AngelScript | Mirror of AngelScript C-like scripting language
kandi X-RAY | AngelScript Summary
kandi X-RAY | AngelScript Summary
Mirror of AngelScript | C++-like scripting language with amazing features!
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AngelScript
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QUESTION
I'm working on a game engine that uses SFML. I'm currently working on adding scripting with AngelScript, however, I'm having trouble registering sf::Vector2 with AngelScript. I have the basic constructor set up, I can use sf::Vector in AngelScript, but I need to add operators, since Vector2 foo = Vector2(10.0f, 5.0f);
cannot be called from AngelScript without the = operator being defined for the type. Problem is: sf::Vector2 doesn't actually have an = operator defined... Is there workaround, or do I either have to create my own vector2 class or rebuild SFML with the required operators added?
ANSWER
Answered 2020-Jul-12 at 07:34sf::Vector2 is a template class, SFML contains a typedef for a Vector2 that uses floats called Vector2f https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Vector2.php
QUESTION
I need to transfer an array of tiles from C++ to Angelscript, I have tried adding a function that returns an std::vector but it returns this error
...ANSWER
Answered 2020-Jul-15 at 16:20Is DumbTile
registered before GetTilesAt()
registration?
Is array
registered before GetTilesAt()
registration?
Both needs to be registered before you can register your function.
Are you using stock array implementation (sdk/add_on/scriptarray/
) or your own, std::vector<>
-based implementation? When using stock addon, application must convert std::vector
to CScriptArray
first, as angelscript can't really do that on its own due to way how arrays works.
There is obvious alternative - switch from using std::vector
to CScriptArray
everywhere where you want scripts to access data, but this might be annoying.
Example std::vector <-> CScriptArray*
conversion
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