ScreenCalc | Calculate data about any display

 by   theodorejb TypeScript Version: 1.0.0 License: MIT

kandi X-RAY | ScreenCalc Summary

kandi X-RAY | ScreenCalc Summary

ScreenCalc is a TypeScript library. ScreenCalc has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

ScreenCalc is a powerful JavaScript module which makes it easy to answer almost any kind of question about the properties of a display. For example:.
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            kandi-support Support

              ScreenCalc has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 189 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ScreenCalc is 1.0.0

            kandi-Quality Quality

              ScreenCalc has no bugs reported.

            kandi-Security Security

              ScreenCalc has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ScreenCalc is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ScreenCalc releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            ScreenCalc Key Features

            No Key Features are available at this moment for ScreenCalc.

            ScreenCalc Examples and Code Snippets

            No Code Snippets are available at this moment for ScreenCalc.

            Community Discussions

            Trending Discussions on ScreenCalc

            QUESTION

            Game logic of spawer
            Asked 2017-Aug-16 at 11:44

            I am student and I learn with Unity3D engine. I working on small 2D game for beginning.

            I need help with some game logic. Specifically how to generate game object reasonably in 4 columns. In this game I spawn game object that falling down from top of the screen. I calculate 4 columns that cover screen. I spawn randomly game object in this 4 columns. But game play is not good. I need a advice how to do better.

            My idea is spawn one or more game object in row and reasonably rotate columns. I already spawn object in row. But how to create logic for switch columns? Something like switch (now first columns, now third, now first and fourth etc.)

            There is my spawn methods:

            ...

            ANSWER

            Answered 2017-Aug-16 at 05:51

            You probably asking for an algorithm that spawn gameobject in a way that your game look interesting, Maybe this pattern will help you (you can add more steps).

            1. Generate from right to left
            2. Generate from left to right
            3. Repeat above two line for random time period
            4. Now randomly generate in four position at random point
            5. Now Go to Step 1 repeat

            Source https://stackoverflow.com/questions/45702199

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ScreenCalc

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i screencalc

          • CLONE
          • HTTPS

            https://github.com/theodorejb/ScreenCalc.git

          • CLI

            gh repo clone theodorejb/ScreenCalc

          • sshUrl

            git@github.com:theodorejb/ScreenCalc.git

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