Intel8080 | Intel8080 emulation in JavaScript

 by   thibaultimbert TypeScript Version: Current License: No License

kandi X-RAY | Intel8080 Summary

kandi X-RAY | Intel8080 Summary

Intel8080 is a TypeScript library typically used in Simulation applications. Intel8080 has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Intel 8080 CPU emulation in JavaScript. Original Space Invaders ROM is loaded and game can be played. For more details:
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Intel8080 has a low active ecosystem.
              It has 88 star(s) with 15 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Intel8080 is current.

            kandi-Quality Quality

              Intel8080 has 0 bugs and 0 code smells.

            kandi-Security Security

              Intel8080 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Intel8080 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Intel8080 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Intel8080 releases are not available. You will need to build from source code and install.
              It has 34 lines of code, 0 functions and 10 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Intel8080
            Get all kandi verified functions for this library.

            Intel8080 Key Features

            No Key Features are available at this moment for Intel8080.

            Intel8080 Examples and Code Snippets

            No Code Snippets are available at this moment for Intel8080.

            Community Discussions

            QUESTION

            SDL2 - SDL_PollEvent slower on Ubuntu/Mac OS X than Windows
            Asked 2019-Oct-14 at 07:25

            I wrote a Space Invaders emulator in C++ using SDL2 only for creating the game window and for playing sounds (sdl2_mixer). On Windows the emulator works at 60 FPS (I can change this value to whatever I want and it works without any problem) but if I build it on Ubuntu or Mac OS X the game is unplayable (maybe 10% of the wanted FPS).

            Is there an explanation for this?

            • Renderer name on Ubuntu: opengl

            • Renderer name on Windows: direct3d

            • Renderer flags is 0x0a both on Ubuntu than Windows.

            Compiled with:

            ...

            ANSWER

            Answered 2019-Oct-01 at 09:21

            You're creating a new surface and a new texture every frame. Yeah it's going to be slow, creating textures is a ridiculously slow operation. Don't do it so often.

            If you need to write pixels directly, create a texture of the right size once (with SDL_TEXTUREACCESS_STREAMING) and then use SDL_LockTexture and SDL_UnlockTexture to update it (note: don't use SDL_UpdateTexture for this, it's not really much - if at all - better than recreating the texture performance wise). I'm guessing the windows version is fast "by accident" because your driver implementation notices you're doing something strange and quietly ignores what you're telling it to do and does something faster.

            Of course without looking at the code it's hard to say this is the only problem with it, but this is pretty likely to be a (or maybe even the) bottleneck.

            Source https://stackoverflow.com/questions/58180023

            QUESTION

            SDL_CreateRGBSurfaceFrom / SDL_BlitSurface - I see old frames on my emulator
            Asked 2019-Jun-28 at 08:55

            I'm working on a Space Invaders emulator and for display output I'm using SDL2.

            The problem is that on the output window I see all the frames since emulation starts!

            Basically the important piece of code is this:

            ...

            ANSWER

            Answered 2018-Dec-14 at 18:55

            This is happening because it looks like you're rendering the game without first clearing the window. Basically, you should fill the entire window with a color and then render on top of it constantly. The idea is that filling the window with a specific color before rendering over it is the equivalent of erasing the previous frame (most modern computers are powerful enough to handle this).

            You might want to read-up on SDL's SDL_FillRect function, it'll allow you to fill the entire screen with a specific color.

            Rendering pseudocode:

            Source https://stackoverflow.com/questions/53785097

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Intel8080

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/thibaultimbert/Intel8080.git

          • CLI

            gh repo clone thibaultimbert/Intel8080

          • sshUrl

            git@github.com:thibaultimbert/Intel8080.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link