curve-matcher | Curve matching using Fréchet distance and Procrustes analysis in JS

 by   chanind TypeScript Version: 1.1.1 License: MIT

kandi X-RAY | curve-matcher Summary

kandi X-RAY | curve-matcher Summary

curve-matcher is a TypeScript library. curve-matcher has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Javascript library for doing curve matching with Fréchet distance and Procrustes analysis.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              curve-matcher has a low active ecosystem.
              It has 134 star(s) with 15 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 0 days. There are 21 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of curve-matcher is 1.1.1

            kandi-Quality Quality

              curve-matcher has 0 bugs and 0 code smells.

            kandi-Security Security

              curve-matcher has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              curve-matcher code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              curve-matcher is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              curve-matcher releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of curve-matcher
            Get all kandi verified functions for this library.

            curve-matcher Key Features

            No Key Features are available at this moment for curve-matcher.

            curve-matcher Examples and Code Snippets

            No Code Snippets are available at this moment for curve-matcher.

            Community Discussions

            QUESTION

            Javascript code only works in Chrome while Chrome Developer Tools are open
            Asked 2020-Nov-02 at 11:04

            I have a weird bug that only lets my Javascript code run properly if the Chrome developer tools is open. I have read all the other articles with different solutions including removing all console.log() statements and disabling caching for jQuery AJAX (I am not using jQuery) but they do not work.

            When it boils down, I have a navigation bar, a video container, 9 pictures, then I have a canvas that I wish to draw on. The code is supposed to work on the canvas to allow drawing, but only works with chrome developer tools open.

            The peculiar thing is if I remove 6 pictures such that I have only have 2 pictures remaining above the canvas, the canvas can be drawn upon without opening developer tools.

            I don't think it is an issue of "being drawn but just not appearing on the screen" since I have the correct offsets for the drawings to appear, and even if I didn't, it should not work even if I have developer tools open.

            Here is the simplified html file:

            ...

            ANSWER

            Answered 2020-Nov-02 at 11:04

            You have incorrect calculations for xy, which goes beyond canvas.

            If your canvas is located down in the page with the scroll

            canvas.offsetTop would be amount the space from the start of the scroll (grows to infinity when your scroll grows), but e.clientY would grow to window height (display height) which is a fix number.

            I would suggest using mouseEvent.offsetX which is supported in ie9+ and test it in different conditions on different browsers. I tested it in Chrome and it works perfect w/ and w/o scroll.

            Source https://stackoverflow.com/questions/64627953

            QUESTION

            Difference between using Jquery to add button, and explicitly adding it in HTML when calling functions
            Asked 2020-Oct-10 at 17:40

            I am a beginner in HTML/Javascript and know basically no Jquery. I was playing around with npm packages, Jquery, and function calls when I stumbled across a problem.

            If I add a button using Jquery and attach an on click function with it, I am able to alert the user of something once the button is clicked.

            If I add another button using HTML, I am not able to alert the user of the same thing once the button is clicked.

            I have tried two methods of calling the alert() function when adding buttons with HTML, both with no successes while the Jquery button adding works perfectly fine.

            Why is this the case? And how do I make the HTML explicitly defined buttons work with function calls?

            index.html file

            ...

            ANSWER

            Answered 2020-Oct-10 at 17:40

            You have to wait for the content to be rendered before attaching the onclick callback (I'd suggest you use addEventListener('click' instead)

            Source https://stackoverflow.com/questions/64288427

            QUESTION

            How to import external JavaScript library
            Asked 2020-Sep-10 at 21:12

            This will be my second HTML/CSS and Javascript project so I am very much a beginner. I am trying to allow the user to draw some shapes/lines on a canvas, and then use an external library called curve-matcher to compare a predetermined shape with the user-drawn shape.

            I began with creating a canvas where the user can draw, in an HTML file named index.html . I have 1 button that clears the canvas, and another button that will call the external function and then display the similarity score. This works fine, with code below.

            ...

            ANSWER

            Answered 2020-Sep-09 at 19:56

            Just add above your existing script tag

            Now all the methods in help.js will be available. This isn't generally recommended and you should read about es6 exports and the module pattern.

            Source https://stackoverflow.com/questions/63818658

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install curve-matcher

            Curve matcher can be installed via NPM or Yarn.
            The core of curve-matcher is a function called shapeSimilarity which estimates how similar the shapes of 2 curves are to each other, returning a value between 0 and 1.

            Support

            Contributions are welcome! These steps will guide you through contributing to this project:. Make and commit your changes. Make sure the commands yarn run build and yarn run test:prod are working. Finally send a GitHub Pull Request with a clear list of what you've done. Make sure all of your commits are atomic (one feature per commit). Please add tests for any features that you add or change.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • npm

            npm i curve-matcher

          • CLONE
          • HTTPS

            https://github.com/chanind/curve-matcher.git

          • CLI

            gh repo clone chanind/curve-matcher

          • sshUrl

            git@github.com:chanind/curve-matcher.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link