Trackpad | Turns a Keyboard into a Trackpad | Keyboard library

 by   HackerPoet C++ Version: Current License: MIT

kandi X-RAY | Trackpad Summary

kandi X-RAY | Trackpad Summary

Trackpad is a C++ library typically used in Utilities, Keyboard applications. Trackpad has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Turns any keyboard into a trackpad.
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            kandi-support Support

              Trackpad has a low active ecosystem.
              It has 158 star(s) with 13 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Trackpad is current.

            kandi-Quality Quality

              Trackpad has no bugs reported.

            kandi-Security Security

              Trackpad has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Trackpad is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Trackpad releases are not available. You will need to build from source code and install.

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            Trackpad Key Features

            No Key Features are available at this moment for Trackpad.

            Trackpad Examples and Code Snippets

            No Code Snippets are available at this moment for Trackpad.

            Community Discussions

            QUESTION

            2D Slider/Trackpad in SwiftUI
            Asked 2021-Jun-15 at 16:45

            I am trying to figure out a solution to create a 2D slider for x- and y-axis (think computer trackpad) so that I can change different values depending on whether the user drags horizontally or vertically.

            I appreciate any help/ideas I can get.

            Thank you in advance.

            ...

            ANSWER

            Answered 2021-Jun-15 at 16:45

            You can use .gesture(DragGesture().onChanged()) for that

            Source https://stackoverflow.com/questions/67984621

            QUESTION

            kivymd window automatically opens in fullscreen and cursor not visible
            Asked 2021-Apr-21 at 14:36

            Recently I started studying KivyMD. Whenever I run a simple program the window opens in fullscreen mode(in which the bottom taskbar is not even visible, ie the entire laptop screen is covered by the KivyMD screen) I thought this fullscreen issue was indeed part of KivyMD. I omitted that and started watching KivyMD tutorials on youtube. To my dismay all the tutorials I watched had the KivyMD screen opened in a non-fullscreen mode. This is the first problem I faced. The second issue is the invisible cursor. After I run the program the window opens in fullscreen mode and the cursor remains invisible. Whatever way I wipe on the trackpad, the cursor remains invisible. The moment I exit the program the cursor becomes visible. can someone rectify this issue...

            ...

            ANSWER

            Answered 2021-Apr-21 at 14:36

            Add Following lines of code to top of your python file

            Source https://stackoverflow.com/questions/67157152

            QUESTION

            How do I prevent CTRL & Scroll Wheel / Trackpad Zooming in Flutter Web?
            Asked 2021-Apr-10 at 21:34
            Problem

            If I use CTRL + scroll wheel or pinch to zoom with my trackpad in Chrome (Windows), I see this weird behavior:

            Where the Flutter web app is resizing but also leaving behind artifacts.

            Use case

            If I want to override the scroll to zoom in / trackpad zoom behavior in order to use it in my Flutter web app to zoom in on a canvas for example, this prevents me from doing so. Flutter does not prevent this default behavior, even when I react to zoom gestures.

            So how do I prevent this from happening?

            ...

            ANSWER

            Answered 2021-Apr-10 at 21:34

            This can simply be prevented using HTML DOM JavaScript:

            Source https://stackoverflow.com/questions/67039290

            QUESTION

            With flexbox and "column-reverse", the page jumps when scrolling on Chrome
            Asked 2021-Mar-23 at 12:21

            I've been trying to figure out the issue for days, but I still can't reproduce it outside of my web app.

            I have a scrollable list that looks something like this: https://codesandbox.io/s/jolly-galileo-gk5x1?file=/src/App.js

            When scrolling up, new items are loaded on top. I need flex-direction: column-reverse to scroll to the bottom as soon as the page is loaded.

            The issue is that when a new item is loaded, it often scrolls up by a few hundred pixels. It happens when I scroll with a mouse or a trackpad on Chrome. It doesn't occur in Firefox, Edge, or Chrome when simulating touch using mobile mode. I couldn't reproduce it in the CodeSandbox link above and my web app isn't live yet.

            Adding overflow-anchor: none didn't fix it. What are some other possible issues? I rewrote the c ode several times, so I think it's likely a browser quirk. Also, I don't think this issue occurred before I updated to Chrome 87.

            Edit: Disabling smooth scroll seems to fix it. Still trying to figure out how to fix smooth scroll.

