tiff.js | tiff.js is a port of LibTIFF by compiling the LibTIFF C | Canvas library

 by   seikichi TypeScript Version: 1.0.0 License: Non-SPDX

kandi X-RAY | tiff.js Summary

kandi X-RAY | tiff.js Summary

tiff.js is a TypeScript library typically used in User Interface, Canvas applications. tiff.js has no bugs, it has no vulnerabilities and it has low support. However tiff.js has a Non-SPDX License. You can download it from GitHub.

tiff.js is a port of the LibTIFF by compiling the LibTIFF C code with Emscripten.
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              tiff.js has a low active ecosystem.
              It has 348 star(s) with 90 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 51 open issues and 15 have been closed. On average issues are closed in 197 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of tiff.js is 1.0.0

            kandi-Quality Quality

              tiff.js has no bugs reported.

            kandi-Security Security

              tiff.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              tiff.js has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              tiff.js releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            tiff.js Key Features

            No Key Features are available at this moment for tiff.js.

            tiff.js Examples and Code Snippets

            No Code Snippets are available at this moment for tiff.js.

            Community Discussions

            QUESTION

            Is it possible to set class members through fetch() so they can be used in other class methods?
            Asked 2019-Jun-20 at 16:36

            I'm building a webapp that needs to display TIFF images in the browser (among other things) and am hitting a wall trying to properly organize the data.

            I want to create a class that will hold the relevant data for the items I am working with so it can be used through class methods. Because the data is retrieved through parsing a TIFF file from a server, this needs to be accomplished through something like the Fetch API.

            In the example below I am fetching a TIFF from a local URL using Chrome Web Server, then creating and displaying it in a canvas using Tiff.js (https://github.com/seikichi/tiff.js/tree/master):

            ...

            ANSWER

            Answered 2019-Jun-20 at 16:36

            Here is a way to do it with async and await:

            Source https://stackoverflow.com/questions/56677083

            QUESTION

            Leaflet-geotiff plugin error after compiling Angular app
            Asked 2019-Apr-10 at 11:49

            I faced with problem that after compiling my app based on Angular 6 I have following error

            Uncaught ReferenceError: require is not defined at main.js:3 and it link to var GeoTIFF = require("./geotiff.js");

            In official documentation said that I should implement followign dependencies to work with leaflet-geotiff plugin:

            ...

            ANSWER

            Answered 2019-Apr-10 at 11:49

            In the provided example it appears everything is fine with referencing leaflet-geotiff plugin library and its dependencies except the line: "node_modules/geotiff/dist/geotiff.js". For Angular application node_modules/geotiff/dist/geotiff.browserify.js needs to be imported instead.

            There is one more point regarding leaflet-geotiff documentation, it does not seem to be very accurate in terms of which parameters are mandatory for geoTIFF layer, for example renderer property appears to be mandatory, without providing it the following error is getting displayed:

            Cannot read property 'render' of null

            Here is an example on how component for displaying geoTIFF raster data might look like:

            Source https://stackoverflow.com/questions/55593357

            QUESTION

            REACT: How could we use an external library as a script, into a class or functional component? Is it possible?
            Asked 2018-Feb-16 at 17:26

            Hello and than you for reading this question!

            I have a use case which I have to load a TIFF image.

            So then I have researched how to use this library: https://github.com/seikichi/tiff.js

            In addition, there is a great example of its use, thanks to @K3N Display Existing TIFF File Using the seikichi/tiff Library

            The difficulty I am facing is trying to integrate the previous use example with React.

            I have tried the following:

            To create a class component which loads the script and appends it to the document:

            LoadTIFF.js

            ...

            ANSWER

            Answered 2018-Feb-16 at 16:29

            Load the function in onChange handler and put the corresponding html in render() method:

            Source https://stackoverflow.com/questions/48826886

            QUESTION

            Adding canvas element to div - Angular 4
            Asked 2017-Dec-01 at 16:25

            I have an angular 4 application. In one of my scenarios users upload tiff files to the server. To show the preview of the file in browser, I'm using Tiff.js library to generate a html canvas element. It seems that everything works fine for the code piece below. I'm getting the canvas object successfully.

