Karabiner-Elements | Karabiner-Elements is a powerful utility for keyboard customization on macOS Sierra (10.12) or later | Keyboard library

 by   pqrs-org C++ Version: beta License: Unlicense

kandi X-RAY | Karabiner-Elements Summary

kandi X-RAY | Karabiner-Elements Summary

Karabiner-Elements is a C++ library typically used in Utilities, Keyboard applications. Karabiner-Elements has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Karabiner-Elements is a powerful utility for keyboard customization on macOS Sierra (10.12) or later.
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              Karabiner-Elements has a medium active ecosystem.
              It has 16581 star(s) with 824 fork(s). There are 211 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 847 open issues and 2566 have been closed. On average issues are closed in 88 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Karabiner-Elements is beta

            kandi-Quality Quality

              Karabiner-Elements has 0 bugs and 0 code smells.

            kandi-Security Security

              Karabiner-Elements has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Karabiner-Elements code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Karabiner-Elements is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Karabiner-Elements releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 62 lines of code, 0 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Karabiner-Elements Key Features

            No Key Features are available at this moment for Karabiner-Elements.

            Karabiner-Elements Examples and Code Snippets

            No Code Snippets are available at this moment for Karabiner-Elements.

            Community Discussions

            QUESTION

            How to reset HIDIdleTime on macOS 10.14
            Asked 2019-Oct-26 at 16:51

            For the past couple of days I've been trying to write an application that would reset the IORegistry > IOHIDSystem > HIDIdleTime entry. The end goal would be to prevent other applications that read this value from marking the user as idle (it's not only about power management or preventing sleep). Assume that sandboxing is disabled and the application has all necessary permissions (such as accessibility access).

            Here are my attempts at doing this (unsuccessful so far):

            Attempt 1 - move the mouse cursor to simulate activity:

            Variant 1:

            ...

            ANSWER

            Answered 2018-Oct-21 at 17:23

            For Wine, we've discovered that we needed to use two different functions to get the full effects we were looking for. One is deprecated, but I could find no non-deprecated replacement. Maybe one of them will be enough for your purposes:

            Source https://stackoverflow.com/questions/52891033

            QUESTION

            What is proper way to define define-key in emacs
            Asked 2019-May-24 at 15:53

            I am trying to make toggle insert/normal mode in evil in spacemacs. I have successfully accomplished that with code down there. But LED light next to Caps-lock on my macbook pro 2018 13' stoped working. So i am trying to switch led on my caps-lock with script.

            I am using karabiner-elements to remap caps-lock to f13. When emacs records f13 it changes state to evil-normal-state or evil-insert-state.

            The problem starts, when i want to add another command to run when f13 aka caps-lock ist pressed. Its (shell-command "/Users/atrumoram/setleds +caps"). Which turns the light on caps-lock or turns it off. I was trying to make my own function defun. But i really cannot make it work together. In the end i would like to have something like this.

            This is code that toggles insert/normal mode in evil using capslock

            ...

            ANSWER

            Answered 2019-May-24 at 15:53

            A key can only be bound to one function at a time, so in order for two things to happen when you press the key, you need to create a function, make it "interactive", and bind that to the key you want.

            This function performs the two actions, one after the other:

            Source https://stackoverflow.com/questions/56293419

            QUESTION

            Mouse button as modifier
            Asked 2019-Jan-07 at 21:33

            I would like to use a button on the mouse as a modifier for when I click another button.

            I found this https://github.com/tekezo/Karabiner-Elements/issues/1223 but it was closed due to inactivity.

            I have tried to use simultaneous in the from definition but it does not work.

            ...

            ANSWER

            Answered 2018-Dec-12 at 12:53

            I think that "simultaneous" still expects to find two "down events" at the same time, which I doubt that 2 mouse buttons can be – but I may err in this.
            [EDIT: EventViewer made me realise that 2 mouse buttons CAN be pressed simultaneously. But I use a mouse with 2 buttons; "button1" will not be remapped by K-E, so I can't test your case.]

            If 2 mouse buttons really are NOT recognised "simultaneous"ly, you might try this:

            Define a variable "mb3_down" that's set to "1" by button_3 while, in a a second manipulator, button_6 (if "mb3_down" = 1) should first invoke Cmd-W and afterwards reset "mb3_down" to "0". I believe this should work.

            I'd recommend though that you add a "to_delayed_action" that –let's say after 2 seconds– resets "mb3_down" in any case (otherwise next time you use button_6 on its own it might close some window unexpectedly).

            Source https://stackoverflow.com/questions/53741099

            QUESTION

            How to create remap insert key to command+option+I in Karabiner-Elements
            Asked 2018-Dec-13 at 09:27

            Karabiner-Elements is awesome. But I don't understand modification rules.

            I want to my insert key in my iMac to open Developer Tools. Can I show some examples?

            ...

            ANSWER

            Answered 2018-Dec-13 at 09:27

            I don't quite understand your posting, especially your last sentence…

            But, to answer your "posting headline", you might e.g. import this complex mod. (saved as "Insert_to_DevTools.json" into your ~/.config/karabiner/assets/complex_modifications folder):

            Source https://stackoverflow.com/questions/53058270

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Karabiner-Elements

            You can download Karabiner-Elements from the official site.
            System requirements to build Karabiner-Elements:. Karabiner-Elements uses some pre-built binaries in the source tree. The above make package command does not rebuild these binaries. (These binaries will be copied in the distributed package.). If you want to rebuild these binaries, you have to build them manually. Please follow the instruction of these projects.
            macOS 11+
            Xcode 13.1+
            Command Line Tools for Xcode (xcode-select --install)
            xz (brew install xz)
            XcodeGen (brew install xcodegen)
            CMake (brew install cmake)
            Get source code by executing the following command in Terminal.app. git clone --depth 1 https://github.com/pqrs-org/Karabiner-Elements.git cd Karabiner-Elements git submodule update --init --recursive --depth 1
            (Optional) If you have a codesign identity: Find your codesign identity. security find-identity -p codesigning -v | grep 'Developer ID Application' The result is as follows. 1) 8D660191481C98F5C56630847A6C39D95C166F22 "Developer ID Application: Fumihiko Takayama (G43BCU2T37)" Your codesign identity is 8D660191481C98F5C56630847A6C39D95C166F22 in the above case. Set environment variable to use your codesign identity. export PQRS_ORG_CODE_SIGN_IDENTITY=8D660191481C98F5C56630847A6C39D95C166F22 Find your codesign identity for installer signing. security find-identity -p basic -v | grep 'Developer ID Installer' The result is as follows. 1) C86BB5F7830071C7B0B07D168A9A9375CC2D02C5 "Developer ID Installer: Fumihiko Takayama (G43BCU2T37)" Your codesign identity is C86BB5F7830071C7B0B07D168A9A9375CC2D02C5 in the above case. Set environment variable to use your codesign identity for installer signing. export PQRS_ORG_INSTALLER_CODE_SIGN_IDENTITY=C86BB5F7830071C7B0B07D168A9A9375CC2D02C5
            Build a package by executing the following command in Terminal.app. make package The make script will create a redistributable Karabiner-Elements-VERSION.dmg in the current directory.
            src/vendor/Karabiner-DriverKit-VirtualHIDDevice/dist/Karabiner-DriverKit-VirtualHIDDevice-*.dmg
            Sparkle.framework in src/apps/PreferencesWindow/

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            gh repo clone pqrs-org/Karabiner-Elements

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            git@github.com:pqrs-org/Karabiner-Elements.git

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