mobile-native | mirror of https
kandi X-RAY | mobile-native Summary
kandi X-RAY | mobile-native Summary
mirror of
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mobile-native
mobile-native Key Features
mobile-native Examples and Code Snippets
Community Discussions
Trending Discussions on mobile-native
QUESTION
I am trying to publish an Oculus GO application build with Unity 3D. I follow the OVR instructions for publishing such apps which can be found here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-native-manifest/
The instructions mention that you have to use Oculus -> Tools -> Create Store Compatible AndroidManifest.xml and then fill it with the details of your application.
The AndroidManifest.xml file the Oculus Tool produces is the following:
...ANSWER
Answered 2019-Nov-13 at 14:54It's a bug in Oculus Android package.
You can get a hint looking into the OculusBuildProcessor.cs
script in the package. Cached in Library/PackageCache/com.unity.xr.oculus.android@X.XX.X\Editor
Check the line you get in the error's call stack. In your case it's OculusBuildProcessor.cs:102
It can't handle required attributes like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install mobile-native
yarn install
cd ios && pod install (iOS only)
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page