            ...

            ANSWER

            Answered 2017-Dec-01 at 16:25
            // your component.ts
            import { ViewChild, ElementRef, OnInit ... } from '@angular/core';
            
            @Component({...})
            export class Component implements OnInit {
                 @ViewChild('tiffCanvasContainer') public tiffCanvasContainer: ElementRef;
            public tiffCanvas: HTMLCanvasElement; // your canvas element
            
            public ngOnInit() {
                this.tiffCanvasContainer.nativeElement.appendChild(this.tiffCanvas);
              }
            }
            
            
            ... // your template
            

            Source https://stackoverflow.com/questions/47595566

            QUESTION

            Display Existing TIFF File Using the seikichi/tiff Library
            Asked 2017-Mar-19 at 10:51

            This is the JavaScript code I use to load files from an input element. Image format includes jpeg, png, tiff.

            ...

            ANSWER

            Answered 2017-Mar-19 at 10:51

            You need to convert the File from a TIFF first. Right now the file is handed as a binary file and the browser doesn't know what to do with it, hence it asks the user to download instead.

            You need to actually use the tiff library to parse and convert the file to something the browser can display.

            The steps are simple:

            Source https://stackoverflow.com/questions/42847915

            QUESTION

            Generating canvas element freezing animations
            Asked 2017-Mar-14 at 21:01

            I am using a 3rd party Javascript to render TIFFs in all browsers (only safari supports them natively) This library works by printing the image to a HTML 5 canvas (no img tag involved)

            Ajax is used and once the image is available there is a noticeable pause while the canvas renders. To cover this up I put in a placeholder image which is an animated gif. In addition to this animated gif I have used greensock.js and css3 transforms to make the loading gif zoom in from 0 scale and once the main image is ready zoom back out to 0 scale before the main image appears.

            The problem is that there is always a moment when the animation pauses (both the greensock/css powered animation and the animated gif).

            I thought I could solve this by moving whatever was causing it to a webworker thread. However after much experimenting (by removing parts of the code in isolation or where that is not possible by stopping all animation before a specific piece of code runs) I have discovered that the line of code which renders the canvas is what causes it.

            var canvas = tiff.toCanvas();

            Unfortunately I cannot move this to webworker because it is a DOM manipulation. I am also unable to render the image/canvas content (without making a canvas element itself) on the webworker and then paste it into the canvas element from the main thread because the library I am using does not provide such functionality.

            The best I could do is put the code which runs AJAX and receives the image in the webworker and then return the raw image data to the main thread to do the rest.

            I have tried a JS library which provides a virtual DOM but this just resulted in a dependency hell which I never got to the bottom of.

            In the end I settled with having the zoom out animation occur as soon as the web worker returns the data containing the image instead of after rendering completes. This prevents any visible pausing of the animation but it means after the loading image disappears there is a pause (while the canvas is rendering) before the image appears.

            My code is below. Any ideas how I can solve this?

            Main thread JS

            ...

            ANSWER

            Answered 2017-Mar-14 at 21:01

            You are correct that you cannot manipulate the document from the web worker. You must find a way to do the majority of the conversion in the web worker, and then only pass the converted data back to the main thread.

            This demo from the tiff.js library appears to be doing exactly what you want. The worker it uses explicitly avoids using tiff.toCanvas(). The message they pass to the worker includes the total memory to use as well as the URL of the image. They then use tiff.readRGBAImage() to get the data, and post info back to the main thread for the actual rendering.

            Note also the call made in the worker to pass the data back to the main thread:

            Source https://stackoverflow.com/questions/42790775

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tiff.js

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i tiff.js

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          • HTTPS

            https://github.com/seikichi/tiff.js.git

          • CLI

            gh repo clone seikichi/tiff.js

          • sshUrl

            git@github.com:seikichi/tiff.js.git

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