emitting | EventEmitter designed for TypeScript and Promises | Pub Sub library
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QUESTION
I have created a custom async emitter to have a server -> client -> server
method.
However, it doesn't work as expected. It emits the event, but does not run the callback.
With Socket.IO debugging enabled, I can see that the socket.io:socket
is logging that it is emitting the correct event.
Function code:
...ANSWER
Answered 2022-Mar-21 at 15:06Callbacks with Socket.io are different and are generally referred to as acknowledgement functions
In order to implement callbacks, the sender would need to add the function to the last parameter of the socket.emit()
call.
Example:
Sender
QUESTION
I have read the article A safer way to collect flows from Android UIs.
I know the following content.
A cold flow backed by a channel or using operators with buffers such as buffer, conflate, flowOn, or shareIn is not safe to collect with some of the existing APIs such as CoroutineScope.launch, Flow.launchIn, or LifecycleCoroutineScope.launchWhenX, unless you manually cancel the Job that started the coroutine when the activity goes to the background. These APIs will keep the underlying flow producer active while emitting items into the buffer in the background, and thus wasting resources.
The Code A is from the official sample project.
The viewModel.suggestedDestinations
is a MutableStateFlo
w, it's a hot Flow.
I don't know if the operation collectAsState()
of hot Flow is safe in @Composable UI.
1: Do I need to use the Code just like Code B or Code C replace Code A for a hot Flow?
2: Is the operation collectAsState()
of cold Flow safe in @Composable UI.
Code A
...ANSWER
Answered 2022-Mar-12 at 10:51collectAsState
(Code A) is safe for any kind of Flow (cold/hot it doesn't matter). If you look at how collectAsState
is implemented then you will see that it uses a LaunchedEffect
deep down (collectAsState
-> produceState
-> LaunchedEffect
)
QUESTION
I have a service (MessageService) that emits some messages based on some other app events.
Then, I have a component MessagesComponent and I'd like to render all the messages that were emitted by my Service. My approach is to use an Observable to store and reactively update the UI every time a new Message arrives.
Here's my working solution
ANSWER
Answered 2022-Mar-05 at 12:52You can use the scan
operator to accumulate state. It will have access to the previous emission and you can build upon that.
QUESTION
Let's say we have an emitter object implementing some logic and another different type object that implements some other logic depending on the events triggered by the emitter object. I guess, we can simply solve this by using function[pointer]s in the emitter and change their target by using a function that adds listener functions of the listener object like the code in the following. Even we can remove it. Like the DOM events, I can say.
Can you suggest a better way for this newbie from some other profession previously? Thanks in advance.
...ANSWER
Answered 2022-Feb-19 at 11:12Using events in this way is a well-established way to provide this kind of communication. If you look for existing implementations of event emitters like Node.js's or search for "publish/subscribe," you'll find a lot of prior art you can draw on.
Some notes:
- Usually, you want to have a set of event handlers rather than allowing just one.
- Generally, the emitter would wrap calls to event handlers in
try
/catch
blocks so that a handler throwing an error doesn't prevent the emitter code from continuing to do its job (which is typically just to notify listeners of the event). - Some systems (including the DOM's) provide the same event object to all listeners, allowing a bit of cross-talk between them. Uncontrolled cross-talk is probably a bad idea, but some form of controlled cross-talk may be useful.
- Similarly some systems (including the DOM's) provide a way for the event listeners to cancel the event, preventing it reaching other listeners.
Another way to do communication along these lines when there's sequence (in a very broad sense) to be observed is to use coroutines. In JavaScript, coroutines can be implemented using generators, which are most easily created via generator functions. A generator is an object that produces and consumes values in response to a call to its next
method.
Here's a really simple generator that only produces (doesn't consume) values:
QUESTION
I have been using the #[tokio::main]
macro in one of my programs. After importing main
and using it unqualified, I encountered an unexpected error.
ANSWER
Answered 2022-Feb-15 at 23:57#[main]
is an old, unstable attribute that was mostly removed from the language in 1.53.0. However, the removal missed one line, with the result you see: the attribute had no effect, but it could be used on stable Rust without an error, and conflicted with imported attributes named main
. This was a bug, not intended behaviour. It has been fixed as of nightly-2022-02-10
and 1.59.0-beta.8
. Your example with use tokio::main;
and #[main]
can now run without error.
Before it was removed, the unstable #[main]
was used to specify the entry point of a program. Alex Crichton described the behaviour of it and related attributes in a 2016 comment on GitHub:
Ah yes, we've got three entry points. I.. think this is how they work:
- First,
#[start]
, the receiver ofint argc
andchar **argv
. This is literally the symbolmain
(or what is called by that symbol generated in the compiler).- Next, there's
#[lang = "start"]
. If no#[start]
exists in the crate graph then the compiler generates amain
function that calls this. This functions receives argc/argv along with a third argument that is a function pointer to the#[main]
function (defined below). Importantly,#[lang = "start"]
can be located in a library. For example it's located in the standard library (libstd).- Finally,
#[main]
, the main function for an executable. This is passed no arguments and is called by#[lang = "start"]
(if it decides to). The standard library uses this to initialize itself and then call the Rust program. This, if not specified, defaults tofn main
at the top.So to answer your question, this isn't the same as
#[start]
. To answer your other (possibly not yet asked) question, yes we have too many entry points.
