kivi | Javascript library

 by   localvoid TypeScript Version: 1.0.0-rc2 License: MIT

kandi X-RAY | kivi Summary

kandi X-RAY | kivi Summary

kivi is a TypeScript library. kivi has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

kivi project is all about winning benchmarks, i don't think that many of its benchmark specific "optimizations" are useful in real projects. it doesn't have really important feature for building reusable components, it is impossible to return components as a root node for another component (hocs that just wrap another components). this tradeoff was made to implement efficient event delegation because we need to map 1-1 dom nodes with component instances. its api is quite ugly, all api decisions were made to squeeze out the latest bits of performance, right now profiler reports are mostly dominated by "native" code. this project was an inspiration for many other libraries, if you want to learn how to build a really fast web ui library, take a look at its source code. code base are quite ugly, but most of the time it was made this way to win benchmarks. i don't
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            kandi-support Support

              kivi has a low active ecosystem.
              It has 147 star(s) with 8 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 4 have been closed. On average issues are closed in 189 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of kivi is 1.0.0-rc2

            kandi-Quality Quality

              kivi has no bugs reported.

            kandi-Security Security

              kivi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              kivi is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              kivi releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            kivi Key Features

            No Key Features are available at this moment for kivi.

            kivi Examples and Code Snippets

            No Code Snippets are available at this moment for kivi.

            Community Discussions

            QUESTION

            How to solve kivy error: AttributeError: 'super' object has no attribute '__getattr__'
            Asked 2021-May-13 at 13:33

            I am new in kivy, I created a form that uses 2 spinner, the 1st spinner contain a list of values that when selected it will call a function from .py file and change the values of the 2nd spinner. But whenever i select a value from the 1st spinner the "AttributeError: 'super' object has no attribute 'getattr'" is displayed. I've tried so many things but couldn't make it work, Please any attempt is appreciate.

            My .py file:

            ...

            ANSWER

            Answered 2021-May-13 at 13:33

            You are trying to reference a non-existent id in the line:

            Source https://stackoverflow.com/questions/67511461

            QUESTION

            map array with dots between names to nested fields
            Asked 2021-Feb-04 at 20:23

            I'm trying to convert array of strings with dots between names. I want to make an array of object like in const out. I tried to make it by reduceRight, but I don't know how to combine fields.

            My code:

            ...

            ANSWER

            Answered 2021-Jan-26 at 16:16

            You can solve it using a trie

            Whenever you get a string, just traverse your tree and eventually add any leaf (if you can't traverse more)

            Source https://stackoverflow.com/questions/65904384

            QUESTION

            Kivy : How do you set a widget height relative to its parent 's height from the .py code?
            Asked 2020-Dec-11 at 16:56

            Is it possible to set a Widget's height relative to the parent height in Kivi?

            For example: let's say I want to place a rectangle and then place three lines inside, each equal to 1/3 of the height of the rectangle so that the three lines piled up fills the rectangle :

            I would go with this approach

            Python File

            ...

            ANSWER

            Answered 2020-Dec-11 at 16:56

            The problem is that when you call placeLines() inside the build() method, the height of MyRectangle has not yet been set, so its value is still the default 100. That results in the MyLine instances being placed at y values of 0, 33.33, and 66.66. A better way to position the lines is to bind placeLines() to the size of MyRectangle. You can do this by modifying your TestApp:

            Source https://stackoverflow.com/questions/65248399

            QUESTION

            how to parse json which has key's value inside string with aray
            Asked 2020-Oct-09 at 14:10

            this is the json i want to parse

            ...

            ANSWER

            Answered 2020-Oct-09 at 13:54

            My next solution is in Python language, didn't notice at first that it is not a Python question, still my simple script can be used if you just need one-time conversion of your files.

            You can use next code to re-convert your input json file to output json file while converting value from string to object.

            Also before using next script you have to be sure that your input file is a valid json, this site can be used to find and fix syntax errors in input json file.

            Try it online! (Look for output.json resulting file on left pane, also input.json).

            Source https://stackoverflow.com/questions/64281272

            QUESTION

            How to find the substring over many iterations on the same string
            Asked 2020-Oct-05 at 15:14

            I have a simple string thetext = "Dairy-Milk Price:800 Qty: 1".

            What I want is to get the value after the last colon :. I'm able to do that with this: thetext[thetext.rfind(':') + 1:]

            However I'm doing this repeatedly and it only lasts up to the 3rd iteration then throws invalid literal for int() value error, how can I achieve the same for limitless iterations?

            What am doing is taking thetext and changing the last quantity by updating the number and calling the method on thetext again, now this is repeated several times and the above solution lasts for only 3 iterations, is there any solution for this?

            EDIT

            I apologize my previous explanation might have been misleading or unclear,

            ...

            ANSWER

            Answered 2020-Oct-05 at 14:41

            Suppose the string is s = "Dairy-Milk Price:800 Qty: 1".

            You can retrieve this value at the end with:

            Source https://stackoverflow.com/questions/64210696

            QUESTION

            How to initialize a Kivy TreeView on GUI-init?
            Asked 2020-Aug-08 at 02:02

            I am trying to realize a dynamic TreeView where all updates are initialized in kivy and call a function called populate_tree_view(self, tree). The available Tree-View-docs have been a bit cryptic to me regarding this approach...I already fail at filling a TreeView on init of the App. For the following code I get the error:

            name "wid" is not defined

            How is that possible? As far as I understand, I refer to self=Widget, and this widget has a TreeView called "wid". Please help me.

