uint8arrays | Utility methods for dealing with Uint8Arrays
kandi X-RAY | uint8arrays Summary
kandi X-RAY | uint8arrays Summary
Some utility functions to make dealing with Uint8Arrays more pleasant.
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QUESTION
I have an array of preloaded base64 encoded audio files, such as the two found in the javascript object below ("hello" and "world"). I wish to concatenate both audio and add a 1 second space between them. I think the output should be an ArrayBuffer, or something that I can then use to either concatenate more audio, or export / play as desired.
NB: I do not wish to play them with a 1 second delay (i.e. I am aware of how to independently load the first file, play it, timeout for a second, and then load and play the second file. I attempt this, rather poorly, in the code for Just Play. But this is not what I am looking for since I want to construct a combined audio file with both samples separated by a one second interval).
To complete this answer, what would be the best way to generalize this concept when providing an array of multiple short audio bits (such as a sentence) which should be concatenated together? I feel that recursive calls is tempting but I am unsure of what the impact would be memory-wise?
I have tried so many things to get this to work, it's hard to say where I started and where I'm at right now... But I guess the closest post I've found is this one: Download File from Bytes in JavaScript
I am also somewhat confused as to why some snippets use UInt8Arrays while others use Float32s or Int16s... The below code "works" to listen to the code. On Chrome, it also plays "hello" for the concatenated version, but not on Firefox. Either way, it does not play "hello [1s] world" :(
...ANSWER
Answered 2021-Apr-30 at 23:19So I was able to adapt code from an answer which repeats a piece of audio and it seems to work. Here is the answer which helped: Web Audio API append/concatenate different AudioBuffers and play them as one song
And below is a snippet which "solves" my problem, though I am still a bit unsure why it works with respect to the conversion to UInt8 rather than Int16 or Float32.
If this ends up being the "best" (or "only") answer here I'll accept my own answer to help others down the line, but to my eyes this answer is still incomplete:
- It does not offer guidance as to how to generalize with an array of "arbitrary" length, say about 20, small audio snippets (given that the total audio duration should stay within 3 minutes or so). Especially with respect to memory management (e.g. is recursivity a good option)?
- I am wary of what may happen if two audio files do not have the same number of channels (i.e. one is mono and one is stereo), and/or if they do not use the same sampling rates... I will try to see what happens in these cases by trial and error...
QUESTION
I am using a secure embedded chip (ATECC508) to generate an ECDSA message/signature combination using the secp256r1 curve.
The information from the chip outputs in Uint8Arrays: message[32], signature[64], and publickey[64]; The public key is in raw byte format, giving both X/Y coordinates in a 64 byte array, without the 0x04 padding on the front.
The public key will only successfully import into WebCrypto as long as I pad the 64 byte array with 0x04 on the front.
However, when I attempt to verify the message and signature, it always fails.
I created a simulator script to help debug. It uses WebCrypto to generate the message, signature, and public key instead of the crypto chip. The simulator generates a 32 byte Uint8array message array, and signs the message returning a 64byte Uint8array for its signature. The public key that WebCrypto generates is also verified to have the 0x04 padding in the front, before the 64bytes representing the X/Y coordinates of the curve. This means I believe that the information generated by the simulator should be in the exact same format as what the chip provides.
Any message, signature and public key which is generated from WebCrypto can be successfully verified...but I cant authenticate the information from the chip...it is always unsuccessful.
I have no reason to suspect the values from the chip are wrong, and I have generated many messages/signatures from the chip...none of them work. I have also tried a second chip with the same result.
Output example from chip (does not verify):
...ANSWER
Answered 2021-Apr-19 at 08:17Verification of the posted data is successful if the unhashed data is verified (I tested this with a C# solution, see online here). In conclusion, this proves that the unhashed data was signed.
However, signing the unhashed data is uncommon, generally the hashed data is signed. On the one hand, this has purely practical reasons (asymmetric algorithms can generally only be used to encrypt short messages), but on the other hand it is also necessary for security reasons, s. e.g. here.
For this reason, many libraries perform hashing implicitly, which is why a digest must be specified. This is also true for the WebCrypto API, causing the hashed data to be verified with a signature generated for the unhashed data, which of course fails.
It is now also not possible to derive data whose hash just generates your message in order to then use this data as input for the WebCrypto API. Cryptographic hashes are supposed to prevent such an inference.
For these reasons, the data cannot be verified using the WebCrypto API!
So you need a JavaScript library that does not hash implicitly, e.g. the SJCL:
QUESTION
UPDATED CODE
I'm using this code to claim the use of the serial-2-USB device. It shows up and I can query the info about it, ie. "connected to USB2.0-Serial VID: 6790 PID: 29987" (CH34x from Qinheng). To be clear, I use the winUSB driver (downloaded with zadig-2.5.exe, Windows 10) and have uninstalled the original drivers.
I get the received data as dataview but when I do the decode it comes out gibberish. And I see that the array length pretty much corresponds to what I know my ESP8266 is posting over the serial port.
