chess.js | TypeScript chess library for chess move generation | Runtime Evironment library
kandi X-RAY | chess.js Summary
kandi X-RAY | chess.js Summary
chess.js is a Javascript chess library that is used for chess move generation/validation, piece placement/movement, and check/checkmate/stalemate detection - basically everything but the AI. chess.js has been extensively tested in node.js and most modern browsers.
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Top functions reviewed by kandi - BETA
- Generate a move .
- Parse the move .
- change board .
- Validate a FENF string .
- generate FFCion
- Parse rock .
- Undo move .
- Returns a disambiguator for a move
- Check if material has been depleted
- check if a board is in the board
chess.js Key Features
chess.js Examples and Code Snippets
Community Discussions
Trending Discussions on chess.js
QUESTION
I am attempting to import the chess.js module like so:
import Chess from 'chess.js';
This gives me the following error when loading the app locally:
require() of ES Module .../app/node_modules/chess.js/chess.js from .../app/node_modules/vue-server-renderer/build.dev.js not supported. Instead change the require of chess.js in .../app/node_modules/vue-server-renderer/build.dev.js to a dynamic import() which is available in all CommonJS modules.
Well I'm already using an import statement, not require. I've tried playing around with different ways to import the module but nothing is working. I understand this is caused by using TypeScript when creating the NuxtJS app. I'm currently trying to import the chess.js module into a .js file, not a .ts file, and something is getting mistranslated here.
Any ideas?
This is my tsconfig:
...ANSWER
Answered 2022-Apr-10 at 05:02You can try using the import()
function with JavaScript.
You need to follow these steps to accomplish it.
Remove the following line from
package.json
.
QUESTION
Following code starts a chess game in initial position integrating chess.js library.
...ANSWER
Answered 2022-Feb-16 at 22:57I simply added the code for the buttons at the bottom of your code. This code attaches event handlers to the start and clear buttons, so it could be placed anywhere outside of a function. Here's some code to display the two buttons below the board. I also added some code to run the code inside the code snippet.
QUESTION
I have built a website with chess.js and java chess libraries that communicates with a custom c++ chess engine via gRPC with python. I am new to web dev and especially gRPC, so I am not sure on the architecture I should be going for when it comes to hosting.
My questions are below:
Do the website and gRPC service need to be hosted on separate server instances and connected via API?
- Everything right now is hosted locally and I use two ports as it is right now (5000 for the website and 8080 for the server). If the site and server aren't separate, is this how they will communicate to each other on a single server (one local port)?
I am using this website just for a showcase of my portfolio for job searching, so I am looking for free/cheap hosting that also provides a decent RAM availability since the c++ chess engine is fairly computationally intense. Does anyone have any suggestions for what hosting service I should use for this?
- I was considering a free hosting for the website and then a cheap dedicated server for the service (if the two should be separate). Is this a bad idea?
Taking all tips and tricks that anyone has to offer. Again, totally novice to web dev, hosting, servers, etc.
...ANSWER
Answered 2022-Jan-03 at 17:43NOTE This is an architecture rather than a programming question and discouraged on stack overflow.
The website and gRPC service may be hosted on the same server (as you're doing locally). You have the flexibility in running both processes (website and gRPC service) on a single more powerful host or separately on two hosts.
NOTE Although most often gRPC communicates over TCP sockets, it is possible to use UNIX sockets and even buffered memory too.
If you run both processes on a single host, you will want to consider connecting the website to the gRPC service via localhost (127.0.0.1 or the loopback device). Using localhost, network traffic doesn't leave the host.
If you run both processes on different hosts, traffic must travel across a network. This is slower and will likely incur charges when hosted.
You will want to decide whether the gRPC service should be exposed to any network traffic other than your website. In many cases, a gRPC service is used to provide an API to facilitate integration by 3rd-parties. If you definitely don't want the gRPC service accessed by other things, then you'll want to ensure either that it's bound to localhost (see above; and thereby inaccessible to anything other than other processes e.g. your website on the host) or firewalled such that only the website is permitted to send traffic to it.
You can find cheap hosting of virtual machines (VMs) and you'll likely want to consider hosting both processes on a single VM, ensure that you constrain the resources that you pay for and that you secure traffic (as above).
You may wish to consider containerizing the application. In this case, while it's possible to run both processes in a single container, this is considered not good practice. You should thus consider 2 containers (website and gRPC server). Many hosting|cloud platforms provide container hosting and this is generally easier than managing VMs (since you don't need to patch|update the OS and any dependencies). If you can find a platform that accepts a Docker Compose describing or a Kubernetes Deployment in which you describe both your services and how they interact such that the gRPC service is only accessible to the website, that could be ideal.
QUESTION
I am trying to use the chess.js module in a Nuxt app but the installation instructions don't seem to work for Nuxt.
...ANSWER
Answered 2021-Sep-17 at 15:13You need to use the import
syntax and to call new Chess()
in mounted()
.
QUESTION
I have a npm library that I import into my app, see below:
...ANSWER
Answered 2021-Jul-12 at 15:07Does passing chess object in your imported function work for you?
In your utitilies.js
QUESTION
I'm making a chess opening trainer. I have a working game using cm-chessboard based on an example, and I'm using an API to get the computer's moves. I have condensed my code and removed this API so it's easier to read. In this version, the computer makes random moves from all valid chess moves.
