textor | Experimental Text Editor using HTML5 canvas | Canvas library

 by   lutzroeder TypeScript Version: Current License: MIT

kandi X-RAY | textor Summary

kandi X-RAY | textor Summary

textor is a TypeScript library typically used in User Interface, Canvas applications. textor has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Experimental text editor control written in TypeScript using HTML5 canvas. Supports syntax highlighting for JavaScript, HTML and CSS.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              textor has a low active ecosystem.
              It has 129 star(s) with 27 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of textor is current.

            kandi-Quality Quality

              textor has 0 bugs and 0 code smells.

            kandi-Security Security

              textor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              textor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              textor is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              textor releases are not available. You will need to build from source code and install.
              It has 191 lines of code, 0 functions and 32 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of textor
            Get all kandi verified functions for this library.

            textor Key Features

            No Key Features are available at this moment for textor.

            textor Examples and Code Snippets

            No Code Snippets are available at this moment for textor.

            Community Discussions

            Trending Discussions on textor

            QUESTION

            Rendering to texture with OpenGL C++
            Asked 2020-Aug-16 at 16:48

            I am trying to render some polygons to a texture, and then render the texture to the screen. I'm not sure how to debug my code since that would require to probe the internal state of OpenGL, so I would appreciate tips on how to debug myself more than pointing out the error I have done. Anyway, I commented the code I wrote explaining what I expect each line to do.

            Here is a description of what the code is supposed to do. Basically, I made a vertex shader that provides the position, UV and color to the fragment shader. The fragment shader has a uniform to activate texture sampling, otherwise it will just output the input color. In both cases, the color is multiplied by a uniform color. First I create a texture, and I fill it with red and green raw pixel data to test. This texture is correcly rendered to the screen (I see the red and green part correctly as I initialized it). Then i try to do the actual rendering on the texture. I try to render a small blue square in the middle of it (sampler disabled on the fragment shader, color uniform set to blue) but I can't get this blue square to appear on the rendered texture.

            ...

            ANSWER

            Answered 2020-Aug-16 at 16:48

            The texture which is attached to the framebuffer, has a different size than the window. Hence you've to adjust the viewport rectangle (glViewport) to the size of the size of the currently bound framebuffer, before drawing the geometry:

            Source https://stackoverflow.com/questions/63437622

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install textor

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/lutzroeder/textor.git

          • CLI

            gh repo clone lutzroeder/textor

          • sshUrl

            git@github.com:lutzroeder/textor.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link