ImGuizmo | Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui | Frontend Framework library
kandi X-RAY | ImGuizmo Summary
kandi X-RAY | ImGuizmo Summary
ImGizmo is a small (.h and .cpp) library built ontop of Dear ImGui that allow you to manipulate(Rotate & translate at the moment) 4x4 float matrices. No other dependancies. Coded with Immediate Mode (IM) philosophy in mind. Built against DearImgui 1.53WIP. There is now a sample for Win32/OpenGL ! With a binary in bin directory.
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QUESTION
I am using imguizmo lib to transform objects in a scene in my project that i am working on using directx 11. imguizmo takes in a model matrix to transform the gizmo. it works fine, but on order to snap the gizmo to a vertex i would need to give it a transformation matrix that translates it to that vertex, and this is how i make that 4x4 translation matrix
...ANSWER
Answered 2019-Jul-29 at 19:51It depends on whether you are using row-major matrices, row vectors, and pre-multiplication (Direct3D style) or column-major matrices, column vectors, and post-multiplication (OpenGL style).
The translation above appears at first glance to be 'OpenGL style'.
For Direct3D, I usually expect it to be written like:
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