Example of decoded data: �(#���D"D�T�b�!A#7mP�R�N����#�m93aw9 ½�d-K��b��BF+3ѡ��kag1�R�#��#!!r����g�!d��a��谛oa��399�}��1D�#��'99�����9�����'99���'99����@@譛
I get the data as Uint8Arrays but even if I try to make my own parser the same gibberish is the end result. Do I need to care about USB stuff as in start bits, ack bits etc. etc.? All the example code out there just do a text decoder and that's it.
serial.js + index.html
...ANSWER
Answered 2020-Nov-20 at 18:04This isn't a flaw in WebUSB but with the script you are running. The serial.js script included in the Arduino examples repository is designed to work with Arduino devices where setting the baud rate in unnecessary because the port is virtual. In order to set the baud rate on a USB to serial adapter you need to send the SET_LINE_CODING control transfer. This should go before the SET_CONTROL_LINE_STATE command in your existing code. There is documentation for the structure of the control transfer here:
QUESTION
I have two Uint8Arrays of length 32 bytes each and I want to merge them to one Uint8Array of length 64.
So my question is:
Is there a way to merge two TypedArrays to a new TypedArray of the same type in AssemblyScript.
I guess I'm looking for the equivalent of the TypedArray.set()
method in Javascript:
ANSWER
Answered 2020-Jan-09 at 14:27UPDATE
TypedArray.set
have already landed to master and assemblyscript@nightly
so you could do it in usual way for now:
QUESTION
I'm using the FileReader
api to load the contents of a file input into the browser's memory. This jsfiddle includes a working example:
https://jsfiddle.net/qyh1s60d/
I turn the result into a Uint8Array and display it in a div:
...ANSWER
Answered 2019-Sep-22 at 14:03Yes the two files are different from each other and they give different Uint8Arrays
, that's because the first one is the original pdf file and the other one is the same pdf file but in his compressed state.
So if you need to extract the content of the pdf file you need an extra line of code to extract the Content by using: async()
async(type[, onUpdate])
Return a Promise of the content in the asked type.
Possible values for type :
- base64 : the result will be a string, the binary in a base64 form.
- text (or string): the result will be an unicode string.
- binarystring: the result will be a string in “binary” form, using 1 byte per char (2 bytes).
- array: the result will be an Array of bytes (numbers between 0 and 255).
- uint8array : the result will be a Uint8Array. This requires a compatible browser.
- arraybuffer : the result will be a ArrayBuffer. This requires a compatible browser.
- blob : the result will be a Blob. This requires a compatible browser.
- nodebuffer : the result will be a nodejs Buffer. This requires nodejs.
Here the documentation on GitHub
And here How to read a file using jszip
The working example : https://jsfiddle.net/e2Lxyrpn/
QUESTION
I'm trying to send ArrayBuffer using WebRTC and simple-peer
package. And I got these issues:
- Another browser receives several events with Uint8Arrays which are part of the original ArrayBuffer. Length of each Uint8Array is not greater than 262528. It happens when I send large ArrayBuffer from chrome to chrome.
- I get
TypeError: The expression cannot be converted to return the specified type.
error on sender browser when I send large ArrayBuffer from firefox to chrome.
But everything is fine when:
- ArrayBuffer length is small.
- when I send data from chrome to firefox.
I use peer.send(data)
and peer.on('data', callback)
functions from simple-peer
and code is really simple so I have no idea what's going wrong.
ANSWER
Answered 2019-Mar-19 at 08:06According to THAT article, there are a message size limitations. The conclusion is:
All In all, the takeaway is that a 16 Kbyte message size is the one allowing for the highest throughput, while also being the most portable one. By the way, in some WebRTC tutorials and literature, the authors recommend using 16 Kbytes but they don’t tell you why. Well now you know.
QUESTION
I'm working on a personal project that involves retrieving audio from YouTube, manipulating the audio, and streaming the result to the browser. So far I have the first and last steps down, but the middle is proving a challenge.
Thanks to the youtube-audio-stream
package, getting the audio was easy. I wanted to manipulate the raw audio samples, so I followed their README example and piped the stream into a Decoder from the lame
package.
I threw together a couple stream transforms... one to merge incoming chunks together until a size threshold was met, and the other one to actually do something with those chunks. At the end of the pipeline, I added a wav writer (which adds a WAV header so the browser isn't confused about the raw data coming in).
This actually results in normal audio output if my audio transform just passes along the chunks without any modification. So I know that the pipeline itself isn't broken. But for some reason, performing the following operation results in garbled noise:
...ANSWER
Answered 2018-Nov-14 at 04:01You can't simply reverse the byte array. As you suspected, samples are going to span more than one byte.
It seems plausible that you have the sample format wrong. It's probably not 32-bit float, but is probably signed 16-bit integers. This isn't documented well, but if you dig into the source code for node-lame
, you find this:
QUESTION
I'm using in-browser Javascript, not NodeJS. I have two Uint8Arrays ...
...ANSWER
Answered 2018-Jun-05 at 20:53There is a library you can use call BigInteger.. https://www.npmjs.com/package/big-integer
I didn't see a built in way to use Uint8Array, but I found this -> Javascript ArrayBuffer to Hex that had a way to convert into hex, that bigInteger seems ok with.
So here is an example of using it. ->
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