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kandi X-RAY | streetlights Summary
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QUESTION
I'm using react-tabulator for a component: http://tabulator.info/docs/4.0/frameworks
I have put the component on the page in my app but am struggling to do anything with the styling. Right now, the component just displays everything vertically and looks really bad:
I want to display this horizontally in something that looks like a normal tabular format. I would also like to change column width. I've found limited documentation examples. Someone did ask a similar question and in this StackOverflow thread: How to style react-tabulator table? but I've not been able to edit the styles.css stylesheet to do anything useful.
Here is my component code:
...ANSWER
Answered 2021-Apr-21 at 19:44The css in react-tabulator/lib/styles.css
is just the most base-level css.
Try importing one of the pre-built themes:
import "react-tabulator/css/bootstrap/tabulator_bootstrap.min.css";
There are a whole bunch of them in the css folder, and you can use them as a basis for creating your own.
QUESTION
I am following a book which has the following code:
...ANSWER
Answered 2020-Nov-03 at 09:34There is a lot of ways to initialize neural network, and it's a current research subject as it can have a great impact on performance and training time. Some rules of thumb :
- avoid having only one value for all weights, as they would all update the same
- avoid having too large weights that could make your gradient too high
- avoid having too small weights that could make your gradient vanish
In your case, the goal is just to have something between [-1;1] :
- np.random.random gives you a float in [0;1]
- multiply by 2 gives you something in [0;2]
- substract 1 gives you a number in [-1;1]
QUESTION
I have a pole table that can have one to four streetlights on it. Each row has a pole ID and the type (a description) of streetlight. I need the ID's to be unique with a column for each of the possible streetlights. The type/description can anyone of 26 strings.
I have something like this:
...ANSWER
Answered 2020-Jun-25 at 19:44You can use row_number()
and conditional aggregation:
QUESTION
I have fragment shader "fsh" file and I am trying to compile it, it is originally taken from Shadertoy, and it is in GLSL, I am trying to port it to METAL, and I am getting the following error:
program_source:129:12: error: program scope variable must reside in constant address space const vec3 ro, rd;
As far as I can understand, I can not define ro and rd in global scope like this, how can I fix this ?
Thank you very much.
The code is below:
...ANSWER
Answered 2020-Apr-16 at 00:37The equivalent declaration in Metal Shading Language (MSL) would be
QUESTION
I am trying to generate a position list (from 0 to n) for points (streetlights) based on their distance to other points (street).
The lists look like this :
...ANSWER
Answered 2019-May-04 at 15:14If I understand you correctly, you want to sorted first by lightpoint_list
, if lightpoint is same, then sorted by distance_list
. so the solution is clear, you can just pack and sort:
QUESTION
I am trying this mongodb aggregation. I got the output but how can I get the count value with all records.
...ANSWER
Answered 2018-Apr-16 at 11:53You need to use the $sum
operator in the $project
stage :
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