cleargraph | Cleargraph is a GraphQL runtime | GraphQL library
kandi X-RAY | cleargraph Summary
kandi X-RAY | cleargraph Summary
Cleargraph is a multi-purpose GraphQL runtime for decentralized applications (dApps) and wallets. Its API is infrastructure that makes it easy for application developers to create products and services that take advantage of the Ethereum blockchain without sacrificing usability, flexibility, or security. Cleargraph is the essential missing link between conventional application development and on-chain smart contracts. Read the announcement.
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QUESTION
When I try to build a game 22 error appears, when I try to play in editor everything is OK.
I'm new to unity so sorry if I made some stupid mistake.
Errors:
(Location)(): error CS0234: The type or namespace name 'XXXX' does not exist in the namespace '' (are you missing an assembly reference?)
where XXXX is: GraphView (library UnityEditor.Experimental) , UIElements (library UnityEditor)
(Location)): error CS0246: The type or namespace name 'YYYY' could not be found (are you missing a using directive or an assembly reference?)
YYYY = Edge, Node, Port, Direction, EditorWindow, MenuItemAttribute, MenuItem
and another one error
UnityEditor.BuildPlayerWindow+BuildMethodException: 20 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options)[0x002bb] in :0
Here's the code:
DialogueGraphView
...ANSWER
Answered 2020-Dec-02 at 15:06As someone in the comments said, Unity can't build stuff that use the UnityEditor
namespace. However, when building Unity will ignore everything located inside folders called "Editor". Put all those scripts that cause problems in a folder called "Editor" and it should compile with no errors.
You can also have more than one "Editor" folder, so if you need to differentiate between your editor scripts feel free to do that.
QUESTION
So I'm trying to create an application in QML, and doing so by using an ApplicationWindow. The following code is in main.qml, where some of the components are defined in other files (they are not essential for this problem):
...ANSWER
Answered 2020-Nov-10 at 15:12I eventually found a solution to what seems to be a bug from Qt's end. I had to launch QtCreator via a qtcreator.bat file in the same directory as qtcreator.exe with the following content:
QUESTION
Trying to add new nodes to existing graph with add
function end up with all new graph. here is my code:
ANSWER
Answered 2017-Dec-14 at 00:07What you currently have:
QUESTION
I am a complete MERN newbie please! I need to clear all the objects of an array in mongo document using mongoose. Most of the answers I found would just remove part of the array based on the condition given, but I want to clear the whole array so that I can repopulate it from user inputs.
Document :
...ANSWER
Answered 2020-Feb-11 at 19:45If you wanted to pull all the elements of an array, then you can simply set that array value to []
:
QUESTION
I'm trying to screenshot programatically a ListView- both visible and non visible rows. My ListView contains rows with a custom graph that I've made- as subclass to View
and a header title- TextView
.
All works well when displaying, but when I'm generating the screenshot all graphs are getting off bounds- all the bottom section is gone, looks like it expands to the full height of the row without noticing other components (like the title TextView
).
I've uploaded a test Project to Github
My Question- How can I keep my graphs in-bounds when generating that screenshot?Here's how it looks when using the app normally-
Here's how it looks on the generated screenshot-
Here's the code that generates my screenshot-
...ANSWER
Answered 2018-Dec-07 at 17:05in GraphContainer change this lines
QUESTION
All right, just hear me out. I currently have a class similar to the one below:
...ANSWER
Answered 2018-Apr-07 at 21:52I currently have a class similar to the one below:
That is not how you do custom painting.
You should:
be overriding
paintComponent(...)
- not paint()then invoke
super.paintComponent(...)
- not super.paintComponent().
Read the section from the Swing tutorial on Custom Painting for more information and working examples.
pass custom instructions to one of its panes, so every instance of GraphicsPanel would be able to do something different. I want to be able to keep adding instructions as runnables to the object.
You don't add Runnable objects to do painting. Swing determines when paiting is done, so the paintComponent() method simply paints the current state of your panel.
So to change the state of your panel you can keep an ArrayList of Objects you want to paint. You create a method to add objects to paint to the ArrayList. Then in the paintComponent() method you iterate through the ArrayList to paint each object.
See Custom Painting Approaches for an example of this approach.
In your case because you want to paint different objects you would want to add Shape
objects to the ArrayList. The Shape
interface supports arcs, rectangles, ovals etc.
QUESTION
I build the graph below with the following logic:
- Mouseover a node - it's non-connected nodes & their links are transparent.
- Mouseover a link - all nodes & links are transparent, except the touched link (which become bold) and it's two nodes.
That works great, until I try to add more nodes to the graph. Press on the Add Node button, adds another node and it's link to the party. The problem is, that the node logic is broken (the link logic still work). Any idea why?
Thanks! JSFiddle
...ANSWER
Answered 2017-Dec-31 at 10:13You called draw
method multiple times, so you have to treat it carefully.
Only newly added nodes are supposed to be added image
and circle
tags,
so you should change
QUESTION
I've created graph object the creates graphs with can later on be extended with more nodes and links. First creation looks good:
Then, with add
function I've added node 4 and link:
as you can see above, the link of between node 4 and 3 is drawn above node 3 image/circle. How can I avoid that? my source is code is here.
I'll attach most of it:
...ANSWER
Answered 2017-Dec-18 at 22:30As svg elements are layered in the order they are drawn, the last drawn element will be the topmost element. As you add links after the original drawing of the force, links will overlap nodes. Two solutions come to mind:
- Use .lower()
When appending a link, use selection.lower()
to move it to the bottom (this moves the selected elements in the DOM so that they are under other elements):
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