            My kivi file:

            ...

            ANSWER

            Answered 2020-Aug-08 at 02:02

            Several issues:

            • You need to use Clock.schedule_once() to call your populate_tree_view() method. That will delay the call until the wid is is available in the ids. Put the Clock.schedule_once() in the build() method just before the return.
            • To access wid you must use the ids dictionary (self.ids.wid.add_node(TreeViewLabel(text='My first item'))
            • App is a class in the Kivy package. Redefining it as a Widget instance (or even as the name of your App class) is a bad idea. Just don't set App = to anything and don't use class App():.

            Source https://stackoverflow.com/questions/63309428

            QUESTION

            how to return a list of objects without destroying them
            Asked 2020-Jun-26 at 18:02

            How to fix the function 'func' so that it returns the objects without being destroyed?

            function 'func' must add the objects to a list and return them but be destroyed

            The Smoothy abstract class has a purely virtual description method (). DecoratorSmoothy contains a smoothy, description () and getPret () methods return the description and price aggregate smoothy. SmoothyCuFream and SmoothyCuUmbreluta classes add the text “cu crema” respectively “cu umbreluta” in the description of the smoothy contained. The price of a smoothy that has the cream increases by 2 euro, the one with the umbrella costs an extra 3 euro. BasicSmoothy class is a smoothy without cream and without umbrella, method description () returns the name of the smothy

            ...

            ANSWER

            Answered 2020-Jun-26 at 18:00

            In func you are storing the address of function local variables in l. So when you return l from the function, all the Smoothy* are now pointing to invalid memory.

            To fix this, you can allocate memory for each pointer you add to l, like this:

            Source https://stackoverflow.com/questions/62600380

            QUESTION

            Window title not showing up in Kivy
            Asked 2019-Nov-29 at 22:18

            So I am learning Kivi library and I am trying to set a title for a window by using Window.set_title("Password manager") however, the title just doesn't appear.

            My full code:

            ...

            ANSWER

            Answered 2019-Nov-29 at 22:18

            The Window title is overwritten by the App title. You can set that title using:

            Source https://stackoverflow.com/questions/59111479

            QUESTION

            Display Surface quit error when quitting
            Asked 2018-Jun-04 at 14:05

            I made a pygame program what is working fine, but when I try to quit it, error occurs: pygame.error: display Surface quit, and show the code part: DS.blit(bg, (back_x - bg.get_rect().width, 0)). I use quit() command in my events and also at the end of the loop. Can't figure out where is the problem.

            ...

            ANSWER

            Answered 2018-Jun-04 at 14:05

            Don't call pygame.mixer.quit() and pygame.quit() in the event loop when a pygame.QUIT event occurs. When you call pygame.quit(), you can't use some pygame functions like pygame.display.update anymore because all modules have been uninitialized, and since the while loop is still running, this exception gets raised.

            So just remove the pygame.quit and pygame.mixer.quit() in the event loop and call them at the end of the program (as you already do).

            Actually, you don't even have to call these functions and can just let the program finish as any other program. I think pygame.quit is only needed to close the window if you run your game with the IDLE IDE (and maybe with other tkinter based applications).

            Source https://stackoverflow.com/questions/50682144

            QUESTION

            Pygame sprite sheet hitbox broken
            Asked 2018-May-31 at 12:45

            I made a simple game, where you have to jump over the stones moving towards you. The problem is that one of those sprites hitboxes is broken, even if the sprite mask is used. The player sprite is generated just dividing the player sprite sheet into 4 columns. Maybe there the problem is hiding? Pictures for the program: https://drive.google.com/drive/folders/1We6RDMs3Cwwprf1OY0ow9WCTHF9MHzne?usp=sharing

            ...

            ANSWER

            Answered 2018-May-31 at 12:45

            The problem is that you use the original image to create the Player.mask. The resulting mask covers all four poses of the character, so even if only one of the sprite sheet frames is visible, the complete original image is used for the collision detection. Your mask looks like the green area in this picture:

            You should also use the rect (i.e. the rect.topleft coords) as the blit position, because it is used for the collision detection as well (to find the location of the mask).

            I've got a fixed, shortened version of your program in which I've changed a few things to show you how I would solve the problem. First of all, I load the sprite sheet and cut it into several subsurfaces, then I assign the first surface/image to the self.image attribute of the Player. This image can be used to create the rect and the mask.

            In the update method I increment the frame_index and assign the current image to self.image in order to animate the sprite. BTW, it would be a good idea to create separate masks for every image and swap them as well during the animation. (I'm just using the first mask here, since the animation frames are so similar.)

            Note that if you give your sprites an image and a rect attribute, you can just call all_sprites.update(DS) to blit all sprite images at their corresponding rects.

            Source https://stackoverflow.com/questions/50614592

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install kivi

            You can download it from GitHub.

            Support

            Getting StartedBasics Components Virtual DOMAdvanced Element Descriptor Scheduler Components Virtual DOM Events Reactive BindingsExperimental Incremental Rendering
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            Install
          • npm

            npm i kivi

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          • HTTPS

            https://github.com/localvoid/kivi.git

          • CLI

            gh repo clone localvoid/kivi

          • sshUrl

            git@github.com:localvoid/kivi.git

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