lava | Live Asynchronous Visualized Architecture | Android library

 by   LiveAsynchronousVisualizedArchitecture C++ Version: Current License: Apache-2.0

kandi X-RAY | lava Summary

kandi X-RAY | lava Summary

lava is a C++ library typically used in Mobile, Android applications. lava has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

LAVA is a tool to create general purpose native software while allowing every piece to be lock free and asynchronous. LAVA is designed to both significantly speed up development AND create signifcant amounts of lock free concurrency. It is written in C++11 and meant to potentially work with any language that can compile a shared library that exposes standard function calls. The building blocks are single file libraries with no dependencies other than the C++11 standard library.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              lava has a low active ecosystem.
              It has 80 star(s) with 9 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 32 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of lava is current.

            kandi-Quality Quality

              lava has no bugs reported.

            kandi-Security Security

              lava has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              lava is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              lava releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of lava
            Get all kandi verified functions for this library.

            lava Key Features

            No Key Features are available at this moment for lava.

            lava Examples and Code Snippets

            No Code Snippets are available at this moment for lava.

            Community Discussions

            QUESTION

            Converting enum into String using QMetaEnum
            Asked 2021-Jun-13 at 12:40

            I have searched a lot for this topic and already found some approach but I get some errors I can't find the reason of it.

            Idea is to read the keys from the enum with QMetaEnum to fill the strings in a combobox later.

            I have already the enum and also setup Q_Object and Q_Enum Macro in the class where the enum is. But I am getting "undefined reference to 'Planet:: metaObject() const'" error message by using the QMetaEnum.

            Here is the planet.h

            ...

            ANSWER

            Answered 2021-Jun-11 at 16:05

            Including QMetaEnum and deriving from QObject usually does the trick:

            Source https://stackoverflow.com/questions/67934821

            QUESTION

            QMetaEnum does not read keys from enum
            Asked 2021-Jun-12 at 17:33

            why my code does not read my specified keys from my enum.

            The code itself compiles fine and the program runs without any runtime errors.

            Header file with the enum:

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:15

            You're missing an important thing:

            Source https://stackoverflow.com/questions/67947276

            QUESTION

            Why does the screen render old pixels?
            Asked 2021-May-23 at 07:11

            Hey don't really know how to phrase this question better but what i'm getting is basically the thing you see when you go out of bounds in any source games... And I think I found the code that causes it but I dont know why or how to fix it...

            Anyways here's a picture of how it looks:

            Image of game

            Here's the code bit that I think causes it:

            ...

            ANSWER

            Answered 2021-May-23 at 07:11

            The self.display Surface is created just once in the constructor and reused in every frame. Therefore you need to clear the self.display Surface before drawing on it.

            Use pygame.Surface.fill to clear self.display after you blit it on the screen:

            Source https://stackoverflow.com/questions/67654590

            QUESTION

            Py_Finalize() resulting in Segmentation Fault for Python 3.9 but not for Python 2.7
            Asked 2021-May-18 at 17:53

            I'm working on a project which uses this C++ matplotlib wrapper matplotlibcpp.h.

            A minimal example using this original header file is

            ...

            ANSWER

            Answered 2021-May-18 at 17:53

            I don't have an easy access to a Linux where I can test it, but I think I now understand what's happening.

            1. matplotlibcpp uses a static variable to hold the Python interpreter (see line 129 inside interkeeper(bool should_kill)). Like C++ static function variables, it's initialized on the first time the function is called and destructed on program's exit (reference).

            2. When main finishes, libc runs cleanup routines for all the shared libraries and for your program (that's __run_exit_handlers in the stacktrace). Since your program is a C++ program, part of its exit handler is destructing all the static variables that were used. One of them is the Python interpreter. Its destructor calls Py_Finalize() which is Python's cleanup routine. Until now, everything's fine.

            3. Python has a similar atexit mechanism that allows Python code from everywhere to register functions that should be called during the interpreter shutdown. Apparently, the backend matplotlib chose to use here is PyQt5. It seems to register such atexit callbacks.

            4. PyQt5's callback gets called, and crashes. Notice that this is internal PyQt5 code now. Why does this crash? My "educated" guess is that Qt's library exit handler was already called in step 2, before your program's exit handler was called. This apparently causes some weird state in the library (maybe some objects were freed?) and crashes.

            This leaves two interesting questions:

            1. How to fix this? The solution should be to destruct ctx before your program exits, so the Python interpreter is destructed before any shared libraries terminate themselves. Static lifetimes are known for causing similar problems. If changing matplotlibcpp's interface to not use global static states is not a possible solution, I think you really have to manually call plt::detail::_interpreter::kill() at the end of your main function. You should be able to use atexit() and register a callback that kills the interpreter before the library teardown - I haven't tested it though.

