minuet | Free and open-source software for music education | Audio Utils library
kandi X-RAY | minuet Summary
kandi X-RAY | minuet Summary
Welcome to Minuet: the KDE software for music education. Minuet aims at supporting students and teachers in many aspects of music education, such as ear training, first-sight reading, solfa, scales, rhythm, harmony, and improvisation. Minuet makes extensive use of MIDI capabilities to provide a full-fledged set of features regarding volume, tempo, and pitch changes, which makes Minuet a valuable tool for both novice and experienced musicians. Minuet features a rich set of ear training's exercises and new ones can be seamlessly added in order to extend its functionalities and adapt it to several music education contexts.
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Community Discussions
Trending Discussions on minuet
QUESTION
i have a problem, i just created my chat app it was working perfectly until i tried to add some features.
my app takes so much read from fire base store. it takes over 1000 read per minuets.
i tried to figure out where is the problem and i found it, it was in my stream builder, but the problem i don't know how to fix it maybe my logic was wrong.
here is the stream builder code.
...ANSWER
Answered 2021-May-11 at 05:00if you use for loop in stream builder its will increase your read so for avoiding to this issue not use for loop because you using list view builder already and stream builder also act like that loop. hope my suggestion will solve your problem.
QUESTION
I'm trying to edit following code to get the output I want.
...ANSWER
Answered 2021-Jan-28 at 22:47Ok, the long and short of this answer is that it uses 2 functions to help..
countDown
: this function takes in a functionwhileCountingDown
, a numberforHowLong
, then another functionwhenFinishedThen
whileCountingDown
being triggered EACH second with the parameter being the amount of time left in secondsforHowLong
is the amount of seconds this countdown will lastwhenFinishedThen
is a function that activates AFTER the countdown is over.. it can be anything(like making a new countdown as well)timeParse
: this function takes in a numberseconds
and then returns a string that looks like a more human version of time
eg:timeParse(108010)
,108010
is 30 hours and 10 seconds, and it would return"1 day, 6 hours, 0 minutes"
The combination of these functions are able to have a countdown system working very well.. I ALSO DO NOT KNOW WHERE YOU GET YOUR FUTURE TIME FROM,
but if you get it in a timestamp format(like 1611860671302
, a value that I copied from new Date().getTime()
as I was typing this),
the line where you see 30*3600
, replace that line with ((dateStamp-new Date().getTime())/1000).toFixed(0)
QUESTION
Having the following DF:
...ANSWER
Answered 2020-Dec-31 at 13:30IIUC, You could do group by id and a frequency of 5 minutes, count the number of times 3 consecutives requests appear and then cumsum on that result:
QUESTION
Actually, I tried this solution, Schedule python clear jobs queue. And it works as I expected.
But, I'm making a simple parenting program, that fetches the time from a sqlite database file. .
And when the time comes, program will show a notification. After 5 minuets, another notifications will show. 30 sec after the 2nd notification, program will execute logoff command.
My code:
...ANSWER
Answered 2020-Nov-30 at 15:38UPDATE:
I figured out a way to do this finally. I replaced the whole scheduler module with APScheduler
A snippet from my code:
QUESTION
I'm making a time calculator, and I'm having trouble with calculating speed. When I input the miles and hours for it without decimals, it works just fine. But when I have decimals, its giving me the wrong answer.
...ANSWER
Answered 2020-Oct-15 at 19:01Your issue is because you're converting both inputs to floats, and then ints. int(787.5)
is 787
and int(3.5)
is 3
. If you type those numbers into a calculator you'll see 787/3
gets you the result you're seeing.
Leave the input as a float.
QUESTION
Using Airflow 1.8.0 and python 2.7
...ANSWER
Answered 2020-Oct-13 at 14:16I think Option (2) is the "correct way", you may optimize it a bit:
BaseSensorOperator supports poke_interval
, so it should be usable for S3KeySensor
to increase the time between tries.
