ImGuizmo | Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui | Frontend Framework library

 by   CedricGuillemet C++ Version: 1.83 License: MIT

kandi X-RAY | ImGuizmo Summary

kandi X-RAY | ImGuizmo Summary

ImGuizmo is a C++ library typically used in User Interface, Frontend Framework applications. ImGuizmo has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

ImGizmo is a small (.h and .cpp) library built ontop of Dear ImGui that allow you to manipulate(Rotate & translate at the moment) 4x4 float matrices. No other dependancies. Coded with Immediate Mode (IM) philosophy in mind. Built against DearImgui 1.53WIP. There is now a sample for Win32/OpenGL ! With a binary in bin directory.
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            kandi-support Support

              ImGuizmo has a medium active ecosystem.
              It has 2517 star(s) with 674 fork(s). There are 85 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 90 open issues and 93 have been closed. On average issues are closed in 38 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ImGuizmo is 1.83

            kandi-Quality Quality

              ImGuizmo has 0 bugs and 0 code smells.

            kandi-Security Security

              ImGuizmo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ImGuizmo code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ImGuizmo is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ImGuizmo releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            ImGuizmo Key Features

            No Key Features are available at this moment for ImGuizmo.

            ImGuizmo Examples and Code Snippets

            No Code Snippets are available at this moment for ImGuizmo.

            Community Discussions

            Trending Discussions on ImGuizmo

            QUESTION

            How to translate using a transformation matrix?
            Asked 2019-Jul-29 at 19:51

            I am using imguizmo lib to transform objects in a scene in my project that i am working on using directx 11. imguizmo takes in a model matrix to transform the gizmo. it works fine, but on order to snap the gizmo to a vertex i would need to give it a transformation matrix that translates it to that vertex, and this is how i make that 4x4 translation matrix

            ...

            ANSWER

            Answered 2019-Jul-29 at 19:51

            It depends on whether you are using row-major matrices, row vectors, and pre-multiplication (Direct3D style) or column-major matrices, column vectors, and post-multiplication (OpenGL style).

            The translation above appears at first glance to be 'OpenGL style'.

            For Direct3D, I usually expect it to be written like:

            Source https://stackoverflow.com/questions/57242868

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ImGuizmo

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/CedricGuillemet/ImGuizmo.git

          • CLI

            gh repo clone CedricGuillemet/ImGuizmo

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            git@github.com:CedricGuillemet/ImGuizmo.git

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