ProGraML | based Program Representation for Data Flow Analysis | Machine Learning library

 by   ChrisCummins C++ Version: 0.3.2 License: Non-SPDX

kandi X-RAY | ProGraML Summary

ProGraML is a C++ library typically used in Artificial Intelligence, Machine Learning, Deep Learning applications. ProGraML has no bugs, it has no vulnerabilities and it has low support. However ProGraML has a Non-SPDX License. You can download it from GitHub.
ProGraML is a representation for programs as input to a machine learning model. The key features are:.
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                      kandi-support Support

                        summary
                        ProGraML has a low active ecosystem.
                        summary
                        It has 221 star(s) with 55 fork(s). There are 9 watchers for this library.
                        summary
                        It had no major release in the last 12 months.
                        summary
                        There are 10 open issues and 129 have been closed. On average issues are closed in 189 days. There are 8 open pull requests and 0 closed requests.
                        summary
                        It has a neutral sentiment in the developer community.
                        summary
                        The latest version of ProGraML is 0.3.2
                        ProGraML Support
                          Best in #Machine Learning
                            Average in #Machine Learning
                            ProGraML Support
                              Best in #Machine Learning
                                Average in #Machine Learning

                                  kandi-Quality Quality

                                    summary
                                    ProGraML has 0 bugs and 0 code smells.
                                    ProGraML Quality
                                      Best in #Machine Learning
                                        Average in #Machine Learning
                                        ProGraML Quality
                                          Best in #Machine Learning
                                            Average in #Machine Learning

                                              kandi-Security Security

                                                summary
                                                ProGraML has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
                                                summary
                                                ProGraML code analysis shows 0 unresolved vulnerabilities.
                                                summary
                                                There are 0 security hotspots that need review.
                                                ProGraML Security
                                                  Best in #Machine Learning
                                                    Average in #Machine Learning
                                                    ProGraML Security
                                                      Best in #Machine Learning
                                                        Average in #Machine Learning

                                                          kandi-License License

                                                            summary
                                                            ProGraML has a Non-SPDX License.
                                                            summary
                                                            Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
                                                            ProGraML License
                                                              Best in #Machine Learning
                                                                Average in #Machine Learning
                                                                ProGraML License
                                                                  Best in #Machine Learning
                                                                    Average in #Machine Learning

                                                                      kandi-Reuse Reuse

                                                                        summary
                                                                        ProGraML releases are available to install and integrate.
                                                                        summary
                                                                        Installation instructions, examples and code snippets are available.
                                                                        summary
                                                                        ProGraML saves you 7259 person hours of effort in developing the same functionality from scratch.
                                                                        summary
                                                                        It has 15009 lines of code, 485 functions and 91 files.
                                                                        summary
                                                                        It has high code complexity. Code complexity directly impacts maintainability of the code.
                                                                        ProGraML Reuse
                                                                          Best in #Machine Learning
                                                                            Average in #Machine Learning
                                                                            ProGraML Reuse
                                                                              Best in #Machine Learning
                                                                                Average in #Machine Learning
                                                                                  Top functions reviewed by kandi - BETA
                                                                                  kandi has reviewed ProGraML and discovered the below as its top functions. This is intended to give you an instant insight into ProGraML implemented functionality, and help decide if they suit your requirements.
                                                                                  • Create a ProgramGraph from srcs
                                                                                    • Return a list of the system includes
                                                                                    • Communicate a process
                                                                                    • Returns the system include paths
                                                                                  • Convert graphs to DGL
                                                                                    • Run graph transformation on binary
                                                                                    • Convert graphs into a networkx graph
                                                                                    • Convert graphs to JSON
                                                                                  • Handle the given file
                                                                                  • Start the progress bar
                                                                                  • Assert that a field has a given constraint
                                                                                  • Runs a command in place
                                                                                  • Parse stdin from stdin
                                                                                  • Returns a list of all the names in the list
                                                                                  • Return a binary prefix
                                                                                  • Write to stdout
                                                                                  • Returns the path to the runfiles directory
                                                                                  • Execute clang
                                                                                  • Build a ProgramGraph from a given IRVM IR
                                                                                  • Create a ProgramGraph from an HLO protos
                                                                                  • Return a decimal prefix
                                                                                  • Runs the compilation
                                                                                  • Convert graphs to dot format
                                                                                  • Convert a duration into a string
                                                                                  • Runs a command to a protocol
                                                                                  • Create the dev map dataset
                                                                                  Get all kandi verified functions for this library.
                                                                                  Get all kandi verified functions for this library.

