cleargraph | Cleargraph is a GraphQL runtime | GraphQL library

 by   dsys TypeScript Version: Current License: Non-SPDX

kandi X-RAY | cleargraph Summary

kandi X-RAY | cleargraph Summary

cleargraph is a TypeScript library typically used in Web Services, GraphQL, Ethereum applications. cleargraph has no bugs, it has no vulnerabilities and it has low support. However cleargraph has a Non-SPDX License. You can download it from GitHub.

Cleargraph is a multi-purpose GraphQL runtime for decentralized applications (dApps) and wallets. Its API is infrastructure that makes it easy for application developers to create products and services that take advantage of the Ethereum blockchain without sacrificing usability, flexibility, or security. Cleargraph is the essential missing link between conventional application development and on-chain smart contracts. Read the announcement.
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              cleargraph has a low active ecosystem.
              It has 250 star(s) with 13 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 19 open issues and 17 have been closed. On average issues are closed in 7 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cleargraph is current.

            kandi-Quality Quality

              cleargraph has no bugs reported.

            kandi-Security Security

              cleargraph has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              cleargraph has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              cleargraph releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of cleargraph
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            cleargraph Key Features

            No Key Features are available at this moment for cleargraph.

            cleargraph Examples and Code Snippets

            No Code Snippets are available at this moment for cleargraph.

            Community Discussions

            QUESTION

            While building in unity 25 weird errors appears
            Asked 2020-Dec-02 at 15:06

            When I try to build a game 22 error appears, when I try to play in editor everything is OK.

            I'm new to unity so sorry if I made some stupid mistake.

            Errors:

            (Location)(): error CS0234: The type or namespace name 'XXXX' does not exist in the namespace '' (are you missing an assembly reference?)

            where XXXX is: GraphView (library UnityEditor.Experimental) , UIElements (library UnityEditor)

            (Location)): error CS0246: The type or namespace name 'YYYY' could not be found (are you missing a using directive or an assembly reference?)

            YYYY = Edge, Node, Port, Direction, EditorWindow, MenuItemAttribute, MenuItem

            and another one error

            UnityEditor.BuildPlayerWindow+BuildMethodException: 20 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options)[0x002bb] in :0

            Here's the code:

            DialogueGraphView

            ...

            ANSWER

            Answered 2020-Dec-02 at 15:06

            As someone in the comments said, Unity can't build stuff that use the UnityEditor namespace. However, when building Unity will ignore everything located inside folders called "Editor". Put all those scripts that cause problems in a folder called "Editor" and it should compile with no errors. You can also have more than one "Editor" folder, so if you need to differentiate between your editor scripts feel free to do that.

            Source https://stackoverflow.com/questions/65051135

            QUESTION

            QML ApplicationWindow zooms in unintentionally and doesn't show all components
            Asked 2020-Nov-10 at 15:12

            So I'm trying to create an application in QML, and doing so by using an ApplicationWindow. The following code is in main.qml, where some of the components are defined in other files (they are not essential for this problem):

            ...

            ANSWER

            Answered 2020-Nov-10 at 15:12

            I eventually found a solution to what seems to be a bug from Qt's end. I had to launch QtCreator via a qtcreator.bat file in the same directory as qtcreator.exe with the following content:

            Source https://stackoverflow.com/questions/64757778

            QUESTION

            d3 js redraw graph add existing nodes again
            Asked 2020-Mar-17 at 11:04

            Trying to add new nodes to existing graph with add function end up with all new graph. here is my code:

            ...

            ANSWER

            Answered 2017-Dec-14 at 00:07

            What you currently have:

            Source https://stackoverflow.com/questions/47802616

            QUESTION

            how can I delete all the elements of a nested array within a mongo document using mongoose?
            Asked 2020-Feb-11 at 19:51

            I am a complete MERN newbie please! I need to clear all the objects of an array in mongo document using mongoose. Most of the answers I found would just remove part of the array based on the condition given, but I want to clear the whole array so that I can repopulate it from user inputs.

            Document :

            ...

