PhysX-3.4 | NVIDIA PhysX SDK 3.4 | SDK library
kandi X-RAY | PhysX-3.4 Summary
kandi X-RAY | PhysX-3.4 Summary
NVIDIA PhysX SDK 3.4
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PhysX-3.4
PhysX-3.4 Key Features
PhysX-3.4 Examples and Code Snippets
Community Discussions
Trending Discussions on PhysX-3.4
QUESTION
I am bridging Nvidia Blast to Unity, and I am running into the following error when PhysX is trying to delay load PhysX3CommonDEBUG_x64.dll
:
ANSWER
Answered 2018-Feb-17 at 20:31confirm that PhysX3CommonDEBUG_x64.dll and all other dlls are present in plugin directory (like Unity expects)
It doesn’t matter what Unity expects. When you use /DELAYLOAD
linker flag to link with a native DLL, it’s not Unity who’s loading that DLL — Windows does.
Here’s a documentation about DLL search order. There’s a special API you can call to specify custom DLL location but handle with care, could be security consequences if someone will trick your app to load a hacked version of that DLL instead of the correct one.
Couple other notes. Ensure you’re using correct architecture, i.e. both Unity project and PhysX are 64 bit. Also ensure any DLLs PhysX3CommonDEBUG depends on are also available for LoadLibrary.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PhysX-3.4
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page