                                                                                  ProGraML Key Features

                                                                                  Simple: Everything is available through a pip install, no compilation required. Supports several programming languages (C, C++, LLVM-IR, XLA) and several graph formats (NetworkX, DGL, Graphviz, JSON) out of the box.
                                                                                  Expressive: Captures every control, data, and call relation across entire programs. The representation is independent of the source language. Features and labels can be added at any granularity to support whole-program, per-instruction, or per-relation reasoning tasks.
                                                                                  Fast: The core graph construction is implemented in C++ with a low overhead interface to Python. Every API method supports simple and efficient parallelization through an executor parameter.

                                                                                  ProGraML Examples and Code Snippets

                                                                                  tkinter Entry to Listbox
                                                                                  Pythondot imgLines of Code : 4dot imgLicense : Strong Copyleft (CC BY-SA 4.0)
                                                                                  copy iconCopy
                                                                                  def input_():
                                                                                      label["text"] = inputword.get() #dont know what this is cuz label is undefined
                                                                                      listbox.insert(END, inputword.get()) #argument -> (index,string)
                                                                                  
                                                                                  Community Discussions

                                                                                  Trending Discussions on ProGraML

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                                                                                  Why do I get a linking error when there should be nothing wrong
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                                                                                  QUESTION

                                                                                  tkinter Entry to Listbox
                                                                                  Asked 2020-Sep-19 at 18:47

                                                                                  I'm trying to make a to do list program on Python 3.8. It will take the inputs from the user by the help of

                                                                                  def input_():
                                                                                      label["text"] = inputword.get()
                                                                                  
                                                                                  inputword=Entry()
                                                                                  inputword.pack(anchor = "nw", padx = 10, pady = 10)
                                                                                  

                                                                                  and a button:

                                                                                  add_input= Button(text ="Add to List",
                                                                                                    command = input_,
                                                                                                    bg = "#ae0000",
                                                                                                    fg= "white",
                                                                                                    font=("Calibri", "15", "bold")
                                                                                             )
                                                                                  add_input.pack(anchor="nw", padx=10)
                                                                                  

                                                                                  This works but i couldn't add my inputs to list.

                                                                                  listbox=Listbox()
                                                                                  listbox.place(x=250,y=250)
                                                                                  listbox.insert(0, add_input or maybe input_)
                                                                                  

                                                                                  How should i rearrange my code?

                                                                                  Sample picture from my programL sample picture

                                                                                  ANSWER

                                                                                  Answered 2020-Sep-19 at 18:47

                                                                                  I think it should be like:

                                                                                  def input_():
                                                                                      label["text"] = inputword.get() #dont know what this is cuz label is undefined
                                                                                      listbox.insert(END, inputword.get()) #argument -> (index,string)
                                                                                  

                                                                                  You can use the insert() method of the Listbox to insert into the Listbox. This will insert each items to the end of the Listbox, when you press the button. If you want each item to be on top rather than bottom of the list, then say 0 instead of END.

                                                                                  Hope you understood whats going on, do let me know if any errors or doubts.

                                                                                  Cheers

                                                                                  Source https://stackoverflow.com/questions/63971881

                                                                                  QUESTION

                                                                                  Why do I get a linking error when there should be nothing wrong
                                                                                  Asked 2020-Apr-19 at 11:18

                                                                                  I'm a Java developer and I recently switched to C++. I've been trying to make a little OpenGL program and I ran into a problem. Whenever I try compiling my shader program it gives a linking error. Here it is:

                                                                                  ERROR::SHADER::PROGRAML::LINKING_ERROR
                                                                                  Link info
                                                                                  ---------
                                                                                  error: "TexCoord" not declared as an output from the previous stage
                                                                                  

                                                                                  Here are the shader files:

                                                                                  Vertex:

                                                                                  #version 440 core
                                                                                  
                                                                                  layout (location = 0) in vec3 aPos;
                                                                                  layout (location = 1) in vec3 aColor;
                                                                                  layout (location = 2) in vec2 aTexCoord;
                                                                                  
                                                                                  out vec3 ourColor;
                                                                                  out vec2 TexCoord;
                                                                                  
                                                                                  void main()
                                                                                  {
                                                                                      gl_Position = vec4(aPos, 1.0);
                                                                                      ourColor = aColor;
                                                                                      TexCoord = vec2(aTexCoord.x, aTexCoord.y);
                                                                                  }
                                                                                  

                                                                                  Fragment

                                                                                  #version 440 core
                                                                                  
                                                                                  out vec4 FragColor;
                                                                                  
                                                                                  in vec3 ourColor;
                                                                                  in vec2 TexCoord;
                                                                                  
                                                                                  // texture sampler
                                                                                  uniform sampler2D texture1;
                                                                                  
                                                                                  void main()
                                                                                  {
                                                                                      FragColor = texture(texture1, TexCoord);
                                                                                  }
                                                                                  

                                                                                  And here is the shader creation:

                                                                                  int success;
                                                                                  char infoLog[512];
                                                                                  
