YoutubeDL-Material | Self-hosted YouTube downloader built on Material Design | Download Utils library

 by   Tzahi12345 TypeScript Version: v4.3.2 License: MIT

kandi X-RAY | YoutubeDL-Material Summary

kandi X-RAY | YoutubeDL-Material Summary

YoutubeDL-Material is a TypeScript library typically used in Utilities, Download Utils applications. YoutubeDL-Material has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Self-hosted YouTube downloader built on Material Design
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            kandi-support Support

              YoutubeDL-Material has a medium active ecosystem.
              It has 1929 star(s) with 219 fork(s). There are 32 watchers for this library.
              There were 2 major release(s) in the last 12 months.
              There are 146 open issues and 442 have been closed. On average issues are closed in 209 days. There are 28 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of YoutubeDL-Material is v4.3.2

            kandi-Quality Quality

              YoutubeDL-Material has no bugs reported.

            kandi-Security Security

              YoutubeDL-Material has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              YoutubeDL-Material is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              YoutubeDL-Material releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of YoutubeDL-Material
            Get all kandi verified functions for this library.

            YoutubeDL-Material Key Features

            No Key Features are available at this moment for YoutubeDL-Material.

            YoutubeDL-Material Examples and Code Snippets

            No Code Snippets are available at this moment for YoutubeDL-Material.

            Community Discussions

            QUESTION

            Getting the error "Nested CSS was detected, but CSS nesting has not been configured correctly" in React app?
            Asked 2022-Mar-23 at 09:04

            I've been upgrading my CRA project to TailwindCSS 3, but now CSS nesting no longer works. Upon starting the server, the console spits out:

            ...

            ANSWER

            Answered 2022-Feb-03 at 18:38

            This is mostly just bad news.

            Create React App's Tailwind support means that they will detect tailwind.config.js in the project and add tailwindcss to their existing postcss configuration. Source in CRA

            The guide that Tailwind offers on their site creates a dummy postcss.config.js - Making changes in this file does not change the actual postcss configuration. (misleading if anything)

            This is a known issue currently - Github discussion on Tailwind support PR between Adam Wathan (Tailwind founder) and Ian Sutherland (CRA maintainer). But it does not seem like there is an intention to be fixed soon.

            If you want to use nesting (or any PostCSS plugin really) is to eject from CRA using:

            Source https://stackoverflow.com/questions/70665302

            QUESTION

            Apollo Client "Named export 'remove' not found"
            Asked 2022-Mar-12 at 09:45

            I'm attempting to create an apollo client plugin for a Nuxt 3 application. It's currently throwing an error regarding a package called ts-invariant:

            ...

            ANSWER

            Answered 2022-Jan-07 at 01:52

            Solved by including @apollo/client and ts-invariant/process into the nuxt build transpile like so:

            Source https://stackoverflow.com/questions/70615613

            QUESTION

            Nuxt3: how to use tailwindcss
            Asked 2022-Mar-02 at 14:50

            Very first try on Nuxt3 via Nuxt3 Starter

            I wonder how can I use tailwindcss in Nuxt3 Starter manually.

            (Not via @nuxtjs/tailwindcss , because it's for Nuxt2, and not work with Nuxt3.)

            I created a blank Nuxt3 project by

            ...

            ANSWER

            Answered 2021-Oct-04 at 04:17

            Maybe your problem is because you need a tailwindcss.config.js.

            For this, simply type in the console:

            Source https://stackoverflow.com/questions/69114800

            QUESTION

            Laravel Mix URL Processing error with css-loader
            Asked 2022-Feb-22 at 10:55

            In a fresh Laravel 9 installation, the URL processing from Laravel Mix does not work anymore.

            npm outputs the following:

            ...

            ANSWER

            Answered 2022-Feb-22 at 10:55

            Actually moving the css imports into resources/js/app.js solves this problem. However, this results in the imported css to be included in the public/js/app.js, not the public/css/app.css.

            Source https://stackoverflow.com/questions/71163131

            QUESTION

            How to get 2D scene coordinates of a 3D object in JavaFX
            Asked 2022-Feb-02 at 12:28

            I'm trying the create a 3D subscene with objects being labelled using Label objects in a 2D overlay. I've seen similar questions to mine on this subject, and they all point to using the Node.localToScene method on the node to be labelled in the 3D space. But this doesn't seem to work for my case. I've taken example code from the FXyz FloatingLabels example here:

            FloatingLabels.java

            The Label objects need to have their positions updated as the 3D scene in modified, which I've done but when I print out the coordinates returned by the Node.localToScene method, they're much too large to be within the application scene, and so the labels are never visible in the scene. I've written an example program that illustrates the issue, set up very similarly to the FXyz sample code but I've created an extra SubScene object to hold the 2D and 3D SubScene objects in order to plant them into a larger application window with slider controls. The 3D scene uses a perspective camera and shows a large sphere with coloured spheres along the x/y/z axes, and some extra little nubs on the surface for reference:

            ...

            ANSWER

            Answered 2022-Feb-02 at 12:28

            If you follow what has been done in the link you have posted you'll make it work.

            For starters, there is one subScene, not two.

            So I've removed these lines:

            Source https://stackoverflow.com/questions/70951152

            QUESTION

            Basic angular app fails to run, Error module build failed : cannot find module ../@angular-devkit/src/babel/X
            Asked 2022-Feb-01 at 12:16

            I am new to angular and was following the documentation to build a basic app.