QUESTION
I created a Flow from which I emit data. When I collect this flow twice, there are 2 different sets of data emitted from the same variable instead of emitting the same values to both collectors.
I have a simple Flow that I created myself. The text will be logged twice a second
...ANSWER
Answered 2022-Feb-10 at 14:41Regular Flow
s are cold, this behaviour is by design.
The demoFlow
is the same, so you have the same Flow
instance. However, collecting the flow multiple times actually runs the body inside the flow { ... }
definition every time from the start. Each independent collection has its own variable i
etc.
Using a StateFlow
or a SharedFlow
allows to share the source of the flow between multiple collectors. If you use shareIn
or stateIn
on some source flow, that source flow is only collected once, and the items collected from this source flow are shared and sent to every collector of the resulting state/shared flow. This is why it behaves differently.
In short, reusing a Flow
instance is not sufficient to share the collection. You need to use flow types that are specifically designed for this.
QUESTION
I'm using F# and have an AsyncSeq<'t>>
. Each item will take a varying amount of time to process and does I/O that's rate-limited.
I want to run all the operations in parallel and then pass them down the chain as an AsyncSeq<'t>
so I can perform further manipulations on them and ultimately AsyncSeq.fold
them into a final outcome.
The following AsyncSeq
operations almost meet my needs:
mapAsyncParallel
- does the parallelism, but it's unconstrained, (and I don't need the order preserved)iterAsyncParallelThrottled
- parallel and has a max degree of parallelism but doesn't let me return results (and I don't need the order preserved)
What I really need is like a mapAsyncParallelThrottled
. But, to be more precise, really the operation would be entitled mapAsyncParallelThrottledUnordered
.
Things I'm considering:
- use
mapAsyncParallel
but use aSemaphore
within the function to constrain the parallelism myself, which is probably not going to be optimal in terms of concurrency, and due to buffering the results to reorder them. - use
iterAsyncParallelThrottled
and do some ugly folding of the results into an accumulator as they arrive guarded by a lock kinda like this - but I don't need the ordering so it won't be optimal. - build what I need by enumerating the source and emitting results via
AsyncSeqSrc
like this. I'd probably have a set ofAsync.StartAsTask
tasks in flight and start more after eachTask.WaitAny
gives me something toAsyncSeqSrc.put
until I reach themaxDegreeOfParallelism
Surely I'm missing a simple answer and there's a better way?
Failing that, would love someone to sanity check my option 3 in either direction!
I'm open to using AsyncSeq.toAsyncEnum
and then use an IAsyncEnumerable
way of achieving the same outcome if that exists, though ideally without getting into TPL DataFlow or RX land if it can be avoided (I've done extensive SO searching for that without results...).
ANSWER
Answered 2022-Feb-10 at 10:35If I'm understanding your requirements then something like this will work. It effectively combines the iter unordered with a channel to allow a mapping instead.
QUESTION
I have a more complex version of the following code:
...ANSWER
Answered 2022-Feb-08 at 15:57IntRange.asFlow
uses unsafeFlow internally which is defined as:
QUESTION
Consider the following stream:
...ANSWER
Answered 2022-Jan-25 at 22:11If I understand the problem right, I would proceed like this.
First we isolate the source stream. Consider that we use the share
operator to make sure that the source$
stream is shared by the other Observables we are going to create later on starting from source$
.
QUESTION
I was reading the GCC documentation on C and C++ function attributes. In the description of the error
and warning
attributes, the documentation casually mentions the following "trick":
error ("message")
warning ("message")
If the
error
orwarning
attribute is used on a function declaration and a call to such a function is not eliminated through dead code elimination or other optimizations, an error or warning (respectively) that includes message is diagnosed. This is useful for compile-time checking, especially together with__builtin_constant_p
and inline functions where checking the inline function arguments is not possible throughextern char [(condition) ? 1 : -1];
tricks.While it is possible to leave the function undefined and thus invoke a link failure (to define the function with a message in
.gnu.warning*
section), when using these attributes the problem is diagnosed earlier and with exact location of the call even in presence of inline functions or when not emitting debugging information.
There's no further explanation. Perhaps it's obvious to programmers immersed in the environment, but it's not at all obvious to me, and I could not find any explanation online. What is this technique and when might I use it?
...ANSWER
Answered 2022-Jan-23 at 04:53I believe the premise is to have a compile time assert functionality. Suppose that you wrote
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