ShaderAssist | Simple one-file shader utility tool

 by   JoeyDeVries C++ Version: Current License: Non-SPDX

kandi X-RAY | ShaderAssist Summary

kandi X-RAY | ShaderAssist Summary

ShaderAssist is a C++ library. ShaderAssist has no bugs, it has no vulnerabilities and it has low support. However ShaderAssist has a Non-SPDX License. You can download it from GitHub.

Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified. This is meant to be a simple drag'n drop one-file utility tool. It periodically checks all specified shader files in its local or specified directory and re-compiles modified shaders automatically. The tool is meant to save you a lot of back-and-forth work when quickly iterating shaders that require a SPIRV conversion. The tool is configurable through shaderassist.ini. By default, Google's SPIRV compiler is used instead of GLSLLangValidator's version as Google's compiler supports extra features like #include preprocessor support; this is configurable through shaderassist.ini. The tool is built with cross-platform compatability in mind, but it's not been tested on all compilers/operating-systems. Feel free to submit platform-specific fixes when found.
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            kandi-support Support

              ShaderAssist has a low active ecosystem.
              It has 27 star(s) with 6 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ShaderAssist has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ShaderAssist is current.

            kandi-Quality Quality

              ShaderAssist has no bugs reported.

            kandi-Security Security

              ShaderAssist has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ShaderAssist has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              ShaderAssist releases are not available. You will need to build from source code and install.

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            ShaderAssist Key Features

            No Key Features are available at this moment for ShaderAssist.

            ShaderAssist Examples and Code Snippets

            No Code Snippets are available at this moment for ShaderAssist.

            Community Discussions

            No Community Discussions are available at this moment for ShaderAssist.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ShaderAssist

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/JoeyDeVries/ShaderAssist.git

          • CLI

            gh repo clone JoeyDeVries/ShaderAssist

          • sshUrl

            git@github.com:JoeyDeVries/ShaderAssist.git

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