redtail | Perception and AI components for autonomous mobile robotics | Machine Learning library
kandi X-RAY | redtail Summary
kandi X-RAY | redtail Summary
Autonomous visual navigation components for drones and ground vehicles using deep learning. Refer to wiki for more information on how to get started. This project contains deep neural networks, computer vision and control code, hardware instructions and other artifacts that allow users to build a drone or a ground vehicle which can autonomously navigate through highly unstructured environments like forest trails, sidewalks, etc. Our TrailNet DNN for visual navigation is running on NVIDIA's Jetson embedded platform. Our arXiv paper describes TrailNet and other runtime modules in detail. The project's deep neural networks (DNNs) can be trained from scratch using publicly available data. A few pre-trained DNNs are also available as a part of this project. In case you want to train TrailNet DNN from scratch, follow the steps on this page. The project also contains Stereo DNN models and runtime which allow to estimate depth from stereo camera on NVIDIA platforms. IROS 2018: we presented our work at IROS 2018 conference as a part of Vision-based Drones: What's Next? workshop. CVPR 2018: we presented our work at CVPR 2018 conference as a part of Workshop on Autonomous Driving.
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QUESTION
My unity player keeps on freezing after a while, I know what script is causing it (if it is indeed a script that is causing it). since there's only one script I've edited when it started freezing. But I can't figure out WHY it is freezing! Here is the script that is causing it:
...ANSWER
Answered 2017-Feb-22 at 00:39Your method SpawnPickups is doing this. When you call this coroutine, and enable is true and running is false, you never reach a "yield" instruction, so your while(enabled) is indeed a while(true)
Coroutines are not threads, they run on the main thread and if you block a coroutine like this one, you are blocking the game.
QUESTION
What date format is this: -147114000000-0700
. It is supposed to be 05/04/1965
.
The first term looks like a unix timestamp. But then why would we need the second term?
I am using Redtail's api, but they provide negligible documentation on this. They are sending over a date looking like "/Date(-147114000000-0700)/"
. I have never seen this format before. Ignoring all the useless text, we get -147114000000-0700
, still leaving me puzzled.
ANSWER
Answered 2017-Oct-05 at 17:03The -147114000000
value is a unix timestamp in milliseconds: it represents the number of milliseconds since unix epoch (which is 1970-01-01T00:00Z
or January 1st 1970 at midnight in UTC).
As the number -147114000000
is negative, it represents a date before epoch. In this case, 1965-05-04T07:00:00Z
(or May 4th 1965 at 7 AM in UTC).
-0700
is an UTC offset: it represents the difference from UTC. In this case, 7 hours behind UTC, which results in 1965-05-04T00:00-07:00
(or May 4th 1965 at midnight in -07:00
offset). Note that an offset can be written as -07:00
, -0700
or -07
.
But keep in mind that this same value can represent a different date and time in each timezone. For example, in Pacific/Honolulu
timezone (that uses the -10:00
offset since 1947), the same timestamp corresponds to 1965-05-03T21:00-10:00
(May 3rd 1965 at 9 PM, in offset -10:00
). So the corresponding date and time will depend on what timezone you convert this to.
That being said, probably the purpose of having the offset is just to tell you what's the offset that the date/time refers to, so it prevents you from converting to a different offset (where you can get different values for local date and time).
Just reminding that -0700
is not a timezone, it's just an offset. Actually, a timezone is the set of all offsets that a region had, has and will have during its history, while the offset is just the difference from UTC (check the section TimeZone != Offset in the timezone tag description). There can be more than one timezone that uses the same offset, so you can't really say in what timezone this is in.
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