electron | Provides handy functionality for running electron apps

 by   balenablocks TypeScript Version: Current License: No License

kandi X-RAY | electron Summary

kandi X-RAY | electron Summary

electron is a TypeScript library typically used in User Interface, Electron applications. electron has no bugs and it has low support. However electron has 1 vulnerabilities. You can download it from GitHub.

This is work in progress.
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            kandi-support Support

              electron has a low active ecosystem.
              It has 19 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 40 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of electron is current.

            kandi-Quality Quality

              electron has no bugs reported.

            kandi-Security Security

              electron has 1 vulnerability issues reported (0 critical, 1 high, 0 medium, 0 low).

            kandi-License License

              electron does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              electron releases are not available. You will need to build from source code and install.

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            electron Key Features

            No Key Features are available at this moment for electron.

            electron Examples and Code Snippets

            No Code Snippets are available at this moment for electron.

            Community Discussions

            QUESTION

            vulkan - why a transition command needs an old layout information
            Asked 2021-Jun-15 at 10:01

            Why an old layout information is needed for setting a new layout for an image.

            As far as I understand, when setting an image layout, it became in specific memory arrangement tend for optimal need. So the new layout is not dependent on what was before. A memory layout for transfer reading (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) is always the same and it doesn't matter what layout was before, isn't it?

            But even if the old layout information is needed for transition operation (because of some reason) - still, GPU hardware/driver knows the electronics circuits condition (memory layout in this case), so why do we need to give it an information it knows ?

            ...

            ANSWER

            Answered 2021-Jun-15 at 10:01

            A memory layout for transfer reading (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) is always the same and it doesn't matter what layout was before, isn't it?

            It does, if you want to convert it from the previous layout without losing the data. Otherwisely you indeed can use oldLayout=VK_IMAGE_LAYOUT_UNDEFINED.

            still, GPU hardware/driver knows the electronics circuits condition (memory layout in this case)

            It's not "electronic circuit". Potentially it's just a haystack of bits in RAM.

            Anyway. One paradigm of Vulkan is that it tries not to enforce memoization. Specifically it will often not remember state that is not part of vkCreate*. I think there is some functional programming influence...

            Source https://stackoverflow.com/questions/67980945

            QUESTION

            Dealing with slow Electron startup
            Asked 2021-Jun-15 at 08:10
            Context

            I have spent some hours playing with Electron and I have observed that it consistently takes more than 2.5 seconds to draw a trivial html file to the screen. The timeline is roughly as follows:

            • 60 ms: app ready event is triggered; we create a window using new BrowserWindow()
            • 170 ms: a blank window appears on the screen
            • 2800 ms: the window shows the specified HTML

            I have set up a repository with my code, which is derived from Electron's quick start docs.

            Regarding my machine, I am running Windows 10 on a ThinkPad T460 from 2016 with a SSD and enough memory.

            Questions

            Shipping an application that shows a blank window for so long upon startup is a no-go for me. I assume most people developing Electron apps think similarly. Hence my first question: am I doing something wrong? Or is this the expected loading time for a trivial Electron app?

            Assuming this is normal behavior, what is the common way to deal with this problem? Some ideas come to mind:

            1. Asking Electron to show a splash screen: unless there is specific built-in functionality for this, it seems like a no-go, since the splash screen itself would be shown only after 2.5 seconds.
            2. Hide the app's window until it is rendered (using the ready-to-show event), so no blank window is shown. This isn't ideal, since it means that the user doesn't get any feedback whatsoever that the application is actually loading.
            3. Create a wrapper application (using native code) that displays a splash screen, launches electron and hides itself once the electron window is shown. Kind of defeats the purpose of using Electron in the first place, because you end up writing native code and adding accidental complexity.
            4. Setting the background color of the window to something resembling your app, as suggested by the docs. This just doesn't look very well.

            Given this must be a common problem, I hope standard solutions have been found by the community. I'd be glad if someone can point me in the right direction.

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:38

            What if you hid your window until it's ready to show, then show your window, and while your window's hidden show a loading spinner.

            First only show your main window until after it's ready:

            Source https://stackoverflow.com/questions/67874431

            QUESTION

            Memory leak when emitting an event after menu click in Electron app
            Asked 2021-Jun-15 at 06:52

            I'm currently building a desktop application with Electron and React.

            Right now I'm adding a menu feature which toggles the dark mode of the app. In my React app, I'm using a hook which toggles the dark mode. I want to trigger that React hook right after the user has clicked on the menu item.

            This is what I've done so far:

            menu.ts:

            ...

            ANSWER

            Answered 2021-Jun-13 at 08:37

            Try setting up the toggle-dark-mode event handler once when you start your Electron app.

            Your code doesn't need to be in the ready event even.

