favicons | Favicons generator for Node.js | Runtime Evironment library

 by   itgalaxy TypeScript Version: 7.2.0 License: MIT

kandi X-RAY | favicons Summary

kandi X-RAY | favicons Summary

favicons is a TypeScript library typically used in Server, Runtime Evironment, Webpack, Nodejs, NPM applications. favicons has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A Node.js module for generating favicons and their associated files. Originally built for Google's Web Starter Kit and Catalyst. Requires Node 4+. Installed through NPM with:.
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    Quality
      Security
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          Reuse

            kandi-support Support

              favicons has a medium active ecosystem.
              It has 1115 star(s) with 165 fork(s). There are 18 watchers for this library.
              There were 2 major release(s) in the last 12 months.
              There are 28 open issues and 179 have been closed. On average issues are closed in 495 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of favicons is 7.2.0

            kandi-Quality Quality

              favicons has 0 bugs and 0 code smells.

            kandi-Security Security

              favicons has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              favicons code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              favicons is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              favicons releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of favicons
            Get all kandi verified functions for this library.

            favicons Key Features

            No Key Features are available at this moment for favicons.

            favicons Examples and Code Snippets

            Slush Kickstart ,Available Tasks
            JavaScriptdot img1Lines of Code : 123dot img1License : Permissive (MIT)
            copy iconCopy
            gulp
            ├── config.js
            ├── paths.js
            └── tasks
                ├── base
                │   ├── bower.js
                │   ├── clean.js
                │   ├── serve.js
                │   └── watch.js
                ├── build
                │   ├── css.js
                │   ├── fonts.  
            Usage
            TypeScriptdot img2Lines of Code : 42dot img2License : Permissive (MIT)
            copy iconCopy
            // static.config.js
            
            
            import ReactStaticFavicons from '@kuroku/react-static-favicons';
            
            // keeping the instance global allows the favicons result to be cached
            const reactStaticFavicons = new ReactStaticFavicons({
            	// string: directory where the image  
            @flexis/favicons,Usage,Gulp
            TypeScriptdot img3Lines of Code : 37dot img3License : Permissive (MIT)
            copy iconCopy
            import favicons from '@flexis/favicons/lib/stream';
            import manifest from './src/manifest.json';
            
            gulp.task('favicons', () =>
                gulp.src('src/favicon.svg')
                    .pipe(favicons({
                        manifest,
                        headers: true
                    }))
                   

            Community Discussions

            QUESTION

            Why Laravel component does not render correctly? Depends on the route?
            Asked 2022-Mar-28 at 15:27

            When I hit http://127.0.0.1:8000/welcome everything renders fine. But with http://127.0.0.1:8000/hh/welcome the page looks like it has no CSS references or anything at all.

            Any idea why it is like this and how to solve it? Thanks a lot!

            routes > web.php

            ...

            ANSWER

            Answered 2022-Mar-28 at 15:24

            Because you are currently loading your CSS relative to your URL

            Try the following:

            Source https://stackoverflow.com/questions/71649741

            QUESTION

            Google's change of favicon service
            Asked 2022-Mar-21 at 09:16

            For a long time you could get the favicon of every site from a public Google link, it had the format

            https://www.google.com/s2/favicons?domain=stackoverflow.com

            It was possible to download it with curl or wget.

            Not the link redirects to

            https://t3.gstatic.com/faviconV2?client=SOCIAL&type=FAVICON&fallback_opts=TYPE,SIZE,URL&url=http://stackoverflow.com&size=16

            And it doesn't seem to be possible anymore to download it with a command.

            When you try

            ...

            ANSWER

            Answered 2022-Mar-21 at 09:16

            It was possible to download it with curl or wget.

            I did run following wget command

            Source https://stackoverflow.com/questions/71541015

            QUESTION

            Printing list of files by reading a list-file not working when checked for actual existence of read paths
            Asked 2022-Mar-10 at 00:57

            As I mentioned in Q-title, I am trying to read some file-paths, which I intend to delete later, from a list-file which contains these paths delimited by newline as below[ChromeJunks.lst]:

            ...