Poke_interval - Time in seconds that the job should wait in between each tries
Additionally, you could try to use mode
and switch it to reschedule
:
mode: How the sensor operates. Options are:
{ poke | reschedule }
, default ispoke
. When set topoke
the sensor is taking up a worker slot for its whole execution time and sleeps between pokes. Use this mode if the expected runtime of the sensor is short or if a short poke interval is required. Note that the sensor will hold onto a worker slot and a pool slot for the duration of the sensor's runtime in this mode. When set toreschedule
the sensor task frees the worker slot when the criteria is not yet met and it's rescheduled at a later time. Use this mode if the time before the criteria is met is expected to be quite long. The poke interval should be more than one minute to prevent too much load on the scheduler.
Not sure about Airflow 1.8.0 - couldn't find the old documentation (I assume poke_interval
is supported, but not mode
).
QUESTION
So im doing a python mozart project where simpleaudio files are taken using code that randomly picks numbers from the list shown below to equal files name corresponding to a sound. I am having trouble finding a way to come up with code for this. The code under the funtion minuet_filename
is what I have right now. I am pretty lost at this point. Here is the directions for this portion of the project.
You are responsible for implementing four functions. The first function, minuet_filename(), takes one argument, which is a string. That string will be the number of one of the entries randomly selected from Mozart's minuet table. The function will return a string that is the filename for the corresponding audio file. Each minuet musical file begins with a capital "M", and then the number from the table, and then a period, ".", and then the file extension for the audio file, "wav".
...ANSWER
Answered 2020-Oct-08 at 02:56This seems to be what the instructions you provide describe:
QUESTION
In Jquery I want to create multilevel level wise COUNT-UP Timer
For example timer for 1st div ends and timer for next div starts and so on till last div...
Main requirements.
- All div will have seconds and minuets count-up counter
- Only one div counter will work at a time. One ends and next div will start counter.
- Different timer counts are there for different DIVs
Following sample code demo works fine for 1st DIV but not working next all DIVs
Following is my HTMLCODE for multiple DIVs. Where I want to show time up counter for example 00:01 => 00:02 => .. => 00:60 =
...ANSWER
Answered 2020-Sep-21 at 09:37Try following code.
I have modified code to match your requirements. It has only 1 function which will work for all your main DIV. You have to count and mention length of your DIVs in starting.
Let me know if this works for you.
QUESTION
I'm plotting a dataframe which its index is of type datetime (like 2018-05-29 08:20:00
).
I slice the data based on last hour and last day and last week and last month and then I plot them.
The data is collected every one minuet. So, the index of each row differs only one minute.
When I plot the data for last hour, the x axis is plotted like:
Or, for the last month it is like:
which is clean and readable. But, when I plot the last day data the x-axis index is like:
Why it is overlapped? how to fix it?
the codes to plot these time frames are the same, just the given dataframe is changed:
...ANSWER
Answered 2020-Aug-05 at 13:28from the first answer to How to plot day and month which is also an answer from question owner I found the solution:
QUESTION
I have a small game that I made for some friends, nothing big or important, so I am trying to keep it as possible. I uploaded it to heroku, everything seemed to be working fine, until I heard form some friends that their accounts keep getting deleted, and all the user levels on the game keep getting deleted. I was confused, because the users and levels are all stored in objects, and I had added no way to delete them (trust me). Whats more interesting is that I did a test, restarting my local server and my Heroku server at the same time adding an account to both, adding a level to each of those accounts, saving everything, and closing those tabs. I went back 15 minuets later and checked that both accounts and levels were still there (they were) and then closing the tabs again and going to take a break for a while (5 hours ish). When I came back, the local version still had the account and the level, while the heroku version did not have the account or the level. I had done nothing to the server (no updates, no restarts), and no one had visited the site while I was taking a break. The only thing that I could see that would cause this problem is that heroku is running heroku restart
in the back every so often to clean up lag. Is this the case, and if so, is there a way to stop it?
ANSWER
Answered 2020-Jul-03 at 21:13It sounds like whatever you're trying to save, you're attempting to save it in the file system. You cannot do this on Heroku. If you want to save state/files etc. using a file system, you can use something like AWS S3 alongside Heroku.
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