vrchat | Unofficial VRChat API Client | REST library
kandi X-RAY | vrchat Summary
kandi X-RAY | vrchat Summary
Unofficial VRChat API Client .
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QUESTION
I've tried multiple ways to download a specific File from a specific Release, but it doesn't work.
Windows Version:
...ANSWER
Answered 2021-Mar-06 at 21:49@bk2204 Thanks for the Question.
What solved the problem was using any other shell that I have installed:
- PowerShell
- Git Bash
QUESTION
I have some output from an API:
...ANSWER
Answered 2020-Aug-02 at 13:21The json_decode
function is returning an associative array. This means that you can append ['bio']
to it and get the value for the bio (or any other value of course). Then just save it in a variable like
$bio = json_decode($apicontent, true)['bio'];
QUESTION
The red zone is the login Component and I want put my login at the center of whole page view, but i don´t know why my html and body tag don´t take all the whole blank space. Anyway if you wanna take a look to my project, then i leave my github project https://github.com/SIGX-SENPAI/Angular-VRChat
LoginComponent.html
...ANSWER
Answered 2020-Jun-26 at 01:18- I see you are using bootstrapp.css
- You dont need justify-content-center unless you are not making the element display flex
d-flex
Try one of these:
Here you wrap the button in another form-group and center the button inside that wrapper
QUESTION
In the game VRChat whenever I create an interactable object it always gets the default blue outline highlight when hovering it.
As seen in this tutorial video when creating a pickable cube using the VRC_Pickup, VRC_ObjectSync and VRC_SpecialLayer components:
I was wondering if there is a way to change the color (and maybe other effects like outline width). There's no information about this specifically that I could find. If I had to guess either the color is set in one of the VRChat SDK scripts or by Unity itself when using some API.
You can see a recent slightly modified version of the SDK online in this GitHub repository.
...ANSWER
Answered 2018-Nov-12 at 09:49Unfortunately, there is no way. The outline is a part of the VRChat client itself, and so you would have to mod your client in order to get the outline to change (which is against the rules, I should add).
Theoretically, a script on all pickup-able GameObjects
in the scene would be able to change the outline depending on how the developers created it in the first place; however, as I'm sure you know, scripts are disabled for the time being for safety reasons.
QUESTION
I would like to use another protocol than http(s)://
in particular i want to build a URL that begins with vrchat://
but for some reason it always kills the second /
ANSWER
Answered 2018-Sep-14 at 17:22You're not actually appending a path segment there, you're appending an authority. The main behaviors of AppendPathSegment
over plain old string concatenation are encoding and ensuring 1 and only 1 /
character between segments, which is most likely causing what you're seeing. You don't want or need those behaviors here, so (assuming authority is variable) just use string concatenation:
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