chipmunk | fast logfile viewer that can deal with huge logfiles ( & gt
kandi X-RAY | chipmunk Summary
kandi X-RAY | chipmunk Summary
chipmunk is a fast logfile viewer that can deal with huge logfiles (>10 GB). It powers a super fast search and is supposed to be a useful tool for developers who have to analyze logfiles.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of chipmunk
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chipmunk Examples and Code Snippets
Community Discussions
Trending Discussions on chipmunk
QUESTION
I am trying to see how spoken-word and read-word frequency correlate with performance on a word game. here is my reproducible sample:
...ANSWER
Answered 2022-Mar-09 at 22:28Perhaps something like this?
QUESTION
I am trying to see how word frequency correlates with phonotactic probability using R, but there are a few issues. First, and most generally, I don't know merge these two graphs together (i want them to appear on the same axis).
This leads to a second problem because the first graph's y values are in probabilities, and the second is a count, so the scales are not the same. Should I combine data frames first, or is there a simpler way to merge two graphs?
Here is the reproducible sample, and the code for my graphs:
...ANSWER
Answered 2022-Mar-09 at 20:44One way could be to use a second y axis. Although this method is to be used critically, in this situation I think it is appropriate:
QUESTION
I have a multi module app where I recently began implementing Jetpack Compose. I defined some composables to be shared by different modules. I put those in another library module and imported in relevant places. Example composable:
...ANSWER
Answered 2022-Mar-07 at 20:30I found the issue when it would fail at runtime as well. Turns out I didn't have the "compose = true" in the build.gradle file of the module defining AppTheme etc. In other words, each build.gradle file requires these settings to be specified individually.
QUESTION
Android Studio Bumblebee (2021.1.1) was released stably on 25 January 2022 bundled with a new Device Manager (accompanying new support for Android 11+ device debugging over WIFI). I jumped on this stable release, updating from Android Studio Arctic Fox (2020.3.1 Patch 4).
Unfortunately however, since updating, physical devices/handsets don't remain connected to Android Studio for the purpose of debugging. I can confirm that the issue was introduced from Android Studio Bumblebee onwards (occurring in Beta and Canary builds also). I've reproduced the issue on Android Studio Bumblebee (Stable), Chipmunk (Beta), and Dolphin (Canary), but Android Studio Arctic Fox (superseded Stable) continues to work just fine.
The issue occurs soon after opening Android Studio (Bumblebee+) with one of my physical devices connected. Everything appears fine initially and I may even have enough time to deploy my project to the handset, before the device disappears from Android Studio (as if I'd physically disconnected the USB cable from my computer or from the handset itself).
I've tried a fair few things in an attempt to determine a root cause. These include testing:
- With different USB cables.
- With different handsets (both varying makes and models).
- With various versions of the Android Studio IDE (as mentioned above).
- Plugging the USB cables into different USB ports on my computer.
- Rebooting handsets and my computer.
- Restarting Android Studio.
- Invalidating caches and restarting Android Studio.
adb kill-server
thenadb start-server
.- Revoking/reaccepting USB debugging authorization.
- Reinstalled build tools/platform tools, and ADB.
- A great number of further possibilities, to no avail.
I searched and read through remotely similar issues, including (but not limited to) these:
- Android Studio Arctic Fox (Adb) - Connected Devices are being disconnected after some time
- Android debugger continually disconnects
This particular comment in one of the above issues clued me onto a possible root cause:
I have been fighting for a few days with adb not seeing my device. After trying many other posted solutions, I discovered that the issue was with Chrome also trying to connect its debugger to a web view. If Chrome is connected using chrome://inspect, then adb seems to disconnect. Quitting Chrome resolves the issue. Then I can connect with Android Studio and then restart Chrome and reconnect. Hope this helps someone else.
However I've been unable to do anything with the above discovery, other than close Google Chrome, and hope for the best. Obviously this isn't an ideal solution. It appears as though the moment Google Chrome shows the connected physical device in the chrome://inspect/#devices page, the physical device promptly becomes unavailable through Android Studio.
I've jumped back to Android Studio Arctic Fox (2020.3.1 Patch 4) for the moment, however this brings with it other issues (my current core project targets the latest SDK version, which requires the updated IDE).
Absolutely any help with this would be insanely appreciated. I've exhausted just about every avenue that I can think of!
