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kandi X-RAY | nodepress Summary
kandi X-RAY | nodepress Summary
. v3.x 使用 NestJS 进行重构,之前的 Node.js 版本在 此分支。.
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QUESTION
I'm quite new to iOS level development, currently trying to create my first SceneKit game - however, i'm not sure what approach should i use to create the "non-3D" pages like menu, level select page, settings etc.
I currently have one GameViewController, and i use empty SCNScene with overlaySKScene to display my SpriteKit menu. Upon clicking the play button in menu i transition to another empty SCNScene where i would like to display list of levels. Should i again use ovelaySKSCene, is this the correct approach?
I also noticed that even if i set scnView.overlaySKScene = nil before transitioning to levelScene , if i tap in the spot of the previous placement of pla button, the nodePressed in overlayScene still contains the playButton node..
Forgive me for the rookie questions, i haven't been able to find a good example of this type of scenarios so far to learn from.
My code so far:
...ANSWER
Answered 2017-Sep-30 at 17:17“the nodePressed in overlayScene still contains the playButton node...”
You are setting the pointer to the overlay scene to nil, and in touchesbegan you get the location from the overlay scene but then you use atPoint on the skscene stored in the “controls” property, so it still finds the play button. So replace self.controls with scnView.overlaySKScene in touchesbegan.
That said, I don’t know what in general is considered best practice by others but personally, once I need more than just a couple of buttons, I stop using the spritekit overlay scene and instead use regular UIKit elements to build menus on top of the SCNView.
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