                                                                                  const char* vertexSource;
                                                                                  const char* fragmentSource;
                                                                                  
                                                                                  // Load in shader source
                                                                                  
                                                                                  std::ifstream inFile;
                                                                                  
                                                                                  inFile.open(vertexPath);
                                                                                  
                                                                                  std::string temp = "";
                                                                                  std::string source = "";
                                                                                  
                                                                                  if (inFile.is_open())
                                                                                  {
                                                                                      while (std::getline(inFile, temp))
                                                                                          source += temp + "\n";
                                                                                  }
                                                                                  else
                                                                                  {
                                                                                      std::cout << "ERROR::SHADER::VERTEX::COULD_NOT_OPEN_SOURCE_FILE" << std::endl;
                                                                                  }
                                                                                  
                                                                                  inFile.close();
                                                                                  
                                                                                  vertexSource = source.c_str();
                                                                                  
                                                                                  temp = "";
                                                                                  source = "";
                                                                                  
                                                                                  inFile.open(fragmentPath);
                                                                                  
                                                                                  if (inFile.is_open())
                                                                                  {
                                                                                      while (std::getline(inFile, temp))
                                                                                          source += temp + "\n";
                                                                                  }
                                                                                  else
                                                                                  {
                                                                                      std::cout << "ERROR::SHADER::FRAGMENT::COULD_NOT_OPEN_SOURCE_FILE" << std::endl;
                                                                                  }
                                                                                  
                                                                                  inFile.close();
                                                                                  
                                                                                  fragmentSource = source.c_str();
                                                                                  
                                                                                  unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
                                                                                  glShaderSource(vertexShader, 1, &vertexSource, nullptr);
                                                                                  glCompileShader(vertexShader);
                                                                                  
                                                                                  glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
                                                                                  if (!success)
                                                                                  {
                                                                                      glGetShaderInfoLog(vertexShader, 512, nullptr, infoLog);
                                                                                      std::cout << "ERROR::SHADER::VERTEX::COULD_NOT_COMPILE\n" << infoLog << std::endl;
                                                                                  }
                                                                                  
                                                                                  unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
                                                                                  glShaderSource(fragmentShader, 1, &fragmentSource, nullptr);
                                                                                  glCompileShader(fragmentShader);
                                                                                  
                                                                                  glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
                                                                                  if (!success)
                                                                                  {
                                                                                      glGetShaderInfoLog(fragmentShader, 512, nullptr, infoLog);
                                                                                      std::cout << "ERROR::SHADER::FRAGMENT::COULD_NOT_COMPILE\n" << infoLog << std::endl;
                                                                                  }
                                                                                  
                                                                                  // Program
                                                                                  
                                                                                  ID = glCreateProgram();
                                                                                  glAttachShader(ID, vertexShader);
                                                                                  glAttachShader(ID, fragmentShader);
                                                                                  glLinkProgram(ID);
                                                                                  
                                                                                  glGetProgramiv(ID, GL_LINK_STATUS, &success);
                                                                                  if (!success)
                                                                                  {
                                                                                      glGetProgramInfoLog(ID, 512, nullptr, infoLog);
                                                                                      std::cout << "ERROR::SHADER::PROGRAML::LINKING_ERROR\n" << infoLog << std::endl;
                                                                                  }
                                                                                  
                                                                                  glDeleteShader(vertexShader);
                                                                                  glDeleteShader(fragmentShader);
                                                                                  glUseProgram(0);
                                                                                  

                                                                                  To my understanding, I should only be getting this error if the two variables that I'm trying to link aren't the same name or type, but they are. I just don't understand.

                                                                                  Thanks.

                                                                                  ANSWER

                                                                                  Answered 2020-Apr-19 at 11:18

                                                                                  You essentially have...

                                                                                  std::string source;
                                                                                  const char *vertexSource;
                                                                                  const char *fragmentSource;
                                                                                  
                                                                                  ...read into source...
                                                                                  
                                                                                  vertexSource = source.c_str();
                                                                                  
                                                                                  ...read into source...
                                                                                  
                                                                                  fragmentSource = source.c_str();
                                                                                  

                                                                                  The pointer stored in vertexSource will be invalidated by the second read into source. From the documentation

                                                                                  The pointer obtained from c_str() may be invalidated by:

                                                                                  • Passing a non-const reference to the string to any standard library function, or
                                                                                  • Calling non-const member functions on the string, excluding operator[], at(), front(), back(), begin(), rbegin(), end() and rend().

                                                                                  Source https://stackoverflow.com/questions/61303144

                                                                                  Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                                                                                  Vulnerabilities

                                                                                  No vulnerabilities reported

                                                                                  Install ProGraML

                                                                                  Install the latest release of the Python package using:.

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                                                                                  The following programming languages and compiler IRs are supported out-of-the-box:.
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