Tictac | 简洁的倒计时组件 - demo : http : //keenwon
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QUESTION
Whenever I click a button and the value is inputted, the values in the box goes down. I've tried changing some CSS but it doesn't work as I intend it to.
...ANSWER
Answered 2021-Jun-04 at 12:14Your .btn-1
styling is aligning the elements based on their text content, this can be solved by applying vertical-align: top;
to that class.
Another small change that's worth making would be to change .item-board
from inline-block
to display: block
, as that will prevent the width of the screen affecting whether the rows wrap.
QUESTION
I wrote this Tictac game in c++... It runs fine and all except after certain number of inputs it just stops working like it goes to a new line in the compiler but sometimes i am able to complete the game.. i tried it in vscode as well as in dev c++ results are the same. is it a problem in my code..
...ANSWER
Answered 2021-May-06 at 17:21I don't have much experience in the header , but here is what I did to fix it:
QUESTION
My footer is not sticking on the bottom of my page. It only goes until the bottom of my screen, but when I scroll down, the footer is stuck on the location where my bottom of screen was. It sticks on the bottom of my screen but not on the bottom of my entire page. Someone please help I almost tried everything. The body and html doesn't take up the size of my whole page too, only the size of my screen which is 1920 x 1080. I tried every sizes like 100vh, 100%, min-width, set the footer div to absolute with bottom: 0, and none of them works :( (I'm also a newbie)
One time I managed to make the body fill the whole page but the footer is still stuck in the position.
MY HTML CODE: (Footer div located at bottom)
...ANSWER
Answered 2021-Apr-29 at 13:01Most simple way to achive it is to make the body 100% of your page, with a min-height of 100% too. This works fine if the height of your footer does not change.
Give the footer-container a negative margin-top:
QUESTION
i linked my html with js and css but my code is not working. i tried using a class name for all the table cells but it still did not work my html file:
...ANSWER
Answered 2021-Mar-24 at 09:40On first glance I can see that you need to bind the function click
and not it's execution result. Change your event listener line to table[i].addEventListener("click", click)
.
Also I think you meant to use textContent
and not textComment
inside click
.
QUESTION
i did write the logic into if conditions but i found that if/else if conditions count how many times the && operator evaluate to true therefore the logic became wrong (if you put 2 x and 1 circle in first line it will see it as 2 wins for x and if there is 3 Xs it will evaluate to 3 wins) so i tried many ways but i got stuck .. thanks in advance
here is my code
...ANSWER
Answered 2021-Mar-22 at 13:28i found out the problem was in the for each method so i modified it and used if conditions instead and it works fine :))
QUESTION
Im trying to verify whether my code is printing in Kotlin or logging out the right Log in Android. With other function it is ok for me but for these kind of function can anyone show me how to do it.
...ANSWER
Answered 2021-Feb-04 at 08:22You can try something like mockkStatic(Class.forName("kotlin.io.ConsoleKt")::class)
, but it's impossible
Even the print function used inside the mockk becomes a mockk, causing StackOverflow.
QUESTION
I am making a sort of expanded tic tac toe game that is a 5x5 grid instead of a 3x3 grid and a connection of 4 needed to win instead of 3, but I have no idea how to check for a winner without checking every possible combination, and I was wondering if somebody could point me in the right direction. My code is here:
...ANSWER
Answered 2020-Nov-10 at 01:08I'll assume that you store your game state in a 2D array (besides the management of the HTML document): that array would have 5 rows, and each row would be an array of 5 single characters. If the corresponding square has been played, it will have the name of the player ("X" or "O"). If it is empty, it could be a space " ".
There are of course several ways to check for a winning position. One way is to convert your board array to a string, where each row corresponds to 5 characters, and these rows are delimited by a special character (like #). So the total string length would be 25 + 4 = 29. Then you can make a regular expression that will find a match if there is indeed a four-in-a-row somewhere. The regular expression to detect a horizontal four in a row is simple:
QUESTION
I'm recreating the classic Tic Tac Toe using HTML, CSS, and JS.
I've got the game to run successfully for a single match but functionality seems to have some errors after creating a New Game option. After clicking new game, the winner message will pop up every time a player marks a square.
The game-checking algorithm is inside of the gameBoard variable and named checkWin. It's called inside of displayController after updating the view.
Pictures showing issue:
Working normally aside from winning message popping up before showing final X placement (bottom-left)
ISSUE: After clicking new-game, I click a single square and the winning message pops up.
...ANSWER
Answered 2020-Oct-20 at 18:00You are very close, but you had two problems.
One is that your weren't adding the click
event correctly to the "New Game" button. I made a quick edit to make it work, but there's other ways to do it.
The second was that you were assigning a new array to gameBoard.Board.Board
. I'm not sure why that didn't work, but resetting the current values in the loop you already had does work.
Making those two minor changes seems to get things working. I used console.log
s to make sure that not only were things running correctly, but also to see the values in the variables. It helped me quickly determine the "Reset" method wasn't being called on the button click as well as confirming that the data wasn't being updated as expected. I've left in those logs so you can see them as examples of how to use them. I also left in the code I commented out to show the few differences, so don't forget to clean all this up.
BTW, there's a few things that could be done a little better, but good job so far. This is really fairly clean and concise while working.
QUESTION
I use vscode (If that helps) I just simply want a game over text to pop up after the player goes out of the screen, but when the player does go out of bounds nothing happens! I get no error code. This little project is just a little green square moving around but with boundaries, and upon colliding with those boundaries, the player shall lose.
When reading the code I'd suggest looking for the end and the loss function.
...ANSWER
Answered 2020-Apr-04 at 05:29You are drawing the text on the screen, then clearing the screen. Simply move the redraw()
above where you call loss()
QUESTION
Ask for any more information if needed! I am using vscode's ide and python 3. When I run script.py the display will pop-up, but a half of a second later the display will disappear and will give this error pyagame.error: Video not intiialized.
...ANSWER
Answered 2020-Apr-02 at 06:35You do pygame.quit()
immediately after pygame.display.set_mode()
. pygame.quit()
terminates all pygame modules. Remove it:
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