            Source https://stackoverflow.com/questions/67956184

            QUESTION

            Make all flex columns the same height in Bootstrap 4
            Asked 2021-Jun-14 at 19:14

            In the following example, how would one utilize flex classes to make columns no.3 and 4 the same height as columns no.1 and 2? Without Javascript, that is.

            More specifically, how would I make the height of all columns change automatically to the height of the column with the biggest content?

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:22

            If you want to use it, there is a plugin for just that.

            jQuery.matchHeight

            Source https://stackoverflow.com/questions/67975065

            QUESTION

            cannot use native node module in electron-forge app
            Asked 2021-Jun-14 at 13:26

            I am trying to use pkcs11js in an electron app created with electron-forge using webpack template.

            But I got the error

            ...

            ANSWER

            Answered 2021-Jun-14 at 10:30

            You should use the Electron Forge Webpack template which has better support for native modules.

            There is currently an open issue for this functionality caused by the outdated/unmaintained @marshallofsound/webpack-asset-relocator-loader which caters for native modules via Webpack. I'm currently working on a PR to fix this but in the meantime you can use my updated fork.

            Source https://stackoverflow.com/questions/67824300

            QUESTION

            Java: increasing speed of parsing large file
            Asked 2021-Jun-14 at 08:18

            I have csv file: Lets call it product.csv

            ...

            ANSWER

            Answered 2021-Jun-13 at 20:31

            I don't think you have O(n) complexity, but a O(n^2), which means that for 100k lines your code will run for 220 minutes, not 22. What makes it worse is that you are reading the file each time you call findPreviousProduct. I would suggest first loading csv into memory and then searching it:

            Source https://stackoverflow.com/questions/67962237

            QUESTION

            React.Create Element type is Invalid
            Asked 2021-Jun-14 at 04:23

            Im using Typescript, Electron, Webpack and NodeJS to make a webapp but for some reason the import/export isnt working properly.

            The error im receiving is:

            "Warning: React.createElement: type is invalid -- expected a string (for built-in components) or a class/function (for composite components) but got: undefined. You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports."

            Ive tripled checked my imports and exports and the component is still undefined when its called.

            Console.Log Output of appView.tsx imported component:

            File Structure:

            ...

            ANSWER

            Answered 2021-Jun-14 at 04:23

            *Edited

            My mistake was thinking that the webpack ts-loader would take context from from ts-config file and transpile the typescript according to that and webpack the content into the final bundle. Upon looking at my question again ive realised i put the index.tsx file as my entry point which is why i was still getting a bundled webpack file but my imports were undefined the only file being webpack was my index file i believe. That combined with the single file output tsc seems to have been the cause.

            tsc was creating a bundle of my typescript.

            webpack was creating a bundle of just my index.tsx file

            Problem entry: './src/index.tsx' & "outFile": "./dist/main.js"

            Source https://stackoverflow.com/questions/67950911

            QUESTION

            Make WebStorm see the paths
            Asked 2021-Jun-12 at 10:40

            I do have an Electron + React project which I inherited from another developer. in the index.js there are a couple of imports that WebStorm is saying it cannot find, however, the application compiles and works as needed.

            and here is the structure of the folders relative to index.js

            How do I make WebStorm happy and make it see the imports and navigate properly to them? I tried to use exports section in the package.json like this

            ...

            ANSWER

            Answered 2021-Jun-12 at 10:40

            Right-click on src directory and select Mark Directory as | Resource Root.

            Source https://stackoverflow.com/questions/67945180

            QUESTION

            Retrieving a tcl/tk application layout structure
            Asked 2021-Jun-11 at 19:12

            is there a way to retrieve a tree structure of a GUI layout from a tcl/tk application? I am trying to retrieve a screen layout so that I would convert this to an html/electron application.

            Any suggestions would be nice.

            ...

            ANSWER

            Answered 2021-Jun-11 at 19:12

            The basic structure of the widget hierarchy can be obtained by using winfo children and basic recursion:

            Source https://stackoverflow.com/questions/67941797

            QUESTION

            configuration.module.rules[2] Issue in @electron-forge/plugin-webpack
            Asked 2021-Jun-11 at 15:32

            Here is some info about the machine I'm using:

            • Node v14.17.0
            • Electron v13.1.2
            • Win 10 21H1
            • Yarn 2.4.2

            I'm trying to get my project here at: https://github.com/Cokaps/GenZOC working but I've ran to this issue:
            When I run electron-forge start, it shows an error here:

            ...

            ANSWER

            Answered 2021-Jun-11 at 15:32

            Did you try loading like this in webpack.renderer.js:

            Source https://stackoverflow.com/questions/67937117

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install electron

            You can download it from GitHub.

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