deck | Management UI for Spinnaker
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Management UI for Spinnaker
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of deck
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deck Examples and Code Snippets
public static List getUserListWhoLovesCricket() {
List userList = new ArrayList<>();
User userOne = new User();
userOne.id = 1;
userOne.firstname = "Amit";
userOne.lastname = "Shekhar";
userList
public boolean dealInitial() {
for (BlackJackHand hand : hands) {
BlackJackCard card1 = deck.dealCard();
BlackJackCard card2 = deck.dealCard();
if (card1 == null || card2 == null) {
return false;
}
hand.addCard(card1);
hand.ad
def playable_cards(self, played: List[Card], hearts_broken: bool) -> Deck:
"""List which cards in hand are playable this round"""
if Card("♣", "2") in self.hand:
return Deck([Card("♣", "2")])
lead = played[0].s
Community Discussions
Trending Discussions on deck
QUESTION
I am using custom types and I have a problem when pointers are involved like below.
Code below is valid:
...ANSWER
Answered 2022-Apr-09 at 13:30The rules about assignments (including returns) are defined in the Go specs: Assignability. The one that is relevant to your case is:
V
andT
have identical underlying types and at least one of V or T is not a named type.
And Underlying types:
If T is one of the predeclared boolean, numeric, or string types, or a type literal, the corresponding underlying type is T itself.
The first example compiles because []string
is an unnamed type literal with underlying type []string
(itself) and deck
is a named type with underlying type []string
(by your type definition).
The second example does not compile because both *[]string
and *deck
are unnamed type literals with themselves as (different) underlying types.
To make the second example compile, you can't rely on a direct assignment, but, as you found out, use an explicit type conversion
QUESTION
I am a student learning how to use JavaFX and I've got my first GUI working by using SceneBuilder and a Controller class. However, from my point of view the structure of the code in the controller looks incredibly messy and ugly because I put every event handler in the initialize() method of Controller. This makes it look like this:
...ANSWER
Answered 2022-Mar-23 at 21:14This is an opinionated, perhaps even arbitrary decision, both approaches are OK.
There is nothing wrong with coding the event handlers in the initialize function versus referencing an event method handler from FXML.
These kinds of things are out of usually out of scope for StackOverflow, but I'll add some pointers and opinions anyway as it may help you or others regardless of StackOverflow policy.
Reference the actions in Scene Builder
Personally, I'd reference the action in Scene Builder:
- Fill in a value for
onAction
or other events in the code panel section of Scene Builder UI for the highlighted node.
This will also add the reference in FXML, so you will have something like this, with the hashtag value for the onAction
attribute:
QUESTION
I am new to c++ , I was trying to print the fields of a structure using an array.
I know the compiler is not able to understand what is inside deck[1] in the line for(int x:deck[1])
, since deck[1] is an unknown data type (a structure datatype defined as 'card'). So x is not able to scan the elements within this data type.
I wish to know, how may I print the elements within this deck[1], i.e {1,1,1}.
...ANSWER
Answered 2022-Mar-06 at 17:42There are many ways to do this. Here's two ways.
1.
QUESTION
I am trying to implement a scrollable list of cards in 2 columns. The cards should be swipe-able left or right out of the screen to be removed.
Basically, it should be like how the Chrome app is showing the list of tabs currently, which can be swiped away to be closed. See example image here.
I am able to implement the list of cards in 2 columns using FlatList. However, I have trouble making the cards swipe-able. I tried react-tinder-card but it cannot restrict swiping up and down and hence the list becomes not scrollable. react-native-deck-swiper also does not work well with list.
Any help is appreciated. Thank you!
...ANSWER
Answered 2022-Mar-06 at 20:14I am going to implement a component that satisfies the following requirements:
- Create a two column
FlatList
whose items are your cards. - Implement a gesture handling that recognizes
swipeLeft
andswipeRight
actions which will remove the card that was swiped. - The
swipe
actions should be animated, meaning we have some kind ofdrag of the screen
behavior.
I will use the basic react-native FlatList
with numColumns={2}
and react-native-swipe-list-view to handle swipeLeft
and swipeRight
actions as well as the desired animations.
I will implement a fire and forget
action, thus after removing an item, it is gone forever. We will implement a restore mechanism
later if we want to be able to restore removed items.
My initial implementation works as follows:
- Create a
FlatList
withnumColumns={2}
and some additional dummy styling to add some margins. - Create state using
useState
which holds an array of objects that represent our cards. - Implement a function that removes an item from the state provided an id.