            Node - v14.7.3
            npm - 7.22.0
            Angular CLI: 12.2.4
            OS: win32 x64
            @angular-devkit/architect 0.1202.4
            @angular-devkit/build-angular 12.2.4
            @angular-devkit/core 12.2.4
            @angular-devkit/schematics 12.2.4
            @schematics/angular 12.2.4
            rxjs 6.6.7
            typescript 4.3.5

            So far all I have done is

            npm install @angular/cli

            followed by ng new firstApp

            and ng serve

            Following is the error that I am receiving,

            ...

            ANSWER

            Answered 2021-Sep-10 at 07:17

            Try to install those modules separately npm install:

            Source https://stackoverflow.com/questions/69070369

            QUESTION

            Why does my tailwind output file not include the utilities and components
            Asked 2022-Jan-21 at 16:43

            I've installed tailwind using npm install tailwindcss I then create my src/style.css file and include

            ...

            ANSWER

            Answered 2021-Dec-25 at 20:47

            You need to add a config js file for the tailwind engine, inside the config file use content attribute to define where is your HTML or JS files, the new engine automatically looks inside these files and compiles only the classes that you used.

            Check this video for more information:https://youtu.be/mSC6GwizOag?t=22

            Source https://stackoverflow.com/questions/70477918

            QUESTION

            How can I compare system_clock::now() to a local time in c++20?
            Asked 2022-Jan-20 at 14:01

            I am testing a library like follows:

            ...

            ANSWER

            Answered 2022-Jan-20 at 14:01

            Here's the equivalent C++20 code to your first version of FromDateTime:

            Source https://stackoverflow.com/questions/70784886

            QUESTION

            Count trailing newlines with POSIX utilities or GNU coreutils or Perl
            Asked 2022-Jan-19 at 22:10

            I'm looking for ways to count the number of trailing newlines from possibly binary data either:

            • read from standard input
            • or already in a shell variable (then of course the "binary" excludes at least 0x0) using POSIX or coreutils utilities or maybe Perl.

            This should work without temporary files or FIFOs.

            When the input is in a shell variable, I already have the following (possibly ugly but) working solution:

            ...

            ANSWER

            Answered 2022-Jan-18 at 13:29

            Using GNU awk for RT and without reading all of the input into memory at once:

            Source https://stackoverflow.com/questions/70615510

            QUESTION

            Create new color scheme for dark-light mode in bootstrap sass
            Asked 2022-Jan-16 at 19:50

            I want to create dark mode for a web site which use bootstrap. I have to add new root class which includes all boostrap colors. Here is my colors.scss:

            ...

            ANSWER

            Answered 2021-Aug-07 at 20:32

            As explained here, there's no way to attach a class to :root. However, you don't need this to achieve what you want.

            Simply make a dark class then you can add that as desired to the html or body tag.

            Make all the needed theme color changes inside .dark{}, and then @import "bootstrap". When .dark doesn't exist on the body, the theme colors will return to Bootstrap defaults.

            Source https://stackoverflow.com/questions/68667437

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install YoutubeDL-Material

            Check out the prerequisites, and go to the installation section. Easy as pie!.
            If you'd like to install YoutubeDL-Material, go to the Installation section. If you want to build it yourself and/or develop the repository, then this section is for you. To deploy, simply clone the repository, and go into the youtubedl-material directory. Type npm install and all the dependencies will install. Then type cd backend and again type npm install to install the dependencies for the backend. Once you do that, you're almost up and running. All you need to do is edit the configuration in youtubedl-material/appdata, go back into the youtubedl-material directory, and type npm build. This will build the app, and put the output files in the youtubedl-material/backend/public folder. The frontend is now complete. The backend is much easier. Just go into the backend folder, and type npm start. Finally, if you want your instance to be available from outside your network, you can set up a reverse proxy. Alternatively, you can port forward the port specified in the config (defaults to 17442) and point it to the server's IP address. Make sure the port is also allowed through the server's firewall.
            If you are looking to setup YoutubeDL-Material with Docker, this section is for you. And you're in luck! Docker setup is quite simple. NOTE: It is currently recommended that you use the nightly tag on Docker. To do so, simply update the docker-compose.yml image field so that it points to tzahi12345/youtubedl-material:nightly.
            Run curl -L https://github.com/Tzahi12345/YoutubeDL-Material/releases/latest/download/docker-compose.yml -o docker-compose.yml to download the latest Docker Compose, or go to the releases page to grab the version you'd like.
            Run docker-compose pull. This will download the official YoutubeDL-Material docker image.
            Run docker-compose up to start it up. If successful, it should say "HTTP(S): Started on port 17443" or something similar. This tells you the container-internal port of the application. Please check your docker-compose.yml file for the external port. If you downloaded the file as described above, it defaults to 8998.
            Make sure you can connect to the specified URL + external port, and if so, you are done!

            Support

            If you're interested in contributing, first: awesome! Second, please refer to the guidelines/setup information located in the Contributing wiki page, it's a helpful way to get you on your feet and coding away. Pull requests are always appreciated! If you're a bit rusty with coding, that's no problem: we can always help you learn. And if that's too scary, that's OK too! You can create issues for features you'd like to see or bugs you encounter, it all helps this project grow. If you're interested in translating the app into a new language, check out the Translate wiki page.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/Tzahi12345/YoutubeDL-Material.git

          • CLI

            gh repo clone Tzahi12345/YoutubeDL-Material

          • sshUrl

            git@github.com:Tzahi12345/YoutubeDL-Material.git

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