The idea is, the API gets the best move, and then the player tries to input that move by moving a piece. If the player is correct, the computer moves for their next go, but if the player incorrectly guesses the best move, they are told 'Incorrect!' and are able to try again.
However, my code works fine when they are correct, but breaks when they are incorrect.
Here's what I have done:
...ANSWER
Answered 2021-Jun-08 at 18:02I played around a bit and I was able to use this to get it to work. This is around line 90 of your code. It uses your code to check if the move is not the correct one and resets it back until you do the correct move
QUESTION
I'm currently working on creating a chess engine using chess.js, chessboard.js, and the minimax algorithm. I eventually want to implement alpha-beta, but for right now, I just want to get minimax to work. It seems like the computer is thinking, but it usually just does Nc6. If I move the pawn to d4, it usually takes with the knight, but sometimes it just moves the rook back and forth in the spot that was opened up by the knight. If there is nothing for the knight to take, the computer moves the Rook or some other pointless move. My best guess is that all of the moves are returning the same valuation, and so it just makes the first move in the array of possible moves, hence the top left rook being a prime target. I should note that part of my confusion is around the way a recursive function works, and most of the stuff I've found online about recursive functions leaves me more confused than when I started.
I'm using Express.js with the chessboard.js config in public/javascripts as a boardInit.js that's included in the index.ejs folder, and when the user makes a move, a Post request is sent to /moveVsComp. It sends it to the server, where the app.post function for /moveVsComp tells chess.js to make the move that the player made.
After the player move is recorded, the computer calls the computerMoveBlack function.
Function call in the post request:
...ANSWER
Answered 2021-Apr-15 at 04:32I will point out a few suggestions below to help you on the way if you are just getting started. First I just want to say that you are probably right that all moves get the same score and therefore it picks the first possible move. Try to add some Piece Square Tables (PST) to your Evaluation function and see if it puts pieces on appropriate squares.
- I would implement a Negamax function instead of Minimax. It is way easier to debug and you won't have to duplicate a lot of code when you later make more optimizations. Negamax is one of the standard chess algorithms.
- It seems like you don't do the legal move generation yourself, do you know how the board is represented in the library that you use? Instead of using the FEN for evaluation you want to use the board (or bitboards) to be able to do more advanced evaluation (more on it further down).
- The min/max value of -105/105 is not a good way to go. Use -inf and inf instead to not get into troubles later on.
Regarding the evaluation you normally use the board representation to figure out how pieces are placed and how they are working together. Chessprogramming.org is a great resource to read up on different evaluation concepts.
For your simple starting evaluation you could just start with counting up all the material score at the beginning of the game. Then you subtract corresponding piece value when a piece is captured since that is the only case where the score is changing. Now you are recalculating lots of things over and over which will be very slow.
If you want to add PST to the evaluation then you also want to add the piece value change for the moving piece depending on the old and new square. To try and sum up the evaluation:
- Sum up all piece values at start-up of a game (with PST scores if you use them) and save it as e.g. whiteScore and blackScore
- In your evaluation you subtract the piece value from the opponent if you capture a piece. Otherwise you keep score as is and return it as usual.
- If using PST you change the own score based on the new location for the moved piece.
I hope it makes sense, let me know if you need any further help.
QUESTION
I am writing an a chess player and I have this script in js file that writes PGN to the text area.
Instead of this:
My script does this:
I am using chess.js for the backend and code that prints out the PGN in the function that is called every piece drop, so it updates every time player does a move.
Javascript ...ANSWER
Answered 2021-Mar-24 at 01:26As their documentation says here, you can pass options such as newline_char
in chess.pgn()
to decide what to add before every new line. You can pass \n
which adds a new line in the </code> to show moves in a new line.</p>
QUESTION
i am by far a javascript specialist but i am trying to learn it a little.
For the move ordering in my chess engine (i follow a tutorial), i would like to check for captures first. In the chess.js library the capture moves are listed with the flag 'c'.
...ANSWER
Answered 2021-Feb-17 at 01:00Based on the documentation at https://github.com/jhlywa/chess.js/blob/master/README.md#moves-options-, the flags
are not passed into moves()
, but rather, are returned from moves()
as an attribute associated with each legal move. Therefore, to get a list of all captures, you will need to apply a filter on the resulting array of all legal moves. Something along the following lines...
QUESTION
I'm not asking for the chess notation. I'm asking for the use of the arguments given. I'm using Chess.js
. And I want to know the use of the arguments given in chess.fen()
.
Here's the fen without moves: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
and then move e4
: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
.
Now my question is what's the use of KQkq
, e3
m 0
, and 1
. I moved e4
but why did it say e3
? I'm confused.
ANSWER
Answered 2021-Jan-16 at 09:09The first argument is the board itself with the first 8 characters being row 8, then row 7 and so on. KQkq means white king can castle king side, w king q side, b king k side and b king q side respectively. So if it says only KQ it means only white king can castle king and queen side, black has lost its casting rights. - is no one can castle.
e3 means that e3 is the enpassant square. So if black had a pawn on d4 he could take the e4 pawn e.p. and end up on e3 square. - means there is no enpassant possible square (no side made a double pawn push).
The last 2 numbers are half move and move counter, the first one used to keep track of 50 move rule.
Read more here if you are interested: https://en.m.wikipedia.org/wiki/Forsyth–Edwards_Notation
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