mobile-native | mirror of https

 by   Minds TypeScript Version: v4.36.2 License: AGPL-3.0

kandi X-RAY | mobile-native Summary

kandi X-RAY | mobile-native Summary

mobile-native is a TypeScript library. mobile-native has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

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              mobile-native has a low active ecosystem.
              It has 84 star(s) with 33 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              mobile-native has no issues reported. There are 19 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mobile-native is v4.36.2

            kandi-Quality Quality

              mobile-native has no bugs reported.

            kandi-Security Security

              mobile-native has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mobile-native is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              mobile-native releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mobile-native
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            mobile-native Key Features

            No Key Features are available at this moment for mobile-native.

            mobile-native Examples and Code Snippets

            No Code Snippets are available at this moment for mobile-native.

            Community Discussions

            QUESTION

            Build failed after creating oculus go manifest in Unity 3D
            Asked 2020-Feb-08 at 02:38

            I am trying to publish an Oculus GO application build with Unity 3D. I follow the OVR instructions for publishing such apps which can be found here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-native-manifest/

            The instructions mention that you have to use Oculus -> Tools -> Create Store Compatible AndroidManifest.xml and then fill it with the details of your application.

            The AndroidManifest.xml file the Oculus Tool produces is the following:

            ...

            ANSWER

            Answered 2019-Nov-13 at 14:54

            It's a bug in Oculus Android package. You can get a hint looking into the OculusBuildProcessor.cs script in the package. Cached in Library/PackageCache/com.unity.xr.oculus.android@X.XX.X\Editor Check the line you get in the error's call stack. In your case it's OculusBuildProcessor.cs:102 It can't handle required attributes like:

            Source https://stackoverflow.com/questions/57761357

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mobile-native

            Clone mobile git clone git@gitlab.com:minds/mobile-native.git. Clone locale cd ..
            yarn install
            cd ios && pod install (iOS only)

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Minds/mobile-native.git

          • CLI

            gh repo clone Minds/mobile-native

          • sshUrl

            git@github.com:Minds/mobile-native.git

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