tablets | Tablet information and diagnostics | Database library
kandi X-RAY | tablets Summary
kandi X-RAY | tablets Summary
This is a database of tablets the DIGImend project has encountered and catalogued, and is used for general reference during development, tracking of driver support, and also for displaying on the [DIGImend website][website].
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tablets
tablets Key Features
tablets Examples and Code Snippets
Community Discussions
Trending Discussions on tablets
QUESTION
I understand that pretty much all modern browser support ES6 JavaScript natively at this point. And most desktop and mobile browser auto update to the latest version automatically so there is fairly broad ES6 support now.
However, as best I can tell, some android tablets don't make it easy to upgrade the tablet OS or browser and often only support ES5 JavaScript.
Because of this we require that all website code be ES5. We are currently using VueJs 2.x and use it from a CDN with our ES5 code. And that's been working great even on really old tablets.
We are considering upgrading to VueJS 3.x however it's unclear whether VueJs 3 is available from a CDN as ES5 code. When I looked in this file: https://cdn.jsdelivr.net/npm/vue@3.0.5/dist/vue.global.js I see that it uses the const
keyword and uses =>
so it's clearly ES6 code.
So that leaves me wondering if there is a different CDN file for those of us that still want to support older tables with their older browsers.
More specifically: Is it possible to use VueJs 3 in an ES5 only environment via a CDN?
...ANSWER
Answered 2022-Mar-25 at 17:55Vue3 relies on Proxy
for handling reactivity. Even if you can get around some functionalities, adjusting the core code to use Proxies is a non-trivial endeavor, and is, AFAIK, the main reason that Vue3 does and will not support IE11.
You will either need to continue using Vue2, or alternatives like Svelte that can generate ES5 bundles.
QUESTION
I am receiving a JSON:
...ANSWER
Answered 2022-Mar-11 at 21:22Here is a basic recursive solution that adds the path of elements to an array with the root element as the first and the targeted element as the last.
It uses contains()
so Category
needs to conform to Equatable
or it could be changed to use `contains(where:) instead like
QUESTION
Today i have got this email:
Last July, we announced Advertising policy changes to help bolster security and privacy. We added new restrictions on identifiers used by apps that target children. When users choose to delete their advertising ID in order to opt out of personalization advertising, developers will receive a string of zeros instead of the identifier if they attempt to access the identifier. This behavior will extend to phones, tablets, and Android TV starting April 1, 2022. We also announced that you need to declare an AD_ID permission when you update your app targeting API level to 31 (Android 12). Today, we are sharing that we will give developers more time to ease the transition. We will require this permission declaration when your apps are able to target Android 13 instead of starting with Android 12.
Action Items If you use an advertising ID, you must declare the AD_ID Permission when your app targets Android 13 or above. Apps that don’t declare the permission will get a string of zeros. Note: You’ll be able to target Android 13 later this year. If your app uses an SDK that has declared the Ad ID permission, it will acquire the permission declaration through manifest merge. If your app’s target audience includes children, you must not transmit Android Advertising ID (AAID) from children or users of unknown age.
My app is not using the Advertising ID. Should i declare the AD_ID
Permission in Manifest or not?
ANSWER
Answered 2022-Mar-14 at 20:51Google describe here how to solve
https://support.google.com/googleplay/android-developer/answer/6048248?hl=en
Add in manifest
QUESTION
I am new to unity 2021.2.10f and I have become stuck on getting a simple app working on a tablet /real hardware. I am using unity 2021.2.10f my project is simply the built in "3D Sample Scene(URP)" I did not change anything to it except added an icon to it (so I can see it in the tablet menu when it is installed on the android tablet)- the unity project can easily be recreated-I could not upload it since it the project was large (more than 350MB) for my internet connection.
This is how the the unity project looks on my computer
When I compile this to an android apk I just get a pink/magenta screen (as shown below).
I also get the message below from the tablet.
After googling around for an answer I found out this pink/magenta screen means it is a shader problem.After more googling for an answer it was recommended to tick or untick to reset the ~"Auto Graphic API" as a fix-but this did not work for me. I also changed the color space from Gamma to linear-and again this did not work for me. My tablet is a Maitai MT107.
So my question is -how do I get this to work? In previous years and using older versions of unity I have been able to get unity made apps to work perfectly on several different tablets (though not an MT-107).
Also the compiled version of this project does not work in latest version of Bluestacks on Windows 10-it shows a blank black screen instead of a pink screen-may be it is related to that- maybe if I can get it to work with the Bluestacks emulator it will work on real hardware-but I do not know what exactly the problem is that is stopping the app working on the MT107.
...ANSWER
Answered 2022-Feb-13 at 21:03I figured it out using Shingo's comments. My tablet only supports GL ES2 because I ran CPU-Z to find that out. I made a simple test program (just the default empty project with the blue sky) with unity 2020 (NOT the latest version) when GL ES 2 is selected.