...ANSWER
Answered 2022-Feb-01 at 17:29I solved the problem by disabling
Settings -> Build, Execution, Deployment -> Debugger -> "Enable adb mDNS for wireless debugging"
QUESTION
When I create a pure Kotlin Library module in Android Studio on Macbook Pro with M1, AS doesn’t recognize Java dependencies. Everything builds fine.
Everything also works fine when I change this module into Android Library.
I tried a few different Java implementations and it doesn’t help. I also tried to use different versions of Android Studio - stable, beta. Finally it works in Android Studio Chipmunk (canary version).
Any other solution than using Canary version of AS?
I've created a bug on Google Issuetracker: https://issuetracker.google.com/issues/208860817
...ANSWER
Answered 2021-Dec-16 at 11:09You have to use Android Studio Chipmunk, based on Intellij (2021.2.1). AS Team won't fix it in any previous version.
QUESTION
I am trying to create a pendulum with oscillating string and mass which is expected to oscillate for a period of time and then stop. From what I wrote, the mass could not stop oscillating. Kindly help me out.
...ANSWER
Answered 2020-Oct-12 at 14:30You did not provide damping in the last parameter of the call:
QUESTION
I have written the below program which is aimed at simulating a weight balancing experiment using knife edge. however, the weight of the box is not affecting the segment as shown when simulated. I am currently new on learning how to code with pymunk. kindly help me out on this
...ANSWER
Answered 2020-Aug-01 at 06:40The problem is that the the segment shape has its weight in one end, and not in the center. This happens because weight in Pymunk is collected at the position of the Body of the shape(s).
Try to change the segment code to something like this:
QUESTION
my first ever question on Stack Overflow as I'm learning Python (with absolute no programming background whatsoever).
I'v tried finding an answer but I don't undestand where my error is. If the question is inappropriate I will delete it and I apologize.
I'm following a MOOC about Python. Very early, when learning about parameters and functions I came across an error I don't understand.
Here is the code, while running it it says "SyntaxError: multiple statements found while compiling a single statement"
...ANSWER
Answered 2020-Jul-31 at 13:22When assign a value to a variable you have to use =
not ==
. Because ==
used for comparing two variables.
Replace user_answer == "B"
with:
QUESTION
I have a .mp3 file that contains just voice and I would like to adjust the speed (slower or faster) while maintaining the same clarity. No chipmunks! Then write out the modified file to disk. In order to do this, I am trying to use the AVAudioEngine Framework but am a complete N00B to the framework. All the examples, I have found, are geared to modifying music or recording voice then playing it audibly. I just want to convert to a different speed and have it spit out the modified file. This was all I could figure out so far, I documented my confusion in the comments of the code.
...ANSWER
Answered 2020-Jul-16 at 19:30Here is proof-of-concept code that speeds up a stereo M4A file and saves it as a WAVE file. There is minimal error handling and no attempt at handling different channel layouts, but hopefully it should get you started:
QUESTION
I only want to show Chip, but I get both Chip AND Dale. It doesn't seem to matter which 32 bit character I put in, tkinter seems to duplicate them - it's not just chipmunks.
I'm thinking that I may have to render them to png and then place them as images, but that seems a bit ... heavy-handed.
Any other solutions? Is tkinter planning on fixing this?
...ANSWER
Answered 2020-Jul-07 at 15:58The fundamental problem is that Tcl and Tk are not very happy with non-BMP (Unicode Basic Multilingual Plane) characters. Prior to 8.6.10, what happens is anyone's guess; the implementation simply assumed such characters didn't exist and was known to be buggy when they actually turned up (there's several tickets on various aspects of this). 8.7 will have stronger fixes in place (see TIP #389 for the details) — the basic aim is that if you feed non-BMP characters in, they can be got out at the other side so they can be written to a UTF-8 file or displayed by Tk if the font engine deigns to support them — but some operations will still be wrong as the string implementation will still be using surrogates. 9.0 will fix things properly (by changing the fundamental character storage unit to be large enough to accommodate any Unicode codepoint) but that's a disruptive change.
With released versions, if you can get the surrogates over the wall from Python to Tcl, they'll probably end up in the GUI engine which might do the right thing. In some cases (not including any build I've currently got, FWIW, but I've got strange builds so don't read very much into that). With 8.7, sending over UTF-8 will be able to work; that's part of the functionality profile that will be guaranteed. (The encoding functions exist in older versions, but with 8.6 releases they will do the wrong thing with non-BMP UTF-8 and break weirdly with older versions than that.)
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