l10n | localization | Internationalization library
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QUESTION
Now I want to make a docker command run in frontend so that I could see the log output. Now I am using this command to run my docker container:
...ANSWER
Answered 2021-May-21 at 09:21Basically, you should get the point (based on your latest comment). Docker is based on some command, when it's done - it stops the container.
So to make it continuously running you should have command and run infinitely.
Also check this answer as well, there are more explanation Why docker exiting with code 0
One of the easiest solution is to tail some logs. Like,
QUESTION
Complete message: Notice: WP_Scripts::localize was called incorrectly. The $l10n parameter must be an array. To pass arbitrary data to scripts, use the wp_add_inline_script() function instead. Please see Debugging in WordPress for more information. (This message was added in version 5.7.0.) in /home3/dduconne/public_html/wp-includes/functions.php on line 5313
Appeared just after updating wordpress to 5.7.0
...ANSWER
Answered 2021-Mar-13 at 18:04This is a new warning appearing in Wordpress 5.7. If you don't want to see it, and still want to have WP_DEBUG set to true, it is possible to disable the message by adding the following for example in your theme's functions.php:
QUESTION
I am using pinax_messages and pinax_templates.
I am not able to go to the page : http://127.0.0.1:8000/messages/inbox/
I am getting a strange error and dont understand the problem.
I am getting the error:
...ANSWER
Answered 2021-Apr-28 at 05:41You are trying to load account_tags
in your template, like {% load account_tags %}
. But this tag library is not registered.
You have to add app of account_tags
in INSTALLED_APPS
.
Or add it to libraries in your settings.py
:
QUESTION
I'm creating a PopupMenuButton
to change the language of the app locally but I don't know how to load a different language.
This is the Widget that I'm creating to change the language and I want to set the app language to the value of the PopupMenu item.
ANSWER
Answered 2021-Apr-24 at 20:33MaterialApp widget receives a parameter locale, which receives an instance of Locale. You should store (SQL, sharedpreferences, hive, firebase or any data storage service) the value of the preferred language for your client. For example: if the client has set up the 'en' language as default, you could provide to MaterialApp the locale: Locale('en', 'US')
In main.dart you could get the the value and store it in a variable
QUESTION
I'm having issues just using google_mobile_ads, when I try the method in the flutter tutorial I don't know how to make it work in my main
main
...ANSWER
Answered 2021-Apr-15 at 09:32android/build.gradle
open build.gradle file. Check if the Android Gradle Plugin 4.1 or higher. If it's less than 4.1 then change the Gradle Plugin as like the following code
QUESTION
According to Flutter docs, we can add localized messages by 2 methods:
Method 1Add the following into the
...pubspec.yaml
file.
ANSWER
Answered 2021-Apr-21 at 04:10The downside of the intl packages, it requires to use call the class within the context. for the example
QUESTION
ANSWER
Answered 2021-Apr-19 at 14:18You can achieve this with a little of JS/jQuery, just wrap the i
tag inside an a
tag with specific class:
QUESTION
I have read so many tutorials and blogs on flutter localization. They use arb/json file for localization from the assets folder or l10n folder. That is the fixed language list. Means if I use English localization and now at run time I want to provide Spanish/Chinese/Italian/French to the user then I have to put that localization arb/json file in the project and then user can use that language. So is there any way that I can download the localization file at run time and use it in the app? Is there any library available to do that?
...ANSWER
Answered 2021-Mar-30 at 15:23All the default localization approaches via l10n or arb/json are not capable of runtime localizing. It is because they use InheritedWidget
/BuildContext
resolving of the localization - thus the assets bundle with resources should be prebuilt beforehand - as with fonts, images, etc(otherwise you will have an error Unable to load asset
).
But what you want is possible. You will have to set up your own approach though. The easiest way to do it is to on app load download all the needed JSON localization files and store them in shared prefs(db/file system). Before entering each screen check current localization and retrieve the needed(language-wise) file, parse it and use it in your Text
widgets.
Also, you can do it backends style - each request to the backend should contain locale query in its URL or locale field in body. It will retrieve not only values but also titles in key-value style like
QUESTION
I am running R in OSX Mojave and am getting a following error when loading any packages with mgcv dependency;
...ANSWER
Answered 2021-Mar-24 at 13:01updating to the latest Brew version of r 4.0.4_2 and getting rid of /Library/Frameworks/R.framework cured it.
QUESTION
I'm wondering, how localization works with the swift package. I saw the WWDC20/10169 video - Swift packages: Resources and localization. I'm trying to do the same things within my own project.
If I do same configuration (as on WWDC video) and add .environment(\.locale, Locale(identifier: "es"))
to View
preview, it works (but only when test inside sp).
The problems start when I try to use localized resources inside the actual app.
The process is very simple - I just use a view with a localized string from the package inside the app. For test purposes I launch my app with a specific locale (scheme settings) - the result, I always get en
translation.
My manifest:
...ANSWER
Answered 2021-Mar-22 at 05:08I found the reason for this issue - the app itself require localization and setting it in project settings it's not enough, instead, we also should add CFBundleLocalizations in info plist with required localizations as an Array of strings. Even if in official doc says that is's support only few localizations, we can add additional one there (using same locale code as lproj folders) and everything will works.
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