juanlegejuan | 微信小游戏《卷了个卷》前端源码,基于 Cocos Creater 开发。这是我第一次开发一个完整的游戏,作为练习并完成上线。现在这个游戏已经停止维护,所以我决定将它开源。扫描二维码可以体验。

 by   ericdum TypeScript Version: Current License: Apache-2.0

kandi X-RAY | juanlegejuan Summary

kandi X-RAY | juanlegejuan Summary

juanlegejuan is a TypeScript library. juanlegejuan has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

微信小游戏《卷了个卷》前端源码,基于 Cocos Creater 开发。这是我第一次开发一个完整的游戏,作为练习并完成上线。现在这个游戏已经停止维护,所以我决定将它开源。扫描二维码可以体验。
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              juanlegejuan has a low active ecosystem.
              It has 9 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of juanlegejuan is current.

            kandi-Quality Quality

              juanlegejuan has no bugs reported.

            kandi-Security Security

              juanlegejuan has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              juanlegejuan is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              juanlegejuan releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            juanlegejuan Key Features

            No Key Features are available at this moment for juanlegejuan.

            juanlegejuan Examples and Code Snippets

            No Code Snippets are available at this moment for juanlegejuan.

            Community Discussions

            No Community Discussions are available at this moment for juanlegejuan.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install juanlegejuan

            等我有时间了继续补充,如果您迫切想要教程或其他支持,Pls let me know,这可能会加快整个进程。.
            本游戏通过 Cocos Creator 开发,然后再“构建”成符合微信小程序规范的格式,并通过“微信开发工具”进行最终在手机上的预览、发布、上线。.
            下载微信开发工具 https://developers.weixin.qq.com/miniprogram/dev/devtools/download.html
            下载代码 git clone git@github.com:ericdum/juanlegejuan.git
            打开微信开发工具,在左边菜单中选择小游戏,然后在右上角点击导入。
            在创建小游戏页面点击使用测试号,或者自行注册正式账号
            记下这个appId,稍后要用。
            下载 Cocos Dashboard https://www.cocos.com/en/creator-download
            登录后点击 Add 选择根目录
            随后列表中选择juanlegejuna后进入项目。
            在“场景编辑器”中首先将视图切换为2D模式。
            左下角“资源管理器”中的game、home是两个最主要的场景,双击这两个场景可以检查具体的页面布局。
            点击右上角“构建发布”,在弹出菜单中选择“发布平台”到“微信小游戏”
            初始场景选择为 home
            取消勾选 first 场景
            勾选MD5缓存、Source Maps、替换插屏、初始场景分包、分离引擎
            然后在 appId 中填写前面在小游戏页面创建的 appID
            点击构建
            切换到“微信开发工具”,选择 build/wechatgame 目录重新导入项目
            即可运行
            FYI:如果卡在首页,注意错误提示,可能需要导入 Cocos 的基础库,注意控制台报错的提示。
            FYI:目前后端代码使用了直接请求微信云服务,这个部分代码尚未开源需要自行替换实现。

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            https://github.com/ericdum/juanlegejuan.git

          • CLI

            gh repo clone ericdum/juanlegejuan

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            git@github.com:ericdum/juanlegejuan.git

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