser that doesn't support them is from 2011, so I wouldn't bother. The asynchronous APIs also use Worker, which is not supported in a few browsers (however, the vast majority of browsers that support typed arrays support Worker). Other than that, fflate is completely ES3, meaning you probably won't even need a bundler to use it.
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            Install
          • npm

            npm i fflate

          • CLONE
          • HTTPS

            https://github.com/101arrowz/fflate.git

          • CLI

            gh repo clone 101arrowz/fflate

          • sshUrl

            git@github.com:101arrowz/fflate.git

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