            ANSWER

            Answered 2022-Mar-09 at 23:32

            When the file path is stored in %%a, %LOCALAPPDATA% is never expanded because regular variables are expanded before for loop variables (see How does the Windows Command Interpreter (CMD.EXE) parse scripts? for more details). In order to expand %LOCALAPPDATA% into something meaningful, we need to use call to perform another round of expansion.

            Source https://stackoverflow.com/questions/71416972

            QUESTION

            Jquery .val() on input returns [object Undefined]
            Asked 2022-Feb-28 at 18:17

            I want to append an with href to Google's favicon fetcher with the value from an input when the button is clicked.

            The result I want to achieve is:

            ...

            ANSWER

            Answered 2022-Feb-28 at 18:17

            Converting to string is what is causing an unexpected result. You don't need to convert .val() to string since it returns a string value:

            Source https://stackoverflow.com/questions/71299077

            QUESTION

            Tampermonkey - Script not running on Todoist
            Asked 2022-Feb-24 at 11:05

            I want to write a user script for Todoist, but - even though the URL matches - the script is not running on the Todoist but on every other webpage.

            Even the simplest example won't run.

            ...

            ANSWER

            Answered 2022-Feb-24 at 11:05

            Switched to the Plugin Violentmonkey" and it worked. I still don't know what the issue is. But it is solved for me.

            Source https://stackoverflow.com/questions/71237745

            QUESTION

            shakapacker: Webpacker can't find subdir/image.png in manifest.json
            Asked 2022-Feb-03 at 19:29

            I am trying to upgrade my app to Rails 7 and decided to upgrade shakapacker (aka webpacker 6).

            I like to have images in app/javascript/images organized into subdirectories but for some reason this whole structure gets flattened by skakapacker/webpack.

            So <%= image_pack_tag "subdir/image.png" %> raises an error but <%= image_pack_tag "image.png" %> works.

            My only clue so far is the doc for webpack-asset-manifest which says: will generate a JSON file that matches the original filename with the hashed version - emphasis on the filename. This might be a change since webpack days?

            Also the manifest.json looks different now with shakapacker. Webpcker used to be:

            ...

            ANSWER

            Answered 2022-Feb-01 at 15:57

            In your packs/application.js you should have this

            Source https://stackoverflow.com/questions/70942932

            QUESTION

            Can I read downloaded https://cssreference.io/ source code offline with Chrome?
            Asked 2022-Jan-09 at 10:58

            I have downloaded the source code https://github.com/jgthms/css-reference for https://cssreference.io/.

            After I expand the zipped folder and open the index.html file with Chrome, the browser doesn't render the page correctly. The index.html looks like the following:

            ...

            ANSWER

            Answered 2022-Jan-09 at 10:58

            Yes, it is possible that you can read this document offline (or in other words, run the project's website), but it requires some steps that I've described below. (Disclaimer: yarn is used as package manager and macOS as OS, and it might be that you bump into different errors)

            Steps
            1. Update node-sass
            2. Install Jekyll
            3. Setup Jekyll in project
            4. Serve project
            Result

            Why Jekyll?

            The package.json gives some clues about how it should be done, since one of the keywords is jekyll. That means the project uses Jekyll, a static site generator, and we should install it to run the project on our local machine.

            1. Update node-sass

            Before we do anything with jekyll, we need to update the node-sass library inside the package.json file, since the project is quite old. Since my machine uses Node.js v14, we need to update node-sass to 4.14, according to its docs.

            Source https://stackoverflow.com/questions/70633460

            QUESTION

            WebGL textures from YouTube video frames
            Asked 2022-Jan-08 at 15:24

            I'm using the technique described here (code, demo) for using video frames as WebGL textures, and the simple scene (just showing the image in 2D, rather than a 3D rotating cube) from here.