            ANSWER

            Answered 2020-Feb-11 at 19:45

            If you wanted to pull all the elements of an array, then you can simply set that array value to [] :

            Source https://stackoverflow.com/questions/60176163

            QUESTION

            ListView Screenshot with custom view get off bounds
            Asked 2018-Dec-07 at 17:05

            I'm trying to screenshot programatically a ListView- both visible and non visible rows. My ListView contains rows with a custom graph that I've made- as subclass to View and a header title- TextView.

            All works well when displaying, but when I'm generating the screenshot all graphs are getting off bounds- all the bottom section is gone, looks like it expands to the full height of the row without noticing other components (like the title TextView).

            I've uploaded a test Project to Github

            My Question- How can I keep my graphs in-bounds when generating that screenshot?

            Here's how it looks when using the app normally-

            Here's how it looks on the generated screenshot-

            Here's the code that generates my screenshot-

            ...

            ANSWER

            Answered 2018-Dec-07 at 17:05

            in GraphContainer change this lines

            Source https://stackoverflow.com/questions/53671456

            QUESTION

            Give dynamic runnables to my JPanel class using its own Graphics object?
            Asked 2018-Sep-30 at 22:00

            All right, just hear me out. I currently have a class similar to the one below:

            ...

            ANSWER

            Answered 2018-Apr-07 at 21:52

            I currently have a class similar to the one below:

            That is not how you do custom painting.

            You should:

            1. be overriding paintComponent(...) - not paint()

            2. then invoke super.paintComponent(...) - not super.paintComponent().

            Read the section from the Swing tutorial on Custom Painting for more information and working examples.

            pass custom instructions to one of its panes, so every instance of GraphicsPanel would be able to do something different. I want to be able to keep adding instructions as runnables to the object.

            You don't add Runnable objects to do painting. Swing determines when paiting is done, so the paintComponent() method simply paints the current state of your panel.

            So to change the state of your panel you can keep an ArrayList of Objects you want to paint. You create a method to add objects to paint to the ArrayList. Then in the paintComponent() method you iterate through the ArrayList to paint each object.

            See Custom Painting Approaches for an example of this approach.

            In your case because you want to paint different objects you would want to add Shape objects to the ArrayList. The Shape interface supports arcs, rectangles, ovals etc.

            Source https://stackoverflow.com/questions/49712110

            QUESTION

            d3.js - graph is broken after adding new nodes
            Asked 2017-Dec-31 at 10:13

            I build the graph below with the following logic:

            • Mouseover a node - it's non-connected nodes & their links are transparent.
            • Mouseover a link - all nodes & links are transparent, except the touched link (which become bold) and it's two nodes.

            That works great, until I try to add more nodes to the graph. Press on the Add Node button, adds another node and it's link to the party. The problem is, that the node logic is broken (the link logic still work). Any idea why?

            Thanks! JSFiddle

            ...

            ANSWER

            Answered 2017-Dec-31 at 10:13

            jsfiddle

            You called draw method multiple times, so you have to treat it carefully.

            Only newly added nodes are supposed to be added image and circle tags, so you should change

            Source https://stackoverflow.com/questions/48026059

            QUESTION

            D3 js links below nodes
            Asked 2017-Dec-18 at 22:30

            I've created graph object the creates graphs with can later on be extended with more nodes and links. First creation looks good:

            Then, with add function I've added node 4 and link:

            as you can see above, the link of between node 4 and 3 is drawn above node 3 image/circle. How can I avoid that? my source is code is here.

            I'll attach most of it:

            ...

            ANSWER

            Answered 2017-Dec-18 at 22:30

            As svg elements are layered in the order they are drawn, the last drawn element will be the topmost element. As you add links after the original drawing of the force, links will overlap nodes. Two solutions come to mind:

            1. Use .lower()

            When appending a link, use selection.lower() to move it to the bottom (this moves the selected elements in the DOM so that they are under other elements):

            Source https://stackoverflow.com/questions/47877091

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cleargraph

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/dsys/cleargraph.git

          • CLI

            gh repo clone dsys/cleargraph

          • sshUrl

            git@github.com:dsys/cleargraph.git

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