            2. Why did this ever work? My guess is that maybe something in PyQt5's callbacks has changed that now causes this crash, or that you use a different backend in Python 2. If no other library is destructively terminating before the program exits, this is fine.

            Source https://stackoverflow.com/questions/67533541

            QUESTION

            Error in minecraft mod: java.lang.NoSuchFieldError: rock
            Asked 2021-May-06 at 18:54

            I compile and work with mod for MC 1.7.10 in Idea without problem. After put my mod into project: "Dark Matter" in AltLauncher it say that error java.lang.NoSuchFieldError: rock

            In block class i write this constructor

            ...

            ANSWER

            Answered 2021-May-06 at 18:54

            When you compile a Minecraft mod, you can either make a version with deobfuscated MCP names by doing ./gradlew jar, or a version with obfuscated SRG names by doing ./gradlew build. The former only works inside of development environments, and the latter only works outside of development environments. The error you got is consistent with trying to run a deobfuscated build outside of a development environment.

            Source https://stackoverflow.com/questions/67421165

            QUESTION

            Use a pre-existing value within a function in dplyr
            Asked 2021-Apr-13 at 20:41

            The problem

            I am having a lot of difficulty using a known value within a function within dplyr. The issue is with the following line. The rest of what follows it is just data that leads to the problematic component.

            ...

            ANSWER

            Answered 2021-Apr-13 at 20:41

            We could use group_modify. However, I'm not sure if the outcome below is what you are looking for.

            In a normal dplyr pipeline we could use cur_data() to access the data of each group. This is not possible here, because we are inside a non-dplyr function. For this case we have group_map (which returns a list) and group_modify (which returns a grouped tibble as long as each output is a data.frame). We can use a lambda function and here .x is our grouped data.

            Source https://stackoverflow.com/questions/67081565

            QUESTION

            What is wrong with my json format, jsonlint throws error?
            Asked 2021-Apr-12 at 05:22

            Please help me find the error, Json lint throws this error

            ...

            ANSWER

            Answered 2021-Apr-09 at 15:25

            There are some key's missing:

            You can use several online tools to validate your json like https://jsonformatter.curiousconcept.com/

            Source https://stackoverflow.com/questions/67023900

            QUESTION

            HTML, CSS, JS:How to make a div respond once having reached a certain coordinate
            Asked 2021-Mar-24 at 04:31

            I am currently coding a video game, and I want my div circle to stop once it has reached a certain area, say, 30, -30, I want it to stop, or give the user an alert. I have used a assortment of @keyframes, divs, getElementById, So and so forth. I have also created a board in which the ball moves around via keyboard. Oh, and before you see the code, just know I'm a young kid so sorry if the solution is simple. Here is my code so far:

            ...

            ANSWER

            Answered 2021-Mar-24 at 04:31

            Add a function that validates the limits you need. I leave you an example of how it would be: In this case if it is in position 0,0 it makes an alert

            Source https://stackoverflow.com/questions/66774621

            QUESTION

            Sending a message using Discord.Py
            Asked 2021-Feb-24 at 07:15

            I am currently trying to configure a bot that sends a message based on a timer! Everything works perfectly and all I need to do now is send a message. I'm not to sure how to go about this however as it's not in an async function. I have searched online and looked at other stack overflow posts to no avail so here I am. The code for the bot is as follows:

            ...

            ANSWER

            Answered 2021-Feb-24 at 07:15

            That line await.channel.send("Hello World") is giving you an error because you have a . between await and channel. You need to do await channel.send("Hello World").

            Source https://stackoverflow.com/questions/66325454

            QUESTION

            Simple world management script SPIGOT-API
            Asked 2021-Feb-21 at 13:14

            I'm trying to learn code spigot plugins and i wanted to make simple world management plugin. First i want to say i'm very beginner at java.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Feb-21 at 13:14

            With @RIVERMAN2010 big help i found the solution! First i didn't have break keyword and i didn't unload the world.

            Here is the final code:

            Source https://stackoverflow.com/questions/66228813

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lava

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/LiveAsynchronousVisualizedArchitecture/lava.git

          • CLI

            gh repo clone LiveAsynchronousVisualizedArchitecture/lava

          • sshUrl

            git@github.com:LiveAsynchronousVisualizedArchitecture/lava.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Android Libraries

            leakcanary

            by square

            butterknife

            by JakeWharton

            tips

            by git-tips

            material-dialogs

            by afollestad

            Try Top Libraries by LiveAsynchronousVisualizedArchitecture

            simdb

            by LiveAsynchronousVisualizedArchitectureC++