Here is the gotcha-it looks like ES2 was removed in the latest version of Unity 2021.2.10f-but it can be selected in the following way. I started off by making my test program in unity 2020 save and closed the project. I selected GLES 2, as shown below,in this older version of unity (NOT using "Auto Graphic API")
Then I re-opened it, this makes unity convert the project so it works in the latest version of unity 2021.2.10f-then I can see the GLES 2 (depreciated) appears in the latest version of Unity. The GLES2 option circled in blue shown below
-GLES 2 support does not appear in the project if the project is not converted from the older version of unity.
Now I can use the latest version of unity to use with a tablet that supports only GLES 2 by adding to the empty test program to eventually write my complete program.
I am happy I can still use my tablet with unity because: it wasn't cheap to buy and bought this year, if it works on this tablet it will work on a GLES3 tablet (because of backwards compatiability).
QUESTION
I've setup these breakpoints
...ANSWER
Answered 2022-Feb-01 at 05:06Because max-width: 1400px
is also true for smaller screens. Either place the larger screens at top so that the queires for smaller screens overwrite the value or use @media (min-width: value) and (max-width: value) { ... }
Starting with the largest to the smallest screen:
QUESTION
I have some videos that are embedded on my webpage from YouTube. The thing is I am using the below-attached code to make it responsive (via bootstrap). It's good on mobile and tablets but on desktops and laptops is coming out to be very huge. When I could not solve the problem then I did not use YouTube embed and switched to the HTML5 video tag. In that, the responsive problem was solved by width:100% and height auto but the videos were not loading and kept on buffering. So, I again switched to YouTube embed so that at least the video loads but it's not really responsive (not on laptops, desktops). Also attaching the link for the webpage where the videos are embedded.
Code-
...ANSWER
Answered 2022-Jan-26 at 13:40You can try setting a max-width
on the iframe.
-- Video not loading in snippet ... Fiddle
QUESTION
I have long process and sometimes I want to return process status. I have the following code:
...ANSWER
Answered 2022-Jan-20 at 13:29Having wrapper requires you to have all the infrastructure on it and you are not required to have full event there just a intermediate methods to attach and detach so you can do explicit event implementation:
QUESTION
I'm trying to write some code to create a drag and drop minigame. So far I'm having a problem with the touchable part of the code. When I added the draggable option (with cursor only) it worked perfectly.
But I tried to add some touchable code (to allow people on phones or tablets to use it as well) using this tuto : https://www.kirupa.com/html5/drag.htm .
I have one major problem though : the dragged item is going faster than the cursor the further you go from the dragstart point.
You can see the problem here with the javascript below : http://jsfiddle.net/0n8x6gue/1/
...ANSWER
Answered 2022-Jan-12 at 13:29Looks like the problem is in setTranslate function.
Your block already moves by setting activeItem.currentX
and activeItem.currentY
variables and then translates its position.
In your case it leads to double movement: your block moves 2x faster than the cursor.
To fix your problem, you can change your drag function this way:
QUESTION
I am trying to make a webpage that resizes based on the size of the window and the code below seems to be the solution.
var scale = Math.min( availableWidth / contentWidth, availableHeight / contentHeight );
Could Somebody Tell me why this works and what exactly are we doing with this?
Plz refer this for More Info.
...ANSWER
Answered 2022-Jan-11 at 19:08The code you posted is taking the percentage ratio between the width of a certain component and the width of the whole page and the height of the same component with the height of the whole page, but it only gets the smaller proportion between the two calculated to consider whether the page is in landscape or portrait layout.
Apparently this number resulting from this line you posted is to be used for you to be able to calculate the value you want to get given the change in the default screen you used to draw. Assuming the canvas you are drawing the default layout on is 1024px by 768px, we would do it like this:
QUESTION
On devices with touch screens such as smartphones and tablets on some websites, when you click on different page elements such as links, buttons, checkboxes, etc., an effect is displayed (the background color of the clicked element is an effect Blue fades) which indicates a click on the desired element. But in some websites, this effect is not displayed and if any element that can be clicked or hovering, if this is clicked, this effect will not be displayed and there will be no change in the background color of the clicked element.
For this topic, I have given two examples. The first is the stackoverflow site itself, which by clicking on icons, elements and links, the effect is displayed and the background color of the element changes.
And the second example is related to font pages and Google icons, which does not happen. Clicking on any element that can be clicked or hovering does not show any effect and does not change the background color of that element. Now my question is how can this effect be disabled so that it is not displayed by clicking on any element and this effect does not appear? What is the solution to disable this effect? Thankful
Example number one:
Example number two :
...ANSWER
Answered 2022-Jan-03 at 09:41Tap color can be disabled by changing the -webkit-tap-highlight-color
to transparent
-webkit-tap-highlight-color: transparent;
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install tablets
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page