            Smooth scroll on: https://imgur.com/HJz3n0T

            Smooth scroll off: https://imgur.com/ugxxJlc

            ...

            ANSWER

            Answered 2021-Mar-23 at 12:21

            This is a chrome regression caused by a failure to invalidate the layout subtree in response to a scroll origin change. A workaround for now is to do the following when updating items to be rendered in the list

            Source https://stackoverflow.com/questions/65640888

            QUESTION

            Leaflet on Angular: Max-Zoom on Mobile-Devices not working
            Asked 2021-Mar-20 at 02:49

            When trying to set the max-zoom of a layer to "14", the leaflet-controlls block at 14. But when i try to use the gestures on the trackpad or touchscreen the maxZoom-property seems not to be used.

            How can I set the maxZoom for all types of Gestures or Controlls?

            This is the configuration I use in my code for my layer:

            ...

            ANSWER

            Answered 2021-Mar-20 at 02:49

            Not exactly sure what behaviour you are describing and considering a bug. But in case you see a touch user being able to still pinch zoom a little bit beyond your predefined map maxZoom limit, and when they release the pinch zoom, the map goes back to that max zoom, then this is the expected behaviour. Most users expect navigation feedback from their touch interaction, even when reaching horizontal or zoom limits (think about iOS scroll bounce behaviour).

            If you want to prevent this specific behaviour, use the bounceAtZoomLimits map option:

            Set it to false if you don't want the map to zoom beyond min/max zoom and then bounce back when pinch-zooming.

            Source https://stackoverflow.com/questions/66710043

            QUESTION

            How to calculate the speed of an animation in seconds based on current pageYOffset and previousPageYOffset?
            Asked 2020-Dec-20 at 16:26

            I'm trying to rotate a wheel based on user interaction. If the user is accelerating his scroll, the wheel should spin faster. Likewise, if the user is decelerating his scroll, the wheel should stop. I'm applying these conditions with styled-components and React state, using the Skrollr library.

            Here is what I have:

            ...

            ANSWER

            Answered 2020-Dec-20 at 16:26

            Here's my attempt:

            The first problem for me was that the code was executing as the input was coming in. Felt it needed some little time delay for the function to calculate. We'll do that with a setTimeout.

            Second: yup, you're right. We need a math/trig-like function that will give a value close to zero for very small values, and a value close to 1 for increasing values.

            Third is...well, this was more of a personal thing — wasn't sure if this was intentional, but I noticed that the spinBack function wouldn't work once you'd scrolled to the top (i.e. window.pageYOffset = 0). So, instead of scroll eventListener, I used wheel eventListener — this way, I could use the deltaY property to see by how much it changed.

            Fourth, I set the speed to be a function of distance covered by time.

            Finally: the CSS speed thing was counter-intuitive for me at first — for some reason, the higher the value the slower it rotated! I kept wondering what was wrong till I realised my silly error!😅

            Wrapping it all up, I'll only paste the sections I changed (I've put comments where I made changes):

            Source https://stackoverflow.com/questions/65264259

            QUESTION

            How to control the interval of time between triggering of mousewheel event
            Asked 2020-Dec-09 at 15:00

            I'm currently writing a website for a movie making company, which shows their different movies in full-screen. I put each video in a list, and wrote a function that takes the user to the next video everytime a mousewheel event is triggered. The problem is that when the user is mousewheeling with a trackpad, it triggers multiple events at once, so I figured, I just had to set an interval between each triggering, depending on a variable "animating" that would be either true or false.

            So here's my code :

            ...

            ANSWER

            Answered 2020-Dec-09 at 12:29

            I am not able to understand where the problem is lying but I have a cleaner and better approach to doing this Please tell if it works

            Source https://stackoverflow.com/questions/65216484

            QUESTION

            SwiftUI - unexpected behaviour using onTapGesture with mouse/trackpad on iPadOS and Catalyst
            Asked 2020-Dec-01 at 13:08

            I have in my app a layout showing a list of rectangular cards - each one should be tappable (once) to reveal a set of action buttons and more information, etc.

            I have implemented this using .onTapGesture() and I have also put .contentShape(Rectangle() to enforce the tappable area. However, while my implementation works fine for touchscreen interface, when I'm using it with the iPadOS mouse support, and on Catalyst for that matter, I see some very unexpected behaviour.