            The goal is a Tampermonkey userscript (with WebGL shaders, i.e. video effects) for YouTube.

            The canvas is filled grey due to gl.clearColor(0.5,0.5,0.5,1). But the next lines of code, which should draw the frame from the video, have no visible effect. What part might be wrong? There are no errors.

            I tried to shorten the code before posting, but apparently even simple WebGL scenes require a lot of boilerplate code.

            ...

            ANSWER

            Answered 2022-Jan-08 at 15:24

            Edit: As it has been pointed out, first two sections of this answer are completely wrong.

            TLDR: This might not be feasible without a backend server first fetching the video data.

            If you check the MDN tutorial you followed, the video object passed to texImage2D is actually an MP4 video. However, in your script, the video object you have access to (document.getElementsByTagName("video")[0]) is just a DOM object. You don't have the actual video data. And it is not easy to get access to that for YouTube. The YouTube player do not fetch the video data in one shot, rather the YouTube streaming server makes sure to stream chunks of the video. I am not absolutely sure on this, but I think it'll be very difficult to work around this if your goal is to have a real time video effects. I found some discussion on this (link1, link2) which might help.

            That being said, there are some issues in your code from WebGL perspective. Ideally the code you have should be showing a blue rectangle as that is the texture data you are creating, instead of the initial glClearColor color. And after the video starts to play, it should switch to the video texture (which will show as black due to the issue I have explained above).

            I think it is due to the way you had setup your position data and doing clip space calculation in the shader. That can be skipped to directly send normalized device coordinate position data. Here is the updated code, with some cleaning up to make it shorter, which behaves as expected:

            Source https://stackoverflow.com/questions/70627240

            QUESTION

            Webpack 5 HMR throws Uncaught TypeError: cannot set property of undefined at self.webpackHotUpdate
            Asked 2022-Jan-02 at 09:51

            After upgrading to Webpack 5, HMR has stopped working on our React project.

            Current versions of modules are: @webpack-cli/serve@1.5.1, html-webpack-plugin@5.3.2, webpack@5.50.0, webpack-cli@4.7.2 webpack-dev-server@4.0.0-rc.0 (note, it was failing exactly the same way with earlier non-rc version of webpack-dev-server)

            The browser console reports:

            ...

            ANSWER

            Answered 2022-Jan-02 at 09:51

            The solution was:

            Remove the CSS line from Webpack config:

            Source https://stackoverflow.com/questions/68771123

            QUESTION

            Shaders for YouTube videos using Three.js in a userscript
            Asked 2021-Dec-31 at 18:03

            I'd like to apply a shader to videos on YouTube.

            My current attempt is to use Three.js for that, namely to turn this example of applying a shader to a video (code here) into a Tampermonkey userscript to run on youtube.com.

            Are the following @require statements correctly translated from the original import statements? How do I solve the problems eslint: no-undef - 'THREE' is not defined, eslint: no-undef - 'PerspectiveCamera' is not defined (if I delete THREE., assuming that the contents of three.module.js get imported directly), eslint: no-undef - 'RenderPass' is not defined?

            ...

            ANSWER

            Answered 2021-Dec-31 at 18:02

            eslint: no-undef - 'THREE' is not defined is not necessarily problematic.

            Use normal JavaScript versions of the Three.js scripts instead of module versions:

            Source https://stackoverflow.com/questions/70543060

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install favicons

            You can download it from GitHub.

            Support

            Why are you missing certain favicons?. Because pure Javascript modules aren't available at the moment. For example, the El Capitan SVG favicon and the Windows tile silhouette ability both require SVG support. If modules for these task begin to appear, please jump on the appropriate issue and we'll get on it ASAP.
            Find more information at:

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            Install
          • npm

            npm i favicons

          • CLONE
          • HTTPS

            https://github.com/itgalaxy/favicons.git

          • CLI

            gh repo clone itgalaxy/favicons

          • sshUrl

            git@github.com:itgalaxy/favicons.git

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