- Wrap the item to be rendered in a
SwipeRow
. - Pass the
removeItem
function to theswipeGestureEnded
prop.
QUESTION
I've been writing a test with RequestFactory to test one of my views, with the following code:
...ANSWER
Answered 2022-Jan-26 at 21:56Instead of this inside test_room_creation
:
QUESTION
I'm working on a statistics project involving cards and shuffling, and I've run across an issue with random number generation.
From a simple bit of math there are 52! possible deck permutations, which is approximately 2^226. I believe this means that I need a random number generator with a minimum of 226 bits of entropy, and possibly more (I'm not certain of this concept so any help would be great).
From a quick google search, the Math.random()
generator in Java has a maximum of 48 bits of entropy, meaning that the vast majority of possible deck combinations would not be represented. So this does not seem to be the way to go in Java.
I was linked to this generator but it doesn't have a java implementation yet. Also for a bit of context here is one of my shuffling algorithms (it uses the Fisher-Yates method). If you have any suggestions for better code efficiency that would be fantastic as well.
...ANSWER
Answered 2022-Jan-15 at 01:10Have you looked into the recent additions that are included in JDK 17?
There are plenty of algorithms available:
For shuffling cards you likely don't need something that is cryptographically secure.
Using Collections.shuffle should do the trick if you provide a decent RNG.
QUESTION
When I include an image in a xaringan deck using knitr::include_graphics()
, my page break operator (---
) fails, and the next slide merges into the previous slide.
Here is a reprex demonstrating the problem:
...ANSWER
Answered 2022-Jan-05 at 14:22The problem is a that xaringan is very picky about what page breaks look like. In the example above, there is a whitespace after the second ---
which is causing the problem. Removing he whitespace will fix the error.
QUESTION
1 of spades,1 of diamonds,1 of clubs,1 of hearts,2 of spades,2 of diamonds,2 of clubs,2 of hearts,3 of spades,3 of diamonds,3 of clubs,3 of hearts,4 of spades,4 of diamonds,4 of clubs,4 of hearts,5 of spades,5 of diamonds,5 of clubs,5 of hearts,6 of spades,6 of diamonds,6 of clubs,6 of hearts,7 of spades,7 of diamonds,7 of clubs,7 of hearts,8 of spades,8 of diamonds,8 of clubs,8 of hearts,9 of spades,9 of diamonds,9 of clubs,9 of hearts,10 of spades,10 of diamonds,10 of clubs,10 of hearts
,,,
[This is what the program returns]
I'm trying to make a program in JavaScript that allows someone to play poker. I am using the ProcessingJS terminal in Khan Academy. Below is my full program so far. What it's supposed to do is make an array called deck which includes the names of all the cards (not including the face cards) in a deck of cards. That part of the program works. The next part attempts to make a new array called current that is an exact copy of deck. It then tries to print out current, and it does so successfully.
The last for loop is what is causing the problem. It tries to take a random card from current and copy it to another array called player which is supposed to be the player's hand. It then tries to remove that card from the array current.
However, when it tries to print out the array player, all it prints is three commas. I have no idea what the issue is and I have looked at many websites that talk about push and splice. I really have no idea what is wrong.
Again, I want the program to display the player's hand. Thank you for your help.
...ANSWER
Answered 2021-Dec-26 at 21:07Why not just simplify this without using splice?
From what I understand, you're drawing the card using random
. So, just push that card to the players hand with player.push(current[y])
.
Also, when you call current.splice(y)
, I don't think you're deleting just the card that was drawn. That deletes every card in the deck after the index y. Change this to current.splice(y, 1)
.
QUESTION
i am trying to store a random value (one of these {"1","2","3","4","5","6","7","8","9","+","STOP","<->","COLOR","TAKI"}) inside a string but when i print the string i always get this output.
╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠
here is my code:
...ANSWER
Answered 2021-Dec-21 at 15:13int Num_Of_Players;
was never initialised. Change that toint Num_Of_Players = 10
.In function
GetRandomCard
, nothing happens. It changes some of it's local variables but nothing happens. When you passplayers[i]
into the function, a new copy is made and the function changes that copy, notplayers[i]
. To fix that, use a pointer. Like this:
QUESTION
In a DB there's a table called decks
which looks like this:
ANSWER
Answered 2021-Dec-10 at 03:11This is how you can create,
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