            I've made a minimal reproducible example below that you can copy to recreate the problem.

            Where the problems are when using mouse/trackpad input:

            • Not every click of the mouse is recorded as a tap gesture. This is happening mostly arbitrary except from in a few cases:
            • It seems to click either only in very specific areas, or when clicking multiple times in the same spot.
            • It seems that in a lot of cases only every other click is recorded. So I double click to get only one tap gesture.
            • It isn't evident in this example code, but in my main app the tappable areas are seemingly arbitrary - you can usually click near text or in alignment with it to record a tap gesture, but not always.

            If you are running the example code you should be able to see the problem by repeatedly moving the mouse and attempting one click. It doesn't work unless you click multiple times in the same spot.

            What does work as expected:

            • All input using touch instead of mouse; regardless of where you tap it records a tap gesture.
            • Mouse input when running as a native Mac target. The issues mentioned above are only for mouse/trackpad when running the example under iPadOS and Mac Catalyst.

            Code I used to recreate this problem (has a counter to count every time a tap gesture is recorded):

            ...

            ANSWER

            Answered 2020-Dec-01 at 13:08

            So I realised that there was a much better solution that could bypass all the oddities that .onTapGesture had for me with mouse input. It was to encapsulate the whole view in a Button instead.

            I made this into a modifier similar to onTapGesture so that it's much more practical.

            Source https://stackoverflow.com/questions/65047746

            QUESTION

            Using Chrome OS keyboard shortcuts with a plain 3rd party keyboard? Overview mode?
            Asked 2020-Nov-18 at 18:00

            So I'm using a regular USB 3rd party keyboard with a chrome OS device in a desktop setup. I want to be able to access all the same features of chrome OS, but some are seemingly not available.

            Specifically, overview mode. Accessing it has been described as Overview mode can be achieved by either a 3-finger swipe up or down on your trackpad or by hitting the overview button on the top row of your Chromebook keyboard... But since I'm not using it in tablet or laptop mode, with a 3rd party keyboard -there is seemingly no way to access this feature. No hardware key and no UI icon. Can anyone help?

            ...

            ANSWER

            Answered 2020-Nov-18 at 18:00

            TL/DR; F5 on your external keyboard invokes ChromeOS' overview mode

            Example: I'm using a Logitech K400+ which has a row of F-keys that double as action keys (F1=back, F2=home, F3=window-switch, F4=right-click, F5=search, etc). None of those keys map to ChromOS's overview mode, unfortunately but ChromeOS recognizes F5 as "Overview Mode". With my setup, if I hit the F5 key, it invokes ChromeOS' search function, however if I press the "fn" modifier and then press F5 key, it sends F5 to ChromeOS which invokes Overview Mode.

            Source https://stackoverflow.com/questions/63430166

            QUESTION

            View-Based NSTableView Scrolling Performance
            Asked 2020-Oct-26 at 22:15

            I have an NSTableView and its parent is the view for an NSMenuItem. The NSTableView is a view-based table. I'm populating the table using bindings with the data coming from an NSArrayController.

            The performance of scrolling in the NSTableView is abysmal. It seems like the scrolling function is not "continuous" and only scrolls once I have lifted my fingers off the trackpad. The behavior is sort of like when you have a text field and it only sends its action upon hitting the return key as opposed to sending the action continuously.

            If I open and close the menu enough times, the table will scroll smoothly for a part of the NSTableView, but quickly reverts to jerky scrolling. I can also click and drag to effectively scroll through the rows relatively smoothly, but again, the two-fingered scroll gesture is super-clunky.

            Below is the code for how the table is being populated. In IB, the text field is bound to the name property, and the NSImageView is bound to the icon property of a custom class called AmphRunningApp.

            AmphRunningApp Class:

            ...

            ANSWER

            Answered 2020-Oct-26 at 22:15

            The issue seems to be related to the performClick() function on NSStatusItem's button property, and GCD. If I simply assign a menu to my NSStatusItem (and thus open it with any click (i.e. left-click or right-click), the scrolling is buttery smooth. If I don't use GCD to call the performClick() function, scrolling is also buttery smooth.**

            JACKED-UP CLUNKY SCROLLING:

            Source https://stackoverflow.com/questions/64541020

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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