kandi X-RAY | imove Summary
kandi X-RAY | imove Summary
Top functions reviewed by kandi - BETA
imove Key Features
imove Examples and Code Snippets
Trending Discussions on imove
I want to define a variable that implement 2 interface. Imove and Ijump are 2 interface....
ANSWERAnswered 2020-Dec-06 at 18:12
interface can inherit from (multiple) other interface with extends.
Define third interface.
I am attempting to create a 'movable entity' that returns a new state whenever it is 'moved'. I am running into two errors I am unsure how to solve. The first is when I create a Movable from an Entity, I need to populate the Entity with a 'move' object. This object relies on the fact that the parent object will now have a 'move' object as a child. You can see the specific error at
1) (this still runs, I'd just rather have it be typed correctly).
2), I cannot call
entity.move.nextState() and am unsure why. This is the main blocker. Any ideas?
Here is the code in a Typescript playground
(Skip down to
testMove to get an idea of what the function is doing)
ANSWERAnswered 2020-May-26 at 06:08
You try to use the object property
initialState before the
MoveAction object is created. A solution would be using getters, a far better solution rewriting the code and use classes instead of plain objects.
The getter approach would be like this:
I'm react beginner. strange behavior: I send an objct as parameter to a function. the function get the object , but the function can access field of this object. the fields are undefined.
I send the object 'movie' to the handleClickDelete. see the console logs: the 'movie' object is correct. but the movie._id is undefined.
ANSWERAnswered 2020-Jan-21 at 14:22
You are putting the movie inside an object movie.
For access the properties you need to access another movie property before, like this.
To avois this behavior you need to change this:
I'm not sure if the terms I'm using is right or not, but basically I want something like this....
ANSWERAnswered 2019-Jul-20 at 15:54
This seems to be about a classical Interface misconception. A bit of history: The Designers of .NET wanted to avoid a lot of problems that were common at the time.
Multiple Inheritance leads to the Diamond problem and it is one of the things they wanted to solve. So they decided: In .NET there will be Single Inheritance only.
But with single inhertiance has it's own set of issues so they needed to invent something close to multiple Inheritance it, without creating the Diamond Problem. Interfaces were the solution.
Interfaces are - in lack of a better term - more abstract then a abstract class.
- A abstrtact class may or may not include code. That is up to the programmer writing it
- A interface can not ever incldue code
You can only put one abstract calss into the inheritance chain. But you can put as many Interfaces as you want there. As they lack function implementations, they never cause that diamond problem.
I'm importing redux store and using the spread operator to create a copy of store property. Then when I change this copy, the original property also changes.
When I use
copy = JSON.parse(JSON.stringify(original)) everything works fine.
ANSWERAnswered 2019-Jun-05 at 09:24
I have 2 options for it.
I am trying to return an implementation of generic abstract class using a factory, so that the caller doesn't need to know what the concrete type returned. But failed.The entity classes ...
ANSWERAnswered 2019-May-22 at 10:15
You need to mark
TEntity generic type of
Service as contravariant via
in keyword, and use base interface instead of base abstract class, then cast to generic base type will work:
I want to create a universal function for finding components that belong to a given interface in unity. I am able to do it when I specify the interface, but I need to be able to abstract it, any way I could do that?
The specified version...
ANSWERAnswered 2019-May-09 at 15:43
Thanks @Rufus L! He provided the answer, being:
Okay, I have no idea why this happens.
I set a property and just after I set it, it's null in an other class. Stepping though it with the debugger just shows it's set, and that its null in the other class.
This is my code: (stripped away all unnecessary code)...
ANSWERAnswered 2018-Aug-31 at 04:18
RegisterType will resolve to a new instance if a type is requested. If you want to share a single instance across your classes, use
RegisterInstance instead for your Movement class e.g.
So, for the main action sequence of my game, I have this code for the battle. It works, sort of. I can choose the moves and all the text will display, but it doesn't take health off of the opponent, and the turn doesn't change over. I can't for the life of me figure out what I've done wrong. Here is the code: I'm using python 2.7....
ANSWERAnswered 2018-Aug-01 at 08:36
Your entire code that deals with decreasing the opponent's health and flipping the turns are improperly indented to be inside the outer loop (which checks if the player wants to play again) instead of the inner loop (which is the main loop that actually plays each turn).
Simply indent that code with two more spaces, and fix your typo of
if player_turn is true: (the first letter of
True has to be capitalized), and your code would work:
I'm new to PHP and I'm trying to create a simple register page. I made two separate files for HTML and PHP. So in post method I include this second file like this:
ANSWERAnswered 2018-Jun-14 at 13:18
If u want to stay on the same website u need to delete the 'action'-attribute in the form tag and to use your php file, add
at the top of your html.
Maybe u will need to change the '.html' to a '.php' but thats not a problem, i hope.
Plus u may need to add sth like this:
No vulnerabilities reported
Reuse Trending Solutions
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page