game_of_life | elegant implementation to John Conway
kandi X-RAY | game_of_life Summary
kandi X-RAY | game_of_life Summary
The Game of Life is a cellular automata devised by the mathematician John Horton Conway from Cambridge University. It came to become well-known for the article published at Scientific American in 1970.
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QUESTION
Here is the project.
It should show an interactive grid on screen, with some buttons and an explanation on how to best interact with the system, but I suppose I have done something wrong. It works on my local environment.
JS:
...ANSWER
Answered 2021-Apr-24 at 12:24So here is the solution, what was necessary was adding the correct Pen Settings.
QUESTION
I am new to CMake and was experimenting with it. Here is folder structure: Structure of the project
I have CMakeLists.txt
in every folder.
The main CMakeLists.txt:
ANSWER
Answered 2020-May-01 at 14:12The target_sources()
command (along with all of the target_*
commands) must specify an existing CMake target as the first argument. CMake targets are generated by calls to add_library()
or add_executable()
.
Also note, the ${PROJECT_NAME}
variable contains the name given to the most recently called project()
command. So, your code:
QUESTION
So I followed the Amethyst Pong tutorial and am now building a little Game of Life program. It works fine if I run it with cargo run
but if I do cargo build
and then run
ANSWER
Answered 2020-Apr-24 at 16:56Your main function calls application_root_dir which is part of Amethyst.
The definition of application_root_dir shows that it is either using CARGO_MANIFEST_DIR
or the location of your executable as your root path (which is later used to find assets and configuration). When you invoke cargo run
, it sets CARGO_MANIFEST_DIR
to the directory of the currently built crate's Cargo.toml, whereas if you invoke the binary directly CARGO_MANIFEST_DIR
does not get set at all (so it will try to use .\target\debug
as the base-path to find configs/assets).
You can either copy the binary to the location of your Cargo.toml
or set CARGO_MANIFEST_DIR
manually, and then you should be able to execute your binary directly.
QUESTION
I have an assignment to write a game of life in Java. Here are the rules for the game if you are unfamiliar with them: https://sv.wikipedia.org/wiki/Game_of_Life. I 'm following a guide with pseudocode that the teacher has given us. I'm at the last step where I have to write the actual algorithm that kills and spawns new life cells.
I feel like I've done everything right, but it's not working correctly and I don't know how I should proceed since I can't find any errors. I'm using a 2D Boolean array that I update once when I have calculated the new state of the board. The method for calculating neighbors and the other methods used is working correctly.
...ANSWER
Answered 2019-May-19 at 17:56You might want to create an actual copy of the object. brade, board and next all point to the same reference.
QUESTION
Hi im having problems with my c code it keeps crashing with no error and im not sure why. i am trying to find the value at a point inside a 2d array for example [1][1] and see what the value is there (only 1 or a 0) and then process the value depending on if its 1 or a 0 but the program keeps crashing with no error and im not sure why.please help
...ANSWER
Answered 2018-Apr-24 at 02:41I found the solution in the end there where a number of issues including i was looking for value outside of the array that was solved using
QUESTION
I am trying to write a game of life program in a console app but keeping the runtime exception that my instantiated cell object is null.
I am looping through a 2d array and creating the objects then I am visualizing them if they are alive. I keep getting an error when I try access the position
(Console.WriteLine(cell.Isalive.ToString());)
It always happens when I try access my objects properties even through they have values
...ANSWER
Answered 2017-Apr-02 at 01:45You're creating Cell objects for every x,y coordinate pair across the window but you aren't ever setting those cell objects in your Point array.
QUESTION
I'm working on the following problem from Leetcode:
Given a board with m by n cells, each cell has an initial state live (1) or dead (0). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article):
Any live cell with fewer than two live neighbors dies, as if caused by under-population. Any live cell with two or three live neighbors lives on to the next generation. Any live cell with more than three live neighbors dies, as if by over-population.. Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction. Write a function to compute the next state (after one update) of the board given its current state.
Follow up: Could you solve it in-place? Remember that the board needs to be updated at the same time: You cannot update some cells first and then use their updated values to update other cells.
My solution is modeled after the solution offered by another user on the website, so adding their solution description.
In the beginning, every cell is either 00 or 01. Notice that 1st state is independent of 2nd state. Imagine all cells are instantly changing from the 1st to the 2nd state, at the same time. Let's count # of neighbors from 1st state and set 2nd state bit. Since every 2nd state is by default dead, no need to consider transition 01 -> 00. In the end, delete every cell's 1st state by doing >> 1. For each cell's 1st bit, check the 8 pixels around itself, and set the cell's 2nd bit.
Transition 01 -> 11: when board == 1 and lives >= 2 && lives <= 3. Transition 00 -> 10: when board == 0 and lives == 3.
My code is failing and I'm not sure why. Here's the output vs expected:
...ANSWER
Answered 2017-Feb-11 at 20:03There is